2026-07-20 16:05:17 +00:00
// Module ID: 4140
2026-07-21 22:01:30 +00:00
// Function ID: 34801
2026-07-20 16:05:17 +00:00
// Name: _isNativeReflectConstruct
// Dependencies: []
// Module 4140 (_isNativeReflectConstruct)
function _isNativeReflectConstruct() {
let closure_0 = ! valueOf . call ( Reflect . construct ( Boolean , [ ] , ( ) = > {
} ) ) ;
function _isNativeReflectConstruct() {
return closure_0 ;
}
const result = _isNativeReflectConstruct ( ) ;
}
function _createForOfIteratorHelperLoose ( @ @iterator ) {
let closure_0 = Symbol_iterator ;
@ @iterator = "undefined" !== typeof Symbol ;
if ( Symbol_iterator ) {
const _Symbol = Symbol ;
@ @iterator = Symbol_iterator [ Symbol . iterator ] ;
}
if ( ! Symbol_iterator ) {
@ @iterator = Symbol_iterator [ Symbol . iterator ] ;
}
if ( Symbol_iterator ) {
const iter = Symbol_iterator . call ( Symbol_iterator ) ;
const next = iter . next ;
return next . bind ( iter ) ;
} else {
const _Array = Array ;
let tmp = Symbol_iterator ;
if ( ! Array . isArray ( Symbol_iterator ) ) {
let tmp2 ;
if ( Symbol_iterator ) {
if ( "string" === typeof Symbol_iterator ) {
tmp2 = _arrayLikeToArray ( Symbol_iterator , undefined ) ;
} else {
const toString = { } . toString ;
const substr = toString . call ( Symbol_iterator ) . slice ( 8 , - 1 ) ;
let name = substr ;
if ( tmp3 ) {
name = Symbol_iterator . constructor . name ;
}
if ( "Map" !== name ) {
if ( "Set" !== name ) {
if ( "Arguments" === name ) {
let arr = _arrayLikeToArray ( Symbol_iterator , undefined ) ;
} else {
const obj = /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/ ;
}
}
tmp2 = arr ;
}
const _Array2 = Array ;
arr = Array . from ( Symbol_iterator ) ;
const callResult = toString . call ( Symbol_iterator ) ;
const tmp3 = "Object" === substr && Symbol_iterator . constructor ;
}
}
tmp = tmp2 ;
if ( ! tmp2 ) {
const _TypeError = TypeError ;
const typeError = new TypeError ( "Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method." ) ;
throw typeError ;
}
}
if ( tmp ) {
closure_0 = tmp ;
}
let closure_1 = 0 ;
return ( ) = > {
if ( closure_1 >= tmp . length ) {
let obj = { done : true } ;
} else {
obj = { done : false } ;
closure_1 = tmp3 + 1 ;
obj . value = tmp [ + closure_1 ] ;
}
return obj ;
} ;
}
}
function _arrayLikeToArray ( arg0 , arg1 ) {
let length ;
if ( tmp ) {
length = arg0 . length ;
}
const ArrayResult = Array ( length ) ;
for ( let num = 0 ; num < length ; num = num + 1 ) {
ArrayResult [ num ] = arg0 [ num ] ;
}
return ArrayResult ;
}
let closure_0 = importDefault ( dependencyMap [ 0 ] ) ;
let closure_1 = importDefault ( dependencyMap [ 1 ] ) ;
let closure_2 = importDefault ( dependencyMap [ 2 ] ) ;
let closure_3 = importDefault ( dependencyMap [ 3 ] ) ;
let closure_4 = importDefault ( dependencyMap [ 4 ] ) ;
let closure_5 = importDefault ( dependencyMap [ 5 ] ) ;
let closure_6 = importDefault ( dependencyMap [ 6 ] ) ;
let closure_7 = null ;
let closure_8 = null ;
const set = new Set ( ) ;
let closure_10 = { } ;
let closure_11 = { } ;
const set1 = new Set ( ) ;
let closure_13 = Object . freeze ( { } ) ;
let tmp4 = ( DeviceSettingsStore ) = > {
class GameConsoleStore {
constructor ( ) {
self = this ;
tmp = GameConsoleStore ( this , GameConsoleStore ) ;
obj = closure_3 ( GameConsoleStore ) ;
tmp2 = closure_2 ;
if ( closure_14 ( ) ) {
tmp6 = globalThis ;
_Reflect = Reflect ;
tmp7 = closure_3 ;
tmp8 = arguments ;
constructResult = Reflect . construct ( obj , arguments , closure_3 ( self ) . constructor ) ;
