Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4943.js (118.4 MB)
593 lines
26 KiB
TypeScript
593 lines
26 KiB
TypeScript
// Module ID: 18351
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// Function ID: 18352
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// Name: QuestProgressManager
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// Dependencies: [5, 32, 2044, 9311, 2003, 4780, 2019, 4782, 7944, 17466, 5663, 9312, 1095, 7950, 7940, 9620, 5664, 10564, 5666, 7969, 4889, 4888, 7365, 5671, 7965, 4810, 1374, 4887, 7963, 577, 2]
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// Module 18351 (QuestProgressManager)
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import DispatcherDefault from "Dispatcher" /* 577 */;
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import DurationsDefault from "Durations" /* 1095 */;
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import GameAnalyticsUtils from "GameAnalyticsUtils" /* 4887 */;
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import RobloxSubgameUtils from "RobloxSubgameUtils" /* 4888 */;
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import RobloxSubgameTypes from "RobloxSubgameTypes" /* 4889 */;
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import QuestVariants from "QuestVariants" /* 5664 */;
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import FirstPartyQuestTaskTypes from "FirstPartyQuestTaskTypes" /* 5671 */;
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import QuestDataUtils from "QuestDataUtils" /* 7940 */;
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import utils_QuestUtils from "utils/QuestUtils" /* 7963 */;
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import QuestTaskUtils from "QuestTaskUtils" /* 7965 */;
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import QuestMatchingUtils from "QuestMatchingUtils" /* 9620 */;
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import QuestActionCreators from "QuestActionCreators" /* 10564 */;
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import asyncGeneratorStep from "asyncGeneratorStep" /* 5 */;
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import _slicedToArray from "module_32" /* 32 */;
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import EmbeddedActivitiesStore from "EmbeddedActivitiesStore" /* 2044 */;
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import FramesStore from "FramesStore" /* 9311 */;
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import RunningGameStore from "RunningGameStore" /* 2003 */;
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import ApplicationStreamingStore from "ApplicationStreamingStore" /* 4780 */;
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import DetectableGameStore from "DetectableGameStore" /* 2019 */;
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import SortedVoiceStateStore from "SortedVoiceStateStore" /* 4782 */;
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import QuestStore from "QuestStore" /* 7944 */;
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import UnenrolledActivityQuestStore from "UnenrolledActivityQuestStore" /* 17466 */;
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import AutomaticLifecycleManager from "AutomaticLifecycleManager" /* 7365 */;
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require = fn;
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function isQuestProgressable(nextResult) {
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const isQuestExpiredResult = QuestDataUtils.isQuestExpired(nextResult);
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let tmp2 = !isQuestExpiredResult;
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if (!isQuestExpiredResult) {
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tmp2 = null != nextResult.userStatus;
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}
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if (tmp2) {
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tmp2 = null != nextResult.userStatus.enrolledAt;
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}
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if (tmp2) {
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tmp2 = null == nextResult.userStatus.completedAt;
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}
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return tmp2;
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}
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function handleEmbeddedActivityLaunchSuccess(applicationId) {
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const eligibleQuestsForApplicationId = QuestMatchingUtils.getEligibleQuestsForApplicationId(QuestStore.quests, applicationId);
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for (const item10020 of eligibleQuestsForApplicationId) {
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if (tmp) {
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let features = tmp3.config.features;
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let tmp6 = require;
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if (features.includes(QuestVariants.QuestVariants.MOBILE_ACTIVITY_QUEST)) {
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let tmp6Result = tmp6(10564);
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let obj3 = { questContent: tmp6(5666).QuestContent.RUNNING_ACTIVITY, questContentCTA: tmp6(7969).QuestContentCTA.START_QUEST, sourceQuestContent: tmp6(5666).QuestContent.RUNNING_ACTIVITY };
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let enrollInQuestResult = tmp6Result.enrollInQuest(item10020.id, obj3);
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obj2.return();
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return enrollInQuestResult;
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}
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}
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continue;
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}
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}
