301 lines
8.2 KiB
TypeScript
301 lines
8.2 KiB
TypeScript
// Module ID: 12039
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// Function ID: 12040
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// Name: completeStep
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// Dependencies: [1218, 1387, 1909, 12033, 11, 589, 709, 2]
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// Module 12039 (completeStep)
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import DISCORD_EPOCHDefault from "DISCORD_EPOCH" /* 11 */;
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import initializeDefault from "initialize" /* 589 */;
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import dispatcherDefault from "dispatcher" /* 709 */;
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import closure_2 from "fetchFingerprint" /* 1218 */;
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import closure_3 from "ensureGuildLoaded" /* 1387 */;
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import closure_4 from "createGuildRecordFromRust" /* 1909 */;
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import { Steps } from "Steps" /* 12033 */;
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function completeStep(guild_id, CHANNEL) {
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let tmp = null != obj;
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if (tmp) {
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const hasItem = obj.has(CHANNEL);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(CHANNEL));
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dependencyMap[guild_id] = set;
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flag = true;
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}
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tmp = flag;
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}
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return tmp;
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}
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let closure_6 = {};
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const PersistedStore = initializeDefault.PersistedStore;
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class GuildProgressStore extends PersistedStore {
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}
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const prototype = GuildProgressStore.prototype;
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prototype["initialize"] = function initialize(arg0) {
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importDefault = arg0;
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this.waitFor(closure_2, closure_3, closure_4);
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closure_6 = {};
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if (null != arg0) {
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const keys = DISCORD_EPOCHDefault.keys(arg0);
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const item = keys.forEach((arg0) => {
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let tmp2 = null != tmp;
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if (tmp2) {
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const _Symbol = Symbol;
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tmp2 = typeof tmp[Symbol.iterator] === "function";
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}
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if (tmp2) {
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const _Set = Set;
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const set = new Set(tmp);
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closure_6[arg0] = set;
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}
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});
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const obj = DISCORD_EPOCHDefault;
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}
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};
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prototype["getProgress"] = function getProgress(arg0) {
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return dependencyMap[arg0];
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};
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prototype["hasProgress"] = function hasProgress(hasAlreadyLinked) {
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let tmp = null != obj;
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if (tmp) {
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tmp = !obj.has(Steps.DISMISSED);
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}
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return tmp;
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};
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prototype["getState"] = function getState() {
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return closure_6;
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};
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GuildProgressStore.displayName = "GuildProgressStore";
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GuildProgressStore.persistKey = "GuildProgressStore";
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const guildProgressStore = new GuildProgressStore(dispatcherDefault, {
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CONNECTION_OPEN: function handleConnectionOpen() {
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const items = [];
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const keys = items(11).keys(closure_6);
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const item = keys.forEach((arg0) => {
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if (obj.has(closure_1_5.COMPLETED)) {
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items.push(arg0);
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}
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});
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const item1 = items.forEach((arg0) => {
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const DISMISSED = constants.DISMISSED;
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let tmp = null != obj;
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if (tmp) {
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const hasItem = obj.has(DISMISSED);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(DISMISSED));
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table[arg0] = set;
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flag = true;
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}
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tmp = flag;
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}
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return tmp;
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});
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},
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GUILD_PROGRESS_INITIALIZE: function handleInitialize(guildId) {
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guildId = guildId.guildId;
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if (null == dependencyMap[guildId]) {
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const _Set = Set;
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const set = new Set();
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dependencyMap[guildId] = set;
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}
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if (!obj.has(Steps.COMPLETED)) {
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dependencyMap[guildId].delete(Steps.DISMISSED);
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const obj2 = dependencyMap[guildId];
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}
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},
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GUILD_PROGRESS_COMPLETED_SEEN: function handleCompletedSeen(guildId) {
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guildId = guildId.guildId;
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if (null == dependencyMap[guildId]) {
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return false;
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} else {
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const _Set = Set;
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const set = new Set(dependencyMap[guildId].add(Steps.COMPLETED));
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dependencyMap[guildId] = set;
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}
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},
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GUILD_PROGRESS_DISMISS: function handleGuildProgressDismiss(guildId) {
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guildId = guildId.guildId;
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const DISMISSED = Steps.DISMISSED;
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let tmp = null != obj;
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if (tmp) {
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const hasItem = obj.has(DISMISSED);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(DISMISSED));
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dependencyMap[guildId] = set;
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flag = true;
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}
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tmp = flag;
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}
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return tmp;
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},
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GUILD_CREATE: function handleGuildCreate(guild) {
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guild = guild.guild;
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guild = guild.getGuild(guild.id);
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if (null == guild) {
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return false;
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} else {
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let tmp3 = guild.ownerId === store.getId();
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if (tmp3) {
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tmp3 = null != dependencyMap[guild.id];
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}
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if (tmp3) {
