49 lines
2.3 KiB
JavaScript
49 lines
2.3 KiB
JavaScript
// Module ID: 4179
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// Function ID: 35946
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// Name: getClipCropAspectRatio
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// Dependencies: []
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// Exports: getClipCropBounds
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// Module 4179 (getClipCropAspectRatio)
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function getClipCropAspectRatio(arg0) {
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if (obj.PORTRAIT_9_16 === arg0) {
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return 0.5625;
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} else if (obj.LANDSCAPE_16_9 === arg0) {
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return 1.7777777777777777;
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} else {
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return null;
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}
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}
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const obj = { ORIGINAL: "original", PORTRAIT_9_16: "9:16", LANDSCAPE_16_9: "16:9" };
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const _module = require(dependencyMap[0]);
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const result = _module.fileFinishedImporting("modules/clips/ClipsTypes.tsx");
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export const ClipSignalTypes = { MANUAL: "manual", DISTRIBUTED: "distributed", SHOUTING: "shouting", LAUGHTER: "laughter", GAME_EVENT: "game_event", SPEAKING: "speaking", SOUNDBOARD: "soundboard" };
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export const ClipsHardwareClassification = { UNKNOWN: "unknown", BELOW_MINIMUM: "below_minimum", MEETS_MINIMUM: "meets_minimum", MEETS_AUTO_ENABLE: "meets_auto_enable" };
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export const ClipsSaveNoOpReason = { MAX_CONCURRENT_SAVES: "max_concurrent_saves", NO_ELIGIBLE_SOURCE: "no_eligible_source", MODULE_NOT_LOADED: "module_not_loaded", BUFFER_WARMING_UP: "buffer_warming_up", BRIDGE_SHUTDOWN: "bridge_shutdown", RECORDING_NOT_READY: "recording_not_ready" };
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export const Emotion = { ANGER: "anger", CALM: "calm", DISGUST: "disgust", FEAR: "fear", HAPPY: "happy", NEUTRAL: "neutral", SAD: "sad", SURPRISED: "surprised" };
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export const ClipCropPreset = obj;
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export { getClipCropAspectRatio };
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export const getClipCropBounds = function getClipCropBounds(bounds) {
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bounds = undefined;
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if (null != bounds) {
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bounds = bounds.bounds;
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}
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if (null != bounds) {
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return bounds.bounds;
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} else {
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let preset;
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if (null != bounds) {
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preset = bounds.preset;
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}
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const tmp2Result = getClipCropAspectRatio(preset);
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let tmp5 = null;
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if (null != tmp2Result) {
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const obj = { aspectRatio: tmp2Result };
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tmp5 = obj;
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}
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return tmp5;
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}
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};
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export const ClipType = { CLIP: "clip", SCREENSHOT: "screenshot", VOICE_CLIP: "voice_clip" };
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export const GameEventType = { UNCLASSIFIED: "unclassified", KILL: "kill", MULTIKILL: "multikill", DEATH: "death", ASSIST: "assist", ITEM: "item", VICTORY: "victory", DEFEAT: "defeat", LEVEL_UP: "level_up", TREASURE: "treasure", OBJECTIVE_KILL: "objective_kill" };
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