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function isQuestRobloxRelated(desktopApplicationIds, distributor) {
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let tmp = null != distributor;
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if (tmp) {
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let someResult = desktopApplicationIds.some((item) => item === RobloxSubgameTypes.ROBLOX_APPLICATION_ID);
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if (someResult) {
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someResult = RobloxSubgameUtils.isRobloxSubgame(distributor);
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}
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tmp = someResult;
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}
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return tmp;
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}
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const QuestConstants = fn(5663);
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({ DISCORD_APPLICATION_ID: closure_12, QuestsExperimentLocations } = QuestConstants);
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const isLaunched = fn(9312).isLaunched;
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const MINUTE = DurationsDefault.Millis.MINUTE;
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const SECOND = DurationsDefault.Millis.SECOND;
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const getQuestLogger = fn(7950);
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const logger = getQuestLogger.getQuestLogger({ location: QuestsExperimentLocations.QUESTS_MANAGER });
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class QuestProgressManager extends tmp4 {
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constructor() {
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applyArgumentsResult = HermesBuiltin.applyArguments(new.target, new.target);
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closure_0 = applyArgumentsResult;
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obj = {};
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map = new Map();
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obj[closure_0(closure_2[23]).FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP] = map;
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map1 = new Map();
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obj[closure_0(closure_2[23]).FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP] = map1;
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map2 = new Map();
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obj[closure_0(closure_2[23]).FirstPartyQuestTaskTypes.PLAY_ACTIVITY] = map2;
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applyArgumentsResult.heartbeats = obj;
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applyArgumentsResult.calculateHeartbeatDurationMs = function calculateHeartbeatDurationMs(arg0) {
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quests = quests.quests;
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value = quests.get(arg0);
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if (null != value) {
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if (null != value.config) {
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if (null != value.userStatus) {
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const questTaskDetails = applyArgumentsResult(7965).getQuestTaskDetails(value, applyArgumentsResult(5671).FirstPartyQuestTaskTypesSets.DESKTOP);
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const _Math = Math;
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const diff = questTaskDetails.targetSeconds - questTaskDetails.progressSeconds;
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const bound = Math.max(0, diff * DurationsDefault.Millis.SECOND);
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let sum = MINUTE;
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if (bound <= MINUTE) {
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sum = bound + SECOND;
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}
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return sum;
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}
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}
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}
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return MINUTE;
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};
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applyArgumentsResult.initiateHeartbeat = function initiateHeartbeat(arg0, arg1, arg2) {
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closure_1 = arg1;
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closure_2 = arg2;
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const obj = arg0.heartbeats[arg1];
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if (obj.has(arg0)) {
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let _HermesInternal2 = HermesInternal;
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logger.log("~ initiateHeartbeat -> Heartbeat already initiated for questId: " + arg0);
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} else {
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function maybeSendHeartbeat() {
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const activelyProgressingQuests = applyArgumentsResult.getActivelyProgressingQuests(closure_1);
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if (activelyProgressingQuests.has(closure_0)) {
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value = activelyProgressingQuests.get(tmp2);
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applicationId = undefined;
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if (value != null) {
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applicationId = value.applicationId;
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}
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if (applicationId == null) {
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let applicationId1;
