Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4759.js (118.4 MB)
109 lines
3.6 KiB
TypeScript
109 lines
3.6 KiB
TypeScript
// Module ID: 7413
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// Function ID: 7414
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// Name: LibraryApplicationUtils
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// Dependencies: [32, 1371, 5524, 1074, 1935, 2]
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// Exports: calculateProgressPercentage, convertComboId, convertToTransitionState, getCombinedProgress, getComboId, isUserEntitledToLibraryApplication, shouldShareApplicationActivity, shouldShowGameInLibrary
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// Module 7413 (LibraryApplicationUtils)
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import UserSettings from "UserSettings" /* 1935 */;
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import _slicedToArray from "module_32" /* 32 */;
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import UserStore from "UserStore" /* 1371 */;
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import SKUStore from "SKUStore" /* 5524 */;
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require = fn;
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const Constants = fn(1074);
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({ LibraryApplicationFlags: hasOwnProperty, LocalDispatchApplicationStates: metroRequire, StatusTypes: closure_7 } = Constants);
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const size = fn(2);
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const result = size.fileFinishedImporting("utils/LibraryApplicationUtils.tsx");
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export const getComboId = function getComboId(arg0, arg1) {
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return "" + arg0 + ":" + arg1;
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};
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export const convertComboId = function convertComboId(str) {
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const tmp = _slicedToArray(str.split(":"), 2);
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return { applicationId: tmp[0], branchId: tmp[1] };
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};
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export const shouldShareApplicationActivity = function shouldShareApplicationActivity(application_id, LibraryApplicationStore) {
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const ShowCurrentGame = UserSettings.ShowCurrentGame;
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if (ShowCurrentGame.getSetting()) {
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const StatusSetting = UserSettings.StatusSetting;
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if (StatusSetting.getSetting() !== constants3.INVISIBLE) {
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const activeLibraryApplication = LibraryApplicationStore.getActiveLibraryApplication(application_id);
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let tmp7 = null == activeLibraryApplication;
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if (!tmp7) {
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tmp7 = !activeLibraryApplication.hasFlag(constants.PRIVATE);
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}
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return tmp7;
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}
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}
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return false;
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};
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export const calculateProgressPercentage = function calculateProgressPercentage(arg0, arg1) {
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let num = 100;
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if (0 !== arg1) {
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num = arg0 / arg1 * 100;
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}
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return num;
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};
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export const shouldShowGameInLibrary = function shouldShowGameInLibrary(arg0, hasFlag, enabled) {
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let tmp = null != hasFlag;
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if (tmp) {
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enabled = enabled.enabled;
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let tmp3 = !enabled;
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if (enabled) {
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tmp3 = !hasFlag.hasFlag(constants.PRIVATE);
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}
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if (tmp3) {
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tmp3 = !hasFlag.isHidden();
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}
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tmp = tmp3;
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}
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return tmp;
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};
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export const convertToTransitionState = function convertToTransitionState(type) {
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let tmp = null;
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if (null != type) {
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if (type.type !== constants2.INSTALLING) {
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if (type.type !== tmp2.UPDATING) {
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let tmp3 = null;
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}
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tmp = tmp3;
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}
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tmp3 = type;
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}
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return tmp;
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};
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export const getCombinedProgress = function getCombinedProgress(arr) {
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return arr.reduce((total, type) => {
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let tmp = null;
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if (null != type) {
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if (type.type !== constants.INSTALLING) {
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if (type.type !== tmp2.UPDATING) {
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let tmp3 = null;
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}
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tmp = tmp3;
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}
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tmp3 = type;
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}
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let tmp4 = total;
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if (null != tmp) {
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tmp4 = total;
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if (type.type !== constants.UP_TO_DATE) {
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const obj = { total: null, progress: null };
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const _Number = Number;
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obj.total = total.total + Number(tmp.total);
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const _Number2 = Number;
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obj.progress = total.progress + Number(tmp.progress);
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tmp4 = obj;
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}
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}
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return tmp4;
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}, { total: 0, progress: 0 });
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};
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export const isUserEntitledToLibraryApplication = function isUserEntitledToLibraryApplication(libraryApplication) {
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let isEntitledResult = libraryApplication.isDiscordApplication();
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if (isEntitledResult) {
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isEntitledResult = libraryApplication.isEntitled(UserStore.getCurrentUser(), SKUStore);
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}
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return isEntitledResult;
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};
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