decord/source/modules/game_console/GameConsoleStore.tsx
2026-07-21 22:01:30 +00:00

255 lines
7.2 KiB
TypeScript

// Module ID: 4140
// Function ID: 34801
// Name: _isNativeReflectConstruct
// Dependencies: []
// Module 4140 (_isNativeReflectConstruct)
function _isNativeReflectConstruct() {
let closure_0 = !valueOf.call(Reflect.construct(Boolean, [], () => {
}));
function _isNativeReflectConstruct() {
return closure_0;
}
const result = _isNativeReflectConstruct();
}
function _createForOfIteratorHelperLoose(@@iterator) {
let closure_0 = Symbol_iterator;
@@iterator = "undefined" !== typeof Symbol;
if (Symbol_iterator) {
const _Symbol = Symbol;
@@iterator = Symbol_iterator[Symbol.iterator];
}
if (!Symbol_iterator) {
@@iterator = Symbol_iterator[Symbol.iterator];
}
if (Symbol_iterator) {
const iter = Symbol_iterator.call(Symbol_iterator);
const next = iter.next;
return next.bind(iter);
} else {
const _Array = Array;
let tmp = Symbol_iterator;
if (!Array.isArray(Symbol_iterator)) {
let tmp2;
if (Symbol_iterator) {
if ("string" === typeof Symbol_iterator) {
tmp2 = _arrayLikeToArray(Symbol_iterator, undefined);
} else {
const toString = {}.toString;
const substr = toString.call(Symbol_iterator).slice(8, -1);
let name = substr;
if (tmp3) {
name = Symbol_iterator.constructor.name;
}
if ("Map" !== name) {
if ("Set" !== name) {
if ("Arguments" === name) {
let arr = _arrayLikeToArray(Symbol_iterator, undefined);
} else {
const obj = /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/;
}
}
tmp2 = arr;
}
const _Array2 = Array;
arr = Array.from(Symbol_iterator);
const callResult = toString.call(Symbol_iterator);
const tmp3 = "Object" === substr && Symbol_iterator.constructor;
}
}
tmp = tmp2;
if (!tmp2) {
const _TypeError = TypeError;
const typeError = new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
throw typeError;
}
}
if (tmp) {
closure_0 = tmp;
}
let closure_1 = 0;
return () => {
if (closure_1 >= tmp.length) {
let obj = { done: true };
} else {
obj = { done: false };
closure_1 = tmp3 + 1;
obj.value = tmp[+closure_1];
}
return obj;
};
}
}
function _arrayLikeToArray(arg0, arg1) {
let length;
if (tmp) {
length = arg0.length;
}
const ArrayResult = Array(length);
for (let num = 0; num < length; num = num + 1) {
ArrayResult[num] = arg0[num];
}
return ArrayResult;
}
let closure_0 = importDefault(dependencyMap[0]);
let closure_1 = importDefault(dependencyMap[1]);
let closure_2 = importDefault(dependencyMap[2]);
let closure_3 = importDefault(dependencyMap[3]);
let closure_4 = importDefault(dependencyMap[4]);
let closure_5 = importDefault(dependencyMap[5]);
let closure_6 = importDefault(dependencyMap[6]);
let closure_7 = null;
let closure_8 = null;
const set = new Set();
let closure_10 = {};
let closure_11 = {};
const set1 = new Set();
let closure_13 = Object.freeze({});
let tmp4 = (DeviceSettingsStore) => {
class GameConsoleStore {
constructor() {
self = this;
tmp = GameConsoleStore(this, GameConsoleStore);
obj = closure_3(GameConsoleStore);
tmp2 = closure_2;
if (closure_14()) {
tmp6 = globalThis;
_Reflect = Reflect;
tmp7 = closure_3;
tmp8 = arguments;