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if (closure_2 != null) {
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applicationId1 = closure_2.applicationId;
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}
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applicationId = applicationId1;
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}
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let prop;
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if (value != null) {
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prop = value.executableFingerprint;
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}
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let executablePath;
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if (value != null) {
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executablePath = value.executablePath;
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}
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if (executablePath == null) {
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let executablePath1;
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if (closure_2 != null) {
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executablePath1 = closure_2.executablePath;
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}
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executablePath = executablePath1;
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}
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let timerId = require;
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if (tmp === FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP) {
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const currentUserActiveStream = ApplicationStreamingStore.getCurrentUserActiveStream();
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if (null == currentUserActiveStream) {
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const _HermesInternal3 = HermesInternal;
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logger.log("~ initiateHeartbeat -> Attempted to beat for stream quest but no active stream, terminating heartbeat for questId: " + tmp2);
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obj.terminateHeartbeat(tmp2, tmp);
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} else {
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const _HermesInternal4 = HermesInternal;
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const timerIdResult = timerId(4810);
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logger.log("~ initiateHeartbeat -> Sending heartbeat for questId: " + tmp2);
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const encodeStreamKeyResult = timerId(4810).encodeStreamKey(currentUserActiveStream);
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const obj2 = { questId: tmp2, streamKey: encodeStreamKeyResult, applicationId, executablePath, executableFingerprint: prop };
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timerId(10564).sendHeartbeat(obj2);
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const timerIdResult1 = timerId(10564);
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}
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} else {
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const _HermesInternal2 = HermesInternal;
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logger.log("~ initiateHeartbeat -> Sending heartbeat for questId: " + tmp2);
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const obj3 = { questId: tmp2, applicationId, executablePath, executableFingerprint: prop };
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timerId(10564).sendHeartbeat(obj3);
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const timerIdResult2 = timerId(10564);
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}
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prop = obj.calculateHeartbeatDurationMs(tmp2);
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const _window = window;
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timerId = window.setTimeout(maybeSendHeartbeat, prop);
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const result = obj.set(tmp2, timerId);
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} else {
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const _HermesInternal = HermesInternal;
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logger.log("~ initiateHeartbeat -> Quest " + tmp2 + " is no longer actively progressing, terminating heartbeat");
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obj.terminateHeartbeat(tmp2, tmp);
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}
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}
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let _HermesInternal = HermesInternal;
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logger.log("~ initiateHeartbeat -> Initiating heartbeat for Quest " + arg0);
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maybeSendHeartbeat();
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}
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};
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applyArgumentsResult.terminateHeartbeat = function terminateHeartbeat(questId, item10030) {
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quests = QuestStore.quests;
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value = obj.get(questId);
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if (null != value) {
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const _HermesInternal2 = HermesInternal;
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logger.log("~ terminateHeartbeat -> Terminating heartbeat for questId: " + questId);
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const _window = window;
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window.clearTimeout(value);
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obj.delete(questId);
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value2 = quests.get(questId);
