Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4821.js (118.4 MB)
106 lines
3.5 KiB
TypeScript
106 lines
3.5 KiB
TypeScript
// Module ID: 4545
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// Function ID: 4546
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// Name: useGuildPowerupsBoostCount
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// Dependencies: [19, 4546, 1979, 4525, 4549, 504, 2]
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// Exports: default, getGuildPowerupsBoostCount
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// Module 4545 (useGuildPowerupsBoostCount)
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import GameServerExperiment from "GameServerExperiment" /* 4549 */;
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import noop from "module_19" /* 19 */;
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import GameServerStore from "GameServerStore" /* 4546 */;
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import GuildStore from "GuildStore" /* 1979 */;
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import GuildPowerupsStore from "GuildPowerupsStore" /* 4525 */;
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const require = globalThis.__r;
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require = fn;
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const size = fn(2);
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const result = size.fileFinishedImporting("modules/premium/powerups/hooks/useGuildPowerupsBoostCount.tsx");
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export default function useGuildAppliedBoostCount(guildId) {
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_require = guildId;
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const items = [stateFromStores1];
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num = require("initialize").useStateFromStores(items, () => {
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const guild = GuildStore.getGuild(closure_0);
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let prop;
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if (guild != null) {
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prop = guild.premiumSubscriberCount;
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}
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return prop;
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});
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if (num == null) {
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num = 0;
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}
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let obj = require("initialize");
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const gameServerEnabled = require("GameServerExperiment").useGameServerEnabled(guildId, "GuildPowerupsBoostCount");
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const tmpResult = require("GameServerExperiment");
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const items1 = [GuildPowerupsStore];
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const stateFromStores = require("initialize").useStateFromStores(items1, () => {
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const stateForGuild = GuildPowerupsStore.getStateForGuild(closure_0);
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let appliedBoosts;
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if (stateForGuild != null) {
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appliedBoosts = stateForGuild.appliedBoosts;
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}
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return appliedBoosts;
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});
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const tmpResult3 = require("initialize");
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const items2 = [stateFromStores];
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stateFromStores1 = require("initialize").useStateFromStores(items2, () => {
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const stateForGuild = GameServerStore.getStateForGuild(closure_0);
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let appliedBoosts;
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if (stateForGuild != null) {
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appliedBoosts = stateForGuild.appliedBoosts;
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}
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return appliedBoosts;
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});
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const items3 = [num, stateFromStores, stateFromStores1, gameServerEnabled];
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return gameServerEnabled.useMemo(() => {
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if (null != stateFromStores) {
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num = stateFromStores1;
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if (stateFromStores1 == null) {
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num = 0;
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}
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const sum = tmp + num;
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const obj = { available: null, spent: null, total: null, isLoading: false };
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const _Math = Math;
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obj.available = Math.max(0, num - sum);
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obj.spent = sum;
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obj.total = num;
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return obj;
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}
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return { available: 0, spent: 0, total: num, isLoading: true };
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}, items3);
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};
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export const getGuildPowerupsBoostCount = function getGuildPowerupsBoostCount(id) {
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const guild = GuildStore.getGuild(id);
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let total;
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if (guild != null) {
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total = guild.premiumSubscriberCount;
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}
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if (total == null) {
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total = 0;
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}
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const gameServerEnabled = GameServerExperiment.getGameServerEnabled(id, "GuildPowerupsBoostCount");
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const stateForGuild = GuildPowerupsStore.getStateForGuild(id);
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let appliedBoosts;
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if (stateForGuild != null) {
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appliedBoosts = stateForGuild.appliedBoosts;
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}
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const stateForGuild1 = GameServerStore.getStateForGuild(id);
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if (stateForGuild1 != null) {
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let num2 = stateForGuild1.appliedBoosts;
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}
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if (null != appliedBoosts) {
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if (num2 == null) {
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num2 = 0;
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}
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const sum = appliedBoosts + num2;
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const obj2 = { available: null, spent: null, total: null };
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const _Math = Math;
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obj2.available = Math.max(0, total - sum);
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obj2.spent = sum;
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obj2.total = total;
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return obj2;
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}
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return { available: 0, spent: 0, total };
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};
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