constructResult = Reflect.construct(obj, arguments, closure_3(self).constructor);
} else {
tmp3 = arguments;
tmp4 = arguments;
constructResult = obj(...arguments);
}
return tmp2(self, constructResult);
}
}
let closure_0 = GameConsoleStore;
callback2(GameConsoleStore, DeviceSettingsStore);
let obj = {
key: "initialize",
value(lastSelectedDeviceByPlatform) {
const self = this;
if (null != lastSelectedDeviceByPlatform) {
let closure_11 = lastSelectedDeviceByPlatform.lastSelectedDeviceByPlatform;
}
self.waitFor(closure_5, closure_6);
}
};
const items = [obj, , , , , , , , ];
obj = {
key: "getUserAgnosticState",
value() {
return { lastSelectedDeviceByPlatform: closure_11 };
}
};
items[1] = obj;
obj = {
key: "getDevicesForPlatform",
value(arg0) {
let tmp = closure_10[arg0];
if (null == tmp) {
tmp = closure_13;
}
return tmp;
}
};
items[2] = obj;
items[3] = {
key: "getLastSelectedDeviceByPlatform",
value(arg0) {
return closure_11[arg0];
}
};
items[4] = {
key: "getDevice",
value(arg0, arg1) {
let tmp2;
if (null != closure_10[arg0]) {
tmp2 = tmp[arg1];
}
return tmp2;
}
};
items[5] = {
key: "getFetchingDevices",
value(arg0) {
return set.has(arg0);
}
};
items[6] = {
key: "getPendingDeviceCommands",
value() {
return closure_9;
}
};
items[7] = {
key: "getRemoteSessionId",
value() {
return closure_7;
}
};
items[8] = {
key: "getAwaitingRemoteSessionInfo",
value() {
return closure_8;
}
};
return callback(GameConsoleStore, items);
}(importDefault(dependencyMap[7]).DeviceSettingsStore);
tmp4.displayName = "GameConsoleStore";
tmp4.persistKey = "GameConsoleStore";
tmp4 = new tmp4(importDefault(dependencyMap[8]), {
REMOTE_SESSION_CONNECT: function handleRemoteSessionConnect(sessionId) {
sessionId = sessionId.sessionId;
let closure_8 = null;
},
REMOTE_SESSION_DISCONNECT: function handleRemoteSessionDisconnect() {
let closure_7 = null;
let closure_8 = null;
},
WAIT_FOR_REMOTE_SESSION: function handleWaitForRemoteSession(sessionType) {
let commandId;
let deviceId;
({ deviceId, commandId } = sessionType);
let closure_8 = { type: sessionType.sessionType, nonce: sessionType.nonce, channelId: sessionType.channelId, startedAt: Date.now(), deviceId, commandId };
},
GAME_CONSOLE_FETCH_DEVICES_START: function handleFetchDevicesStart(platform) {
set1.add(platform.platform);
},
GAME_CONSOLE_FETCH_DEVICES_SUCCESS: function handleFetchDevicesSuccess(platform) {
let iter2;
platform = platform.platform;
set1.delete(platform);
let obj = {};
closure_10[platform] = obj;
obj = {};
const tmp2 = _createForOfIteratorHelperLoose(platform.devices);
let iter = tmp2();
if (!iter.done) {
do {
let value = iter.value;
obj[value.id] = value;
let tmp3 = closure_11;
if (closure_11[platform] === value.id) {
obj[platform] = value.id;
}
iter2 = tmp2();
iter = iter2;
} while (!iter2.done);
}
let closure_11 = obj;
},
GAME_CONSOLE_FETCH_DEVICES_FAIL: function handleFetchDevicesFail(platform) {
set1.delete(platform.platform);
},
GAME_CONSOLE_SELECT_DEVICE: function handleSelectDevice(platform) {
closure_11[platform.platform] = platform.deviceId;
}
});
const result = arg1(dependencyMap[9]).fileFinishedImporting("modules/game_console/GameConsoleStore.tsx");
export default tmp4;