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let tmp6 = null != value2;
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if (tmp6) {
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const isQuestExpiredResult = QuestDataUtils.isQuestExpired(value2);
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let tmp5 = !isQuestExpiredResult;
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if (!isQuestExpiredResult) {
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tmp5 = null != value2.userStatus;
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}
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if (tmp5) {
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tmp5 = null != value2.userStatus.enrolledAt;
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}
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if (tmp5) {
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tmp5 = null == value2.userStatus.completedAt;
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}
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tmp6 = tmp5;
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}
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if (tmp6) {
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const _HermesInternal = HermesInternal;
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obj5.log("~ terminateHeartbeat -> Sending terminal heartbeat for questId: " + questId);
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const obj4 = { questId, terminal: true };
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QuestActionCreators.sendHeartbeat(obj4);
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}
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obj5 = logger;
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}
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};
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applyArgumentsResult.handleSendHeartbeatSuccess = function handleSendHeartbeatSuccess(questId) {
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questId = questId.questId;
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logger.log("~ handleSendHeartbeatSuccess -> Heartbeat succeeded for questId: " + questId + ")");
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if (null != questId.userStatus.completedAt) {
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const _HermesInternal = HermesInternal;
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logger.log("~ handleSendHeartbeatSuccess -> Quest " + questId + " completed, terminating any heartbeats for it");
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const _Object = Object;
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const keys = Object.keys(applyArgumentsResult.heartbeats);
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for (const item10030 of keys) {
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let terminateHeartbeatResult = applyArgumentsResult.terminateHeartbeat(questId, item10030);
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continue;
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}
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}
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};
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applyArgumentsResult.handleSendHeartbeatFailure = function handleSendHeartbeatFailure(questId) {
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logger.log("~ handleSendHeartbeatFailure -> Heartbeat failed for questId: " + questId.questId);
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};
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obj1 = {
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QUESTS_FETCH_CURRENT_QUESTS_SUCCESS() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP, FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "QUESTS_FETCH_CURRENT_QUESTS_SUCCESS");
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},
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QUESTS_ENROLL_SUCCESS() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP, FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP, FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ACTIVITY];
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return applyArgumentsResult.syncHeartbeats(items, "QUESTS_ENROLL_SUCCESS", (config) => {
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let hasItem = null != config;
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if (hasItem) {
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const features = config.config.features;
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hasItem = features.includes(closure_1_0(dependencyMap[16]).QuestVariants.MANUAL_HEARTBEAT_INITIALIZATION);
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}
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return !hasItem;
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});
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},
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QUESTS_SEND_HEARTBEAT_SUCCESS: applyArgumentsResult.handleSendHeartbeatSuccess,
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QUESTS_SEND_HEARTBEAT_FAILURE: applyArgumentsResult.handleSendHeartbeatFailure,
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QUESTS_PREVIEW_UPDATE_SUCCESS() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP, FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP, FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ACTIVITY];
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return applyArgumentsResult.syncHeartbeats(items, "QUESTS_PREVIEW_UPDATE_SUCCESS");
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},
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GAME_FETCH_SUCCESS() {
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return DispatcherDefault.wait(() => {
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const items = [applyArgumentsResult(5671).FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP];
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closure_1_0.syncHeartbeats(items, "GAME_FETCH_SUCCESS");
