Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4975.js (118.4 MB)
228 lines
6 KiB
TypeScript
228 lines
6 KiB
TypeScript
// Module ID: 9211
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// Function ID: 9212
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// Name: useGameAutocomplete
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// Dependencies: [32, 19, 5358, 1078, 504, 5359, 9212, 558, 568, 2]
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// Module 9211 (useGameAutocomplete)
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import c from "c" /* 568 */;
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import GameAutocompleteUtils from "GameAutocompleteUtils" /* 5359 */;
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import GameAutocompleteActionCreators from "GameAutocompleteActionCreators" /* 9212 */;
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import _slicedToArray from "module_32" /* 32 */;
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import noop from "module_19" /* 19 */;
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import GameAutocompleteStore from "GameAutocompleteStore" /* 5358 */;
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require = fn;
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const QueryIds = fn(1078).QueryIds;
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const initialize = fn(504);
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const fetchStore = initialize.createFetchStore(GameAutocompleteStore, {
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getQueryId(query) {
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return QueryIds.GAME_AUTOCOMPLETE(GameAutocompleteUtils.normalizeGameAutocompleteQuery(query));
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},
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get(arg0) {
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let results = GameAutocompleteStore.getResults(arg0);
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if (results == null) {
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results = null;
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}
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return results;
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},
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load(arg0) {
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return GameAutocompleteActionCreators.fetchGameAutocomplete(arg0);
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},
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getIsLoading(arg0) {
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return GameAutocompleteStore.isFetching(arg0);
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},
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retryConfig: {
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retryableErrors: function isRetryableError(status) {
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status = status.status;
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let tmp = null != status;
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if (tmp) {
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let tmp2 = 429 === status;
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if (!tmp2) {
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let tmp3 = status >= 500;
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if (tmp3) {
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tmp3 = 503 !== status;
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}
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tmp2 = tmp3;
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}
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tmp = tmp2;
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}
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return tmp;
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}
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},
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staleAfter: 3600,
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failureStaleAfter: 60
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});
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let ReactCompilerGating = fn(558);
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let closure_7 = ReactCompilerGating.isReactCompilerEnabled() ? ((arg0) => {
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closure_0 = arg0;
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const cResult = c.c(3);
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const obj2 = noop;
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[tmp3, dependencyMap] = noop.useState(arg0);
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noop.useRef(tmp3);
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noop.useRef(0);
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if (cResult[0] !== arg0) {
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const fn = function l() {
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if (current !== ref.current) {
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if (null != tmp) {
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if (null != tmp2.current) {
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const _Date2 = Date;
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function emit() {
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ref2.current = Date.now();
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ref.current = current;
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closure_1_1(current);
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}
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const _Math = Math;
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const _Math2 = Math;
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const _setTimeout = setTimeout;
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current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
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return () => {
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clearTimeout(closure_0);
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};
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}
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}
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const _Date = Date;
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ref2.current = Date.now();
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tmp2.current = tmp;
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closure_1(tmp);
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}
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};
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const items = [arg0];
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cResult[0] = arg0;
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cResult[1] = fn;
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cResult[2] = items;
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let tmp5 = items;
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let tmp4 = fn;
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} else {
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tmp4 = cResult[1];
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tmp5 = cResult[2];
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}
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const effect = obj2.useEffect(tmp4, tmp5);
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return tmp3;
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}) : ((arg0) => {
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closure_0 = arg0;
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[tmp2, dependencyMap] = noop.useState(arg0);
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noop.useRef(tmp2);
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noop.useRef(0);
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const items = [arg0];
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const effect = noop.useEffect(() => {
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if (current !== ref.current) {
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if (null != tmp) {
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if (null != tmp2.current) {
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const _Date2 = Date;
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function emit() {
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ref2.current = Date.now();
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ref.current = current;
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closure_1_1(current);
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}
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const _Math = Math;
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const _Math2 = Math;
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const _setTimeout = setTimeout;
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current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
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return () => {
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clearTimeout(closure_0);
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};
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}
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}
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const _Date = Date;
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ref2.current = Date.now();
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tmp2.current = tmp;
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closure_1(tmp);
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}
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}, items);
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return tmp2;
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});
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ReactCompilerGating = fn(558);
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const size = fn(2);
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let result = size.fileFinishedImporting("modules/games/autocomplete/useGameAutocomplete.tsx");
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export const GAME_AUTOCOMPLETE_DEBOUNCE_MS = 200;
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export const GAME_AUTOCOMPLETE_DEBOUNCE_MAX_WAIT_MS = 500;
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export const useGameAutocomplete = fetchStore;
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export const useDebouncedGameAutocomplete = ReactCompilerGating.isReactCompilerEnabled() ? ((query) => {
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const cResult = c.c(6);
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if (cResult[0] !== query) {
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const result = GameAutocompleteUtils.normalizeGameAutocompleteQuery(query);
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cResult[0] = query;
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cResult[1] = result;
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let tmp4 = result;
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const tmpResult = GameAutocompleteUtils;
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} else {
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tmp4 = cResult[1];
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}
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const tmp6 = closure_7(tmp4);
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const tmp7 = fetchStore(tmp6);
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({ data, isLoading } = tmp7);
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[tmp9, tmp10] = noop.useState(null);
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if (null == tmp4) {
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if (null != tmp9) {
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tmp10(null);
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}
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} else {
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if (tmp11) {
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tmp10(data);
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}
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tmp11 = null != data && data !== tmp9;
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}
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let tmp14 = null;
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if (null != tmp4) {
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if (data == null) {
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data = tmp9;
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}
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tmp14 = data;
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}
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if (!isLoading) {
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isLoading = tmp6 !== tmp4;
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}
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let error = null;
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if (tmp6 === tmp4) {
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error = tmp7.error;
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}
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if (cResult[2] === tmp14) {
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if (cResult[3] === isLoading) {
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if (cResult[4] === error) {
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let tmp16 = cResult[5];
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}
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return tmp16;
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}
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}
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const obj2 = { results: tmp14, isLoading, error };
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cResult[2] = tmp14;
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cResult[3] = isLoading;
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cResult[4] = error;
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cResult[5] = obj2;
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tmp16 = obj2;
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}) : ((query) => {
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const result = GameAutocompleteUtils.normalizeGameAutocompleteQuery(query);
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const tmp2 = closure_7(result);
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const tmp3 = fetchStore(tmp2);
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({ data, isLoading } = tmp3);
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[tmp5, tmp6] = noop.useState(null);
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if (null == result) {
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if (null != tmp5) {
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tmp6(null);
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}
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} else {
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if (tmp7) {
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tmp6(data);
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}
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tmp7 = null != data && data !== tmp5;
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}
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let tmp10 = null;
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if (null != result) {
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if (data == null) {
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data = tmp5;
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}
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tmp10 = data;
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}
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const obj2 = { results: tmp10, isLoading: null, error: null };
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if (!isLoading) {
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isLoading = tmp2 !== result;
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}
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obj2.isLoading = isLoading;
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let error = null;
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if (tmp2 === result) {
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error = tmp3.error;
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}
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obj2.error = error;
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return obj2;
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});
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