decord/stable/source/modules/channel/VoiceChannelAnimationStateStore.tsx
github-actions 57c2214117 chore: update source for stable 347.12
Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4973.js (118.4 MB)
2026-09-29 21:26:22 +00:00

236 lines
6.9 KiB
TypeScript

// Module ID: 13979
// Function ID: 13980
// Name: VoiceChannelAnimationStateStore
// Dependencies: [32, 4609, 4807, 504, 573, 2]
// Module 13979 (VoiceChannelAnimationStateStore)
import initializeDefault from "initialize" /* 504 */;
import DispatcherDefault from "Dispatcher" /* 573 */;
import _slicedToArray from "module_32" /* 32 */;
import SelectedGuildStore from "SelectedGuildStore" /* 4609 */;
import VoiceStateStore from "VoiceStateStore" /* 4807 */;
function resetAllState() {
(function clearAllTimers() {
const keys = Object.keys(closure_5);
for (const item10009 of keys) {
let _clearTimeout = clearTimeout;
let clearTimeoutResult = clearTimeout(closure_5[item10009]);
continue;
}
closure_5 = {};
})();
closure_4 = {};
}
function updateChannelAnimationState(arg0, arg1) {
let num;
if (dependencyMap[arg0] != null) {
num = tmp4.userCount;
}
if (num == null) {
num = 0;
}
const bound = Math.max(0, num + arg1);
if (0 === num) {
if (bound > 0) {
const obj2 = { style: obj.GENTLE_AMBIENT_WITH_INTRO, userCount: bound };
dependencyMap[arg0] = obj2;
closure_129_0 = arg0;
if (null != dependencyMap2[arg0]) {
const _clearTimeout3 = clearTimeout;
clearTimeout(dependencyMap2[arg0]);
delete tmp3[tmp2];
}
const _setTimeout2 = setTimeout;
dependencyMap2[arg0] = setTimeout(() => {
if (null != closure_4[closure_0]) {
const obj = {};
const merged = Object.assign(tmp4);
obj.style = obj.GENTLE_AMBIENT;
closure_4[tmp3] = obj;
voiceChannelAnimationStateStoreClass.emitChange();
}
delete tmp[tmp2];
}, 2000);
let flag = true;
}
return flag;
}
if (num > 0) {
if (bound > num) {
const obj3 = { style: obj.HIGH_CONTRAST, userCount: bound };
dependencyMap[arg0] = obj3;
closure_0 = arg0;
if (null != dependencyMap2[arg0]) {
const _clearTimeout2 = clearTimeout;
clearTimeout(dependencyMap2[arg0]);
delete tmp3[tmp2];
}
const _setTimeout = setTimeout;
dependencyMap2[arg0] = setTimeout(() => {
if (null != closure_4[closure_0]) {
const obj = {};
const merged = Object.assign(tmp4);
obj.style = obj.GENTLE_AMBIENT;
closure_4[tmp3] = obj;
voiceChannelAnimationStateStoreClass.emitChange();
}
delete tmp[tmp2];
}, 2000);
flag = true;
}
}
if (0 === bound) {
if (null != dependencyMap2[arg0]) {
const _clearTimeout = clearTimeout;
clearTimeout(dependencyMap2[arg0]);
delete tmp[tmp2];
}
delete tmp[tmp2];
flag = true;
} else {
flag = null != tmp4 && bound !== num;
if (flag) {
obj = {};
let merged = Object.assign(tmp4);
obj.userCount = bound;
dependencyMap[arg0] = obj;
flag = true;
}
}
}
function handleConnectionOpenOrLogout() {
(function clearAllTimers() {
const keys = Object.keys(closure_5);
for (const item10009 of keys) {
let _clearTimeout = clearTimeout;
let clearTimeoutResult = clearTimeout(closure_5[item10009]);
continue;
}
closure_5 = {};
})();
closure_4 = {};
return true;
}