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});
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},
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APPLICATIONS_FETCH_SUCCESS() {
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return DispatcherDefault.wait(() => {
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const items = [applyArgumentsResult(5671).FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP];
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closure_1_0.syncHeartbeats(items, "APPLICATIONS_FETCH_SUCCESS");
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});
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},
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RUNNING_GAMES_CHANGE() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "RUNNING_GAMES_CHANGE");
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},
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RUNNING_NON_GAMES_CHANGE() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "RUNNING_NON_GAMES_CHANGE");
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},
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LOCAL_ACTIVITY_UPDATE() {
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return DispatcherDefault.wait(() => {
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const items = [applyArgumentsResult(5671).FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP];
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closure_1_0.syncHeartbeats(items, "LOCAL_ACTIVITY_UPDATE");
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});
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},
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RPC_APP_DISCONNECTED() {
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return DispatcherDefault.wait(() => {
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const items = [applyArgumentsResult(5671).FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP];
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closure_1_0.syncHeartbeats(items, "RPC_APP_DISCONNECTED");
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});
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},
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STREAM_START() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "STREAM_START");
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},
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STREAM_CREATE() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "STREAM_CREATE");
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},
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STREAM_CLOSE() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "STREAM_CLOSE");
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},
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PASSIVE_UPDATE_V2() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "PASSIVE_UPDATE_V2");
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},
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VOICE_STATE_UPDATES() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP];
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return applyArgumentsResult.syncHeartbeats(items, "VOICE_STATE_UPDATES");
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},
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EMBEDDED_ACTIVITY_LAUNCH_SUCCESS(applicationId) {
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handleEmbeddedActivityLaunchSuccess(applicationId.applicationId);
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},
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FRAME_LAUNCH: null,
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FRAME_STOP: null,
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EMBEDDED_ACTIVITY_UPDATE_V2: null,
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QUEST_APPLICATION_START_TIMER: null
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};
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closure_129_0 = undefined;
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closure_129_1 = applyArgumentsResult;
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closure_129_0 = closure_3(async (arg0) => {
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await closure_1_18(applicationId);
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const items = [applyArgumentsResult(dependencyMap[23]).FirstPartyQuestTaskTypes.PLAY_ACTIVITY];
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closure_130_1.syncHeartbeats(items, "FRAME_LAUNCH", (config) => {
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let hasItem = null != config;
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if (hasItem) {
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const features = config.config.features;
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hasItem = features.includes(closure_1_0(closure_1_2[16]).QuestVariants.MANUAL_HEARTBEAT_INITIALIZATION);
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}
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return !hasItem;
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});
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await "IconComponent";
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closure_1 = tmp2;
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applicationId = applyArgumentsResult.applicationId;
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return "Set";
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});
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obj1.FRAME_LAUNCH = function FRAME_LAUNCH(arg0) {
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const self = this;
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const apply = applyArgumentsResult.apply;
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if (typeof apply === "unknown") {
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applyArgumentsResult = HermesBuiltin.applyArguments(self);
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} else {
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applyArgumentsResult = apply(self, arguments);