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if (null != guild.icon) {
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dependencyMap[guild.id].add(Steps.AVATAR);
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const obj = dependencyMap[guild.id];
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}
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if (guild.member_count > 1) {
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dependencyMap[guild.id].add(Steps.INVITE);
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const obj2 = dependencyMap[guild.id];
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}
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}
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}
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},
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CHANNEL_CREATE: function handleChannelCreate(channel) {
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channel = channel.channel;
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let tmp = null != channel && null != channel.guild_id;
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if (tmp) {
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tmp = null != dependencyMap[channel.guild_id];
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}
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if (tmp) {
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const guild_id = channel.guild_id;
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const CHANNEL = Steps.CHANNEL;
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let tmp5 = null != obj;
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if (tmp5) {
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const hasItem = obj.has(CHANNEL);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(CHANNEL));
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dependencyMap[guild_id] = set;
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flag = true;
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}
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tmp5 = flag;
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}
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tmp = tmp5;
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}
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return tmp;
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},
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CHANNEL_UPDATES: function handleChannelUpdates(arg0) {
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let flag = false;
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const iter = arg0.channels[Symbol.iterator]();
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const nextResult = iter.next();
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while (iter !== undefined) {
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let tmp2 = nextResult;
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let tmp3 = null != nextResult;
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if (tmp3) {
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let tmp4 = nextResult;
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tmp3 = null != tmp2.guild_id;
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}
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if (tmp3) {
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let tmp5 = dependencyMap;
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let tmp6 = nextResult;
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tmp3 = null != dependencyMap[tmp2.guild_id];
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}
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if (tmp3) {
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let tmp7 = completeStep;
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let tmp8 = nextResult;
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let tmp9 = Steps;
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tmp3 = false !== completeStep(tmp2.guild_id, Steps.CHANNEL);
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}
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if (tmp3) {
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flag = true;
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}
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continue;
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}
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return flag;
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},
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GUILD_SETTINGS_SUBMIT_SUCCESS: function handleGuildSettings(guild) {
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guild = guild.guild;
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let tmp = null != guild;
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if (tmp) {
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let tmp2 = null != guild.id;
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if (tmp2) {
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tmp2 = null != dependencyMap[guild.id];
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}
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if (tmp2) {
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tmp2 = null != guild.icon;
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}
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if (tmp2) {
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const id = guild.id;
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const AVATAR = Steps.AVATAR;
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let tmp6 = null != obj;
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if (tmp6) {
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const hasItem = obj.has(AVATAR);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(AVATAR));
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dependencyMap[id] = set;
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flag = true;
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}
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tmp6 = flag;
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}
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tmp2 = tmp6;
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}
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tmp = tmp2;
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}
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return tmp;
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},
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MESSAGE_CREATE: function handleMessage(channelId) {
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channel = channel.getChannel(channelId.channelId);
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const author = channelId.message.author;
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let id;
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if (author != null) {
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id = author.id;
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}
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let tmp3 = id === store.getId() && null != channel;
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if (tmp3) {
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tmp3 = null != dependencyMap[channel.guild_id];
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}
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if (tmp3) {
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const guild_id = channel.guild_id;
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const MESSAGE = Steps.MESSAGE;
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let tmp7 = null != obj;
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if (tmp7) {
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const hasItem = obj.has(MESSAGE);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(MESSAGE));
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dependencyMap[guild_id] = set;
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flag = true;
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}
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tmp7 = flag;
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}
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tmp3 = tmp7;
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}
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return tmp3;
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},
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GUILD_MEMBER_LIST_UPDATE: function handleGuildMember(guildId) {
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guildId = guildId.guildId;
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let tmp2 = null != dependencyMap[guildId];
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if (tmp2) {
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tmp2 = tmp > 1;
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}
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if (tmp2) {
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const INVITE = Steps.INVITE;
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let tmp5 = null != obj;
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if (tmp5) {
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const hasItem = obj.has(INVITE);
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let flag = !hasItem;
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if (!hasItem) {
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const _Set = Set;
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const set = new Set(obj.add(INVITE));
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dependencyMap[guildId] = set;
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flag = true;
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}
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tmp5 = flag;
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}
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tmp2 = tmp5;
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}
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return tmp2;
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}
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});
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const result = require("set").fileFinishedImporting("modules/guild_progress/GuildProgressStore.tsx");
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export default guildProgressStore;
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