const AnimationStyle = { GENTLE_AMBIENT: "GENTLE_AMBIENT", GENTLE_AMBIENT_WITH_INTRO: "GENTLE_AMBIENT_WITH_INTRO", HIGH_CONTRAST: "HIGH_CONTRAST" };
const dependencyMap = {};
const dependencyMap2 = {};
let guildId = null;
const Store = initializeDefault.Store;
class VoiceChannelAnimationStateStoreClass extends Store {
}
const prototype = VoiceChannelAnimationStateStoreClass.prototype;
prototype["initialize"] = function initialize() {
this.waitFor(VoiceStateStore, SelectedGuildStore);
};
prototype["getAnimationStyle"] = function getAnimationStyle(arg0) {
let style;
if (dependencyMap[arg0] != null) {
style = tmp.style;
}
if (style == null) {
style = obj.GENTLE_AMBIENT;
}
return style;
};
prototype["getUserCount"] = function getUserCount(arg0) {
let num;
if (dependencyMap[arg0] != null) {
num = tmp.userCount;
}
if (num == null) {
num = 0;
}
return num;
};
VoiceChannelAnimationStateStoreClass.displayName = "VoiceChannelAnimationStateStore";
const voiceChannelAnimationStateStoreClass = new VoiceChannelAnimationStateStoreClass(DispatcherDefault, {
VOICE_STATE_UPDATES: function handleVoiceStateUpdates(arg0) {
guildId = SelectedGuildStore.getGuildId();
let tmp2 = guildId !== guildId;
if (tmp2) {
tmp2 = null != guildId;
}
const obj = {};
const iter = arg0.voiceStates[Symbol.iterator]();
const nextResult = iter.next();
while (iter !== undefined) {
let tmp5 = nextResult;
if (nextResult.guildId === guildId) {
if (null != tmp5.oldChannelId) {
let num = obj[tmp5.oldChannelId];
if (num == null) {
num = 0;
}
obj[tmp5.oldChannelId] = num - 1;
}
if (null != tmp5.channelId) {
let num2 = obj[tmp5.channelId];
if (num2 == null) {
num2 = 0;
}
obj[tmp5.channelId] = num2 + 1;
}
}
continue;
}
let flag = false;
const entries = Object.entries(obj);
while (tmp11 !== undefined) {
let tmp14 = _slicedToArray(tmp12, 2);
if (updateChannelAnimationState(tmp14[0], tmp14[1])) {
flag = true;
}
continue;
}
return flag;
},
CHANNEL_SELECT: function handleChannelSelect(guildId) {
guildId = guildId.guildId;
if (guildId === guildId) {
return false;
} else if (null == guildId) {
return false;
} else {
resetAllState();
const obj2 = {};
const _Object2 = Object;
const values = Object.values(VoiceStateStore.getVoiceStates(guildId));
const iter = values[Symbol.iterator]();
const nextResult = iter.next();
while (iter !== undefined) {
let tmp4 = nextResult;
if (null != nextResult.channelId) {
let num = obj2[tmp4.channelId];
if (num == null) {
num = 0;
}
obj2[tmp4.channelId] = num + 1;
}
continue;
}
const _Object = Object;
const entries = Object.entries(obj2);
const tmp8 = entries[Symbol.iterator]();
while (tmp8 !== undefined) {
let tmp13 = _slicedToArray(tmp10, 2);
[tmp14, tmp15] = tmp13;
if (tmp15 > 0) {
let obj = { style: null, userCount: null };
obj.style = obj.GENTLE_AMBIENT;
obj.userCount = tmp16;
closure_4[tmp14] = obj;
}
continue;
}
return true;
}
},
CONNECTION_OPEN: handleConnectionOpenOrLogout,
LOGOUT: handleConnectionOpenOrLogout
});
const size = fn(2);
const result = size.fileFinishedImporting("modules/channel/VoiceChannelAnimationStateStore.tsx");
export default voiceChannelAnimationStateStoreClass;
export { AnimationStyle };