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}
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return applyArgumentsResult;
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};
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obj1.FRAME_STOP = function FRAME_STOP() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ACTIVITY];
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applyArgumentsResult.syncHeartbeats(items, "FRAME_STOP");
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};
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obj1.EMBEDDED_ACTIVITY_UPDATE_V2 = function EMBEDDED_ACTIVITY_UPDATE_V2() {
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ACTIVITY];
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applyArgumentsResult.syncHeartbeats(items, "EMBEDDED_ACTIVITY_UPDATE_V2", (config) => {
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let hasItem = null != config;
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if (hasItem) {
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const features = config.config.features;
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hasItem = features.includes(closure_1_0(dependencyMap[16]).QuestVariants.MANUAL_HEARTBEAT_INITIALIZATION);
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}
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return !hasItem;
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});
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};
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obj1.QUEST_APPLICATION_START_TIMER = function QUEST_APPLICATION_START_TIMER(questId) {
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questId = questId.questId;
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const items = [FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ACTIVITY];
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applyArgumentsResult.syncHeartbeats(items, "QUEST_APPLICATION_START_TIMER", (id) => {
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let tmp = null != id;
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if (tmp) {
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tmp = id.id === questId;
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}
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if (tmp) {
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let hasItem = null != id;
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if (hasItem) {
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const features = id.config.features;
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hasItem = features.includes(applyArgumentsResult(5664).QuestVariants.MANUAL_HEARTBEAT_INITIALIZATION);
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}
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tmp = hasItem;
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}
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return tmp;
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});
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};
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applyArgumentsResult.actions = obj1;
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return applyArgumentsResult;
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}
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}
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const prototype = QuestProgressManager.prototype;
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prototype["syncHeartbeats"] = function syncHeartbeats(items, APPLICATIONS_FETCH_SUCCESS, arg2) {
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};
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prototype["getActivelyProgressingQuests"] = function getActivelyProgressingQuests(arg0) {
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const self = this;
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if (FirstPartyQuestTaskTypes.FirstPartyQuestTaskTypes.PLAY_ON_DESKTOP === arg0) {
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return self.getActivelyProgressingPlayOnDesktopQuests();
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} else if (tmp(5671).FirstPartyQuestTaskTypes.STREAM_ON_DESKTOP === arg0) {
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return self.getActivelyProgressingStreamOnDesktopQuests();
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} else if (tmp(5671).FirstPartyQuestTaskTypes.PLAY_ACTIVITY === arg0) {
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return self.getActivelyProgressingActivityQuests();
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} else {
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tmp(1374).assertNever(arg0);
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}
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};
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prototype["getActivelyProgressingPlayOnDesktopQuests"] = function getActivelyProgressingPlayOnDesktopQuests() {
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const map = new Map();
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const runningGames = RunningGameStore.getRunningGames();
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const runningNonGames = RunningGameStore.getRunningNonGames();
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const quests = QuestStore.quests;
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logger.log("~ getActivelyProgressingPlayOnDesktopQuestIds -> Running games: ", runningGames, "Running non-games: ", runningNonGames);
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let obj = {};
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let iter = runningGames[Symbol.iterator]();
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let nextResult = iter.next();
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while (iter !== undefined) {
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let tmp5 = nextResult;
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if (!nextResult.isLauncher) {
|
|
let id = tmp5.id;
|
|
let tmp7 = id;
|
|
