125 lines
4.9 KiB
TypeScript
125 lines
4.9 KiB
TypeScript
// Module ID: 4734
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// Function ID: 4735
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// Name: CustomThemesRandomUtils
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// Dependencies: [683, 2]
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// Exports: generateRandomColorOptions
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// Module 4734 (CustomThemesRandomUtils)
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import _modDef683 from "module_683" /* 683 */;
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import size from "module_2" /* 2 */;
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let items = ["#94E0CF", "#9AF0B1", "#9A90FF", "#9A53FF", "#FDA6E4", "#FFE6C0", "#EFB4AA", "#56B69F", "#29C566", "#5348CA", "#6D24D4", "#CA48C8", "#F0AE29", "#DF4232"];
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const length = [0, 45, 90, 135, 180, 225, 270, 315];
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const length2 = [20, 40, 60, 80];
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const ColorType = { SOLID: "solid", GRADIENT: "gradient" };
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let obj2 = { TWO_COLOR: "two-color", ANALOGOUS: "analogous", COMPLEMENTARY: "complementary", SPLIT_COMPLEMENTARY: "split-complementary", TRIADIC: "triadic" };
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let items1 = [, , , ];
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({ ANALOGOUS: arr2[0], COMPLEMENTARY: arr2[1], SPLIT_COMPLEMENTARY: arr2[2], TRIADIC: arr2[3] } = obj2);
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const result = size.fileFinishedImporting("modules/client_themes/CustomThemesRandomUtils.tsx");
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export const COLOR_PALETTE = items;
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export { ColorType };
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export const GradientType = obj2;
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export const generateRandomColorOptions = function generateRandomColorOptions() {
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let obj;
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function generateColorHarmony(items, items1) {
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function generateAnalogousColors(items, value3, value4, value) {
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items = [, , ];
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const obj = closure_1_0(closure_1_1[0]);
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const hslResult = obj.hsl(value - 30, value3, value4);
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items[0] = hslResult.hex();
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items[1] = items;
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const obj3 = closure_1_0(closure_1_1[0]);
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const hslResult1 = obj3.hsl(value + 30, value3, value4);
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items[2] = hslResult1.hex();
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return items;
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}
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function generateComplementaryColors(items, value3, value4, value) {
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const obj = closure_1_0(closure_1_1[0]);
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const hslResult = obj.hsl((value + 180) % 360, value3, value4);
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const hexResult = hslResult.hex();
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items = [items, , ];
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const obj3 = closure_1_0(closure_1_1[0]);
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const mixResult = obj3.mix(items, hexResult, 0.5);
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items[1] = mixResult.hex();
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items[2] = hexResult;
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return items;
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}
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function generateSplitComplementaryColors(items, value3, value4, value) {
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items = [items, , ];
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const obj = closure_1_0(closure_1_1[0]);
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const hslResult = obj.hsl((value + 150) % 360, value3, value4);
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items[1] = hslResult.hex();
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const obj3 = closure_1_0(closure_1_1[0]);
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const hslResult1 = obj3.hsl((value + 210) % 360, value3, value4);
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items[2] = hslResult1.hex();
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return items;
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}
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function generateTriadicColors(items, value3, value4, value) {
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items = [items, , ];
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const obj = closure_1_0(closure_1_1[0]);
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const hslResult = obj.hsl((value + 120) % 360, value3, value4);
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items[1] = hslResult.hex();
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const obj3 = closure_1_0(closure_1_1[0]);
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const hslResult1 = obj3.hsl((value + 240) % 360, value3, value4);
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items[2] = hslResult1.hex();
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return items;
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}
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try {
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let obj = _modDef683(items);
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const value = obj.get("hsl.h");
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const value3 = obj.get("hsl.s");
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const value4 = obj.get("hsl.l");
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if (constants.ANALOGOUS === items1) {
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return generateAnalogousColors(items, value3, value4, value);
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} else if (constants.COMPLEMENTARY === items1) {
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return generateComplementaryColors(items, value3, value4, value);
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} else if (constants.SPLIT_COMPLEMENTARY === items1) {
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return generateSplitComplementaryColors(items, value3, value4, value);
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} else if (constants.TRIADIC === items1) {
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return generateTriadicColors(items, value3, value4, value);
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} else {
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items = [items];
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return items;
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}
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} catch (err) {
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items1 = [items];
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return items1;
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}
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}
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const tmp = length2[Math.floor(Math, Math.random(Math) * length2.length)];
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const tmp2 = length[Math.floor(Math, Math.random(Math) * length.length)];
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let str = "path2";
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if (Math.random() < 0.2) {
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str = "path1";
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}
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if ("path1" === str) {
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const _Math = Math;
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const _Math2 = Math;
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let tmp3 = items;
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const rounded = Math.floor(Math.random() * items.length);
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const _Math3 = Math;
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const _Math4 = Math;
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let rounded1 = Math.floor(Math.random() * items.length);
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if (rounded1 === rounded) {
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do {
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let _Math5 = Math;
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let _Math6 = Math;
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rounded1 = Math.floor(Math.random() * items.length);
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tmp3 = items;
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} while (rounded1 === rounded);
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}
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items = [tmp3[rounded], tmp3[rounded1]];
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obj = { type: obj.GRADIENT, colors: items, angle: tmp2, intensity: tmp, gradientType: obj2.TWO_COLOR };
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return obj;
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} else {
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const _Math7 = Math;
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const _Math8 = Math;
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const _Math9 = Math;
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const _Math10 = Math;
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const tmp10 = items[Math.floor(Math, Math.random(Math) * items.length)];
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const tmp12 = items1[Math.floor(Math, Math.random(Math) * items1.length)];
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obj2 = { type: obj.GRADIENT, colors: generateColorHarmony(tmp10, tmp12), angle: tmp2, intensity: tmp, gradientType: tmp12 };
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return obj2;
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}
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};
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