forged-eggs/nightingale/Nightingale
2026-05-17 13:22:41 +00:00
..
egg-nightingale.json feat: comprehensive egg collection — 690 unique eggs from all sources 2026-05-17 13:22:41 +00:00
README.md feat: comprehensive egg collection — 690 unique eggs from all sources 2026-05-17 13:22:41 +00:00

Nightingale

Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world

Author & Contributers

Name Github Profile
brainshead https://github.com/brainshead

Server Ports

Nightingale requires up to 1 ports

Port default
Game 7777

This can be changed to any port.

Install Notes

Requirements Memory Storage
Minimal 4GB 15 GB
Recommended 6-8+ GB 40GB+

Settings

Most setting can be done by Panel Variable Settings.

Location of server Files : NWX/Config/ServerSettings.ini

Persistence (Saved Data)

Realm data is be stored in: NWX/Saved/Offline/DedicatedServer/Deploy

Character data is stored in: NWX/Saved/Offline//Profiles where

PlatformID is the Steam or Epic ID of each connecting user.

Backups

Copying the following directories to a backup location is sufficient to capture the state of a Nightingale dedicated server:

● NWX/Saved/Offline

● NWX/Saved/Config

● NWX/Config

The first time the dedicated server is launched on a particular weekday, it will copy the Offline

directory into the OfflineBackup directory.

Resetting Server Persistence

To reset the server to an empty state, remove the following directories:

● NWX/Saved/Offline

● NWX/Saved/Config

Enabling Cheats Mode on Clients

To enable debug/cheats, the client must be launched with the -EnableCheats commandline argument.

Players will need to authenticate with the admin password to use the cheats in-game

Important

Also Server need to have Cheats enabled

Further Adjustements available

Status Endpoint (not built in egg )

To enable scraping server status from an http endpoint, add -statusPort= to the commandline, where is a port in the range 1024-65535.

Status can be scraped from the /status endpoint periodically.

By default this will bind to localhost only. To bind to a specific IP,

add -ini:Engine:[HTTPServer.Listeners]:+ListenerOverrides=(Port=,BindAddress=) to the commandline as well, or use 0.0.0.0 to bind to all available interfaces.

If the server is still loading and not yet ready for players, it will return a 503 Server Unavailable http status and a JSON object

Once the server is ready for players, it will return a 200 OK status and a JSON object

Mod Support

No Official Support!

Not tested