} else {
tmp3 = arguments ;
tmp4 = arguments ;
constructResult = obj ( . . . arguments ) ;
}
return tmp2 ( self , constructResult ) ;
}
}
let closure_0 = GameConsoleStore ;
callback2 ( GameConsoleStore , DeviceSettingsStore ) ;
let obj = {
key : "initialize" ,
value ( lastSelectedDeviceByPlatform ) {
const self = this ;
if ( null != lastSelectedDeviceByPlatform ) {
let closure_11 = lastSelectedDeviceByPlatform . lastSelectedDeviceByPlatform ;
}
self . waitFor ( closure_5 , closure_6 ) ;
}
} ;
const items = [ obj , , , , , , , , ] ;
obj = {
key : "getUserAgnosticState" ,
value() {
return { lastSelectedDeviceByPlatform : closure_11 } ;
}
} ;
items [ 1 ] = obj ;
obj = {
key : "getDevicesForPlatform" ,
value ( arg0 ) {
let tmp = closure_10 [ arg0 ] ;
if ( null == tmp ) {
tmp = closure_13 ;
}
return tmp ;
}
} ;
items [ 2 ] = obj ;
items [ 3 ] = {
key : "getLastSelectedDeviceByPlatform" ,
value ( arg0 ) {
return closure_11 [ arg0 ] ;
}
} ;
items [ 4 ] = {
key : "getDevice" ,
value ( arg0 , arg1 ) {
let tmp2 ;
if ( null != closure_10 [ arg0 ] ) {
tmp2 = tmp [ arg1 ] ;
}
return tmp2 ;
}
} ;
items [ 5 ] = {
key : "getFetchingDevices" ,
value ( arg0 ) {
return set . has ( arg0 ) ;
}
} ;
items [ 6 ] = {
key : "getPendingDeviceCommands" ,
value() {
return closure_9 ;
}
} ;
items [ 7 ] = {
key : "getRemoteSessionId" ,
value() {
return closure_7 ;
}
} ;
items [ 8 ] = {
key : "getAwaitingRemoteSessionInfo" ,
value() {
return closure_8 ;
}
} ;
return callback ( GameConsoleStore , items ) ;
} ( importDefault ( dependencyMap [ 7 ] ) . DeviceSettingsStore ) ;
tmp4 . displayName = "GameConsoleStore" ;
tmp4 . persistKey = "GameConsoleStore" ;
tmp4 = new tmp4 ( importDefault ( dependencyMap [ 8 ] ) , {
REMOTE_SESSION_CONNECT : function handleRemoteSessionConnect ( sessionId ) {
sessionId = sessionId . sessionId ;
let closure_8 = null ;
} ,
REMOTE_SESSION_DISCONNECT : function handleRemoteSessionDisconnect() {
let closure_7 = null ;
let closure_8 = null ;
} ,
WAIT_FOR_REMOTE_SESSION : function handleWaitForRemoteSession ( sessionType ) {
let commandId ;
let deviceId ;
( { deviceId , commandId } = sessionType ) ;
let closure_8 = { type : sessionType . sessionType , nonce : sessionType.nonce , channelId : sessionType.channelId , startedAt : Date.now ( ) , deviceId , commandId } ;
} ,
GAME_CONSOLE_FETCH_DEVICES_START : function handleFetchDevicesStart ( platform ) {
set1 . add ( platform . platform ) ;
} ,
GAME_CONSOLE_FETCH_DEVICES_SUCCESS : function handleFetchDevicesSuccess ( platform ) {
let iter2 ;
platform = platform . platform ;
set1 . delete ( platform ) ;
let obj = { } ;
closure_10 [ platform ] = obj ;
obj = { } ;
const tmp2 = _createForOfIteratorHelperLoose ( platform . devices ) ;
let iter = tmp2 ( ) ;
if ( ! iter . done ) {
do {
let value = iter . value ;
obj [ value . id ] = value ;
let tmp3 = closure_11 ;
if ( closure_11 [ platform ] === value . id ) {
obj [ platform ] = value . id ;
}
iter2 = tmp2 ( ) ;
iter = iter2 ;
} while ( ! iter2 . done ) ;
}
let closure_11 = obj ;
} ,
GAME_CONSOLE_FETCH_DEVICES_FAIL : function handleFetchDevicesFail ( platform ) {
set1 . delete ( platform . platform ) ;
} ,
GAME_CONSOLE_SELECT_DEVICE : function handleSelectDevice ( platform ) {
closure_11 [ platform . platform ] = platform . deviceId ;
}
} ) ;
const result = arg1 ( dependencyMap [ 9 ] ) . fileFinishedImporting ( "modules/game_console/GameConsoleStore.tsx" ) ;
export default tmp4 ;