if (null == id) {
|
|
let overrideForGame = RunningGameStore.getOverrideForGame(tmp5);
|
|
let findGameResult = DetectableGameStore.findGame(tmp5);
|
|
let id1;
|
|
if (findGameResult != null) {
|
|
id1 = findGameResult.id;
|
|
}
|
|
tmp7 = id1;
|
|
}
|
|
if (null != tmp7) {
|
|
let obj3 = map(obj[15]);
|
|
let questApplicationIdsForRunningGame = obj3.getQuestApplicationIdsForRunningGame(tmp5, tmp7);
|
|
for (const item10062 of questApplicationIdsForRunningGame) {
|
|
obj[item10062] = tmp5;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
for (const item10070 of runningNonGames) {
|
|
let tmp25 = item10070;
|
|
if (null != item10070.id) {
|
|
obj[tmp25.id] = tmp25;
|
|
}
|
|
continue;
|
|
}
|
|
function _loop(iter2) {
|
|
closure_0 = iter2;
|
|
obj = GameAnalyticsUtils;
|
|
const result = obj.removeExecutablePathPrefix(tmp.exePath);
|
|
const values = quests.values();
|
|
const iter = values[Symbol.iterator]();
|
|
const nextResult = iter.next();
|
|
while (iter !== undefined) {
|
|
let tmp5 = nextResult;
|
|
let tmp7 = require;
|
|
let obj2 = QuestTaskUtils;
|
|
let desktopApplicationIds = obj2.getDesktopApplicationIds(nextResult);
|
|
if (isQuestProgressable(nextResult)) {
|
|
if (null != desktopApplicationIds) {
|
|
let found = desktopApplicationIds.find((item) => item === closure_0);
|
|
if (null != found) {
|
|
let obj3 = { applicationId: null, executablePath: null, executableFingerprint: null };
|
|
obj3.applicationId = tmp25;
|
|
obj3.executablePath = result;
|
|
obj3.executableFingerprint = tmp.executableFingerprint;
|
|
let result1 = map.set(tmp5.id, obj3);
|
|
} else if (isQuestRobloxRelated(desktopApplicationIds, tmp)) {
|
|
let obj4 = { applicationId: null, executablePath: null, executableFingerprint: null };
|
|
obj4.applicationId = tmp7(4889).ROBLOX_APPLICATION_ID;
|
|
obj4.executablePath = result;
|
|
obj4.executableFingerprint = tmp.executableFingerprint;
|
|
let result2 = map.set(tmp5.id, obj4);
|
|
}
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
const keys = Object.keys(obj);
|
|
const iter2 = keys[Symbol.iterator]();
|
|
while (iter2 !== undefined) {
|
|
let _loopResult = _loop(iter2.next());
|
|
continue;
|
|
}
|
|
logger.log("~ getActivelyProgressingPlayOnDesktopQuestIds -> Actively progressing questIds: ", Array.from(map.keys()));
|
|
return map;
|
|
};
|
|
prototype["getActivelyProgressingStreamOnDesktopQuests"] = function getActivelyProgressingStreamOnDesktopQuests() {
|
|
const map = new Map();
|
|
const currentUserActiveStream = ApplicationStreamingStore.getCurrentUserActiveStream();
|
|
if (null == currentUserActiveStream) {
|
|
return map;
|
|
} else if (SortedVoiceStateStore.countVoiceStatesForChannel(currentUserActiveStream.channelId) < 2) {
|
|
return map;
|
|
} else {
|
|
const streamerActiveStreamMetadata = obj2.getStreamerActiveStreamMetadata();
|
|
if (null == streamerActiveStreamMetadata) {
|
|
return map;
|
|
} else {
|
|
logger.log("~ getActivelyProgressingStreamOnDesktopQuestIds -> Active stream metadata: ", streamerActiveStreamMetadata);
|
|
const id = streamerActiveStreamMetadata.id;
|
|
if (null == id) {
|
|
return map;
|
|
} else {
|
|
const quests = QuestStore.quests;
|
|
const values = quests.values();
|
|
const iter = values[Symbol.iterator]();
|
|
const nextResult = iter.next();
|
|
while (iter !== undefined) {
|
|
let tmp5 = nextResult;
|
|
let obj3 = QuestTaskUtils;
|
|
let streamingApplicationId = obj3.getStreamingApplicationId(nextResult);
|
|
let tmp10 = isQuestProgressable(nextResult);
|
|
if (tmp10) {
|
|
tmp10 = null != streamingApplicationId;
|
|
}
|
|
if (tmp10) {
|
|
if (streamingApplicationId === id) {
|
|
let obj = { applicationId: id };
|
|
let result = map.set(tmp5.id, obj);
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
const _Array = Array;
|
|
logger.log("~ getActivelyProgressingStreamOnDesktopQuestIds -> Actively progressing questIds: ", Array.from(map.keys()));
|
|
return map;
|
|
}
|
|
}
|
|
}
|
|
obj2 = ApplicationStreamingStore;
|
|
};
|
|
prototype["getActivelyProgressingActivityQuests"] = function getActivelyProgressingActivityQuests() {
|
|
const map = new Map();
|
|
const selfEmbeddedActivities = EmbeddedActivitiesStore.getSelfEmbeddedActivities();
|
|
const mainFrame = FramesStore.getMainFrame();
|
|
const set = new Set(selfEmbeddedActivities.keys());
|
|
if (isLaunched(mainFrame)) {
|
|
set.add(mainFrame.applicationId);
|
|
}
|
|
logger.log("~ getActivelyProgressingActivityQuestIds -> Running activity applicationIds: ", Array.from(set));
|
|
if (0 === set.size) {
|
|
return map;
|
|
} else {
|
|
const quests = QuestStore.quests;
|
|
const iter = tmp2[Symbol.iterator]();
|
|
const nextResult = iter.next();
|
|
while (iter !== undefined) {
|
|
let tmp8 = nextResult;
|
|
let values = quests.values();
|
|
for (const item10047 of values) {
|
|
let tmp12 = item10047;
|
|
let obj4 = QuestTaskUtils;
|
|
let playActivityApplicationId = obj4.getPlayActivityApplicationId(item10047);
|
|
let tmp17 = isQuestProgressable(item10047);
|
|
if (tmp17) {
|
|
tmp17 = null != playActivityApplicationId;
|
|
}
|
|
if (tmp17) {
|
|
if (playActivityApplicationId === tmp8) {
|
|
let obj = { applicationId: null };
|
|
obj.applicationId = tmp8;
|
|
let result = map.set(tmp12.id, obj);
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
continue;
|
|
}
|
|
const values2 = quests.values();
|
|
for (const item10074 of values2) {
|
|
let tmp27 = item10074;
|
|
let result1 = isQuestProgressable(item10074);
|
|
if (result1) {
|
|
let obj6 = utils_QuestUtils;
|
|
result1 = obj6.isPlayAnyActivityQuest(tmp27);
|
|
}
|
|
if (result1) {
|
|
let obj2 = { applicationId: null };
|
|
obj2.applicationId = applicationId;
|
|
let result2 = map.set(tmp27.id, obj2);
|
|
}
|
|
continue;
|
|
}
|
|
const _Array = Array;
|
|
logger.log("~ getActivelyProgressingActivityQuestIds -> Actively progressing questIds: ", Array.from(map.keys()));
|
|
return map;
|
|
}
|
|
};
|
|
const questProgressManager = new QuestProgressManager();
|
|
const size = fn(2);
|
|
let result = size.fileFinishedImporting("modules/quests/managers/QuestProgressManager.tsx");
|
|
|
|
export default questProgressManager;
|