decord/beta/source/modules/games/autocomplete/useGameAutocomplete.tsx
github-actions 30c0bb2ec3 chore: update source for beta 347.10
Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4975.js (118.4 MB)
2026-09-24 16:03:38 +00:00

228 lines
6 KiB
TypeScript

// Module ID: 9211
// Function ID: 9212
// Name: useGameAutocomplete
// Dependencies: [32, 19, 5358, 1078, 504, 5359, 9212, 558, 568, 2]
// Module 9211 (useGameAutocomplete)
import c from "c" /* 568 */;
import GameAutocompleteUtils from "GameAutocompleteUtils" /* 5359 */;
import GameAutocompleteActionCreators from "GameAutocompleteActionCreators" /* 9212 */;
import _slicedToArray from "module_32" /* 32 */;
import noop from "module_19" /* 19 */;
import GameAutocompleteStore from "GameAutocompleteStore" /* 5358 */;
require = fn;
const QueryIds = fn(1078).QueryIds;
const initialize = fn(504);
const fetchStore = initialize.createFetchStore(GameAutocompleteStore, {
getQueryId(query) {
return QueryIds.GAME_AUTOCOMPLETE(GameAutocompleteUtils.normalizeGameAutocompleteQuery(query));
},
get(arg0) {
let results = GameAutocompleteStore.getResults(arg0);
if (results == null) {
results = null;
}
return results;
},
load(arg0) {
return GameAutocompleteActionCreators.fetchGameAutocomplete(arg0);
},
getIsLoading(arg0) {
return GameAutocompleteStore.isFetching(arg0);
},
retryConfig: {
retryableErrors: function isRetryableError(status) {
status = status.status;
let tmp = null != status;
if (tmp) {
let tmp2 = 429 === status;
if (!tmp2) {
let tmp3 = status >= 500;
if (tmp3) {
tmp3 = 503 !== status;
}
tmp2 = tmp3;
}
tmp = tmp2;
}
return tmp;
}
},
staleAfter: 3600,
failureStaleAfter: 60
});
let ReactCompilerGating = fn(558);
let closure_7 = ReactCompilerGating.isReactCompilerEnabled() ? ((arg0) => {
closure_0 = arg0;
const cResult = c.c(3);
const obj2 = noop;
[tmp3, dependencyMap] = noop.useState(arg0);
noop.useRef(tmp3);
noop.useRef(0);
if (cResult[0] !== arg0) {
const fn = function l() {
if (current !== ref.current) {
if (null != tmp) {
if (null != tmp2.current) {
const _Date2 = Date;
function emit() {
ref2.current = Date.now();
ref.current = current;
closure_1_1(current);
}
const _Math = Math;
const _Math2 = Math;
const _setTimeout = setTimeout;
current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
return () => {
clearTimeout(closure_0);
};
}
}
const _Date = Date;
ref2.current = Date.now();
tmp2.current = tmp;
closure_1(tmp);
}
};
const items = [arg0];
cResult[0] = arg0;
cResult[1] = fn;
cResult[2] = items;
let tmp5 = items;
let tmp4 = fn;
} else {
tmp4 = cResult[1];
tmp5 = cResult[2];
}
const effect = obj2.useEffect(tmp4, tmp5);
return tmp3;
}) : ((arg0) => {
closure_0 = arg0;
[tmp2, dependencyMap] = noop.useState(arg0);
noop.useRef(tmp2);
noop.useRef(0);
const items = [arg0];
const effect = noop.useEffect(() => {
if (current !== ref.current) {
if (null != tmp) {
if (null != tmp2.current) {
const _Date2 = Date;
function emit() {
ref2.current = Date.now();
ref.current = current;
closure_1_1(current);
}
const _Math = Math;
const _Math2 = Math;
const _setTimeout = setTimeout;
current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
return () => {
clearTimeout(closure_0);
};
}
}
const _Date = Date;
ref2.current = Date.now();
tmp2.current = tmp;
closure_1(tmp);
}
}, items);
return tmp2;
});
ReactCompilerGating = fn(558);
const size = fn(2);
let result = size.fileFinishedImporting("modules/games/autocomplete/useGameAutocomplete.tsx");
export const GAME_AUTOCOMPLETE_DEBOUNCE_MS = 200;
export const GAME_AUTOCOMPLETE_DEBOUNCE_MAX_WAIT_MS = 500;
export const useGameAutocomplete = fetchStore;
export const useDebouncedGameAutocomplete = ReactCompilerGating.isReactCompilerEnabled() ? ((query) => {
const cResult = c.c(6);
if (cResult[0] !== query) {
const result = GameAutocompleteUtils.normalizeGameAutocompleteQuery(query);
cResult[0] = query;
cResult[1] = result;
let tmp4 = result;
const tmpResult = GameAutocompleteUtils;
} else {
tmp4 = cResult[1];
}
const tmp6 = closure_7(tmp4);
const tmp7 = fetchStore(tmp6);
({ data, isLoading } = tmp7);
[tmp9, tmp10] = noop.useState(null);
if (null == tmp4) {
if (null != tmp9) {
tmp10(null);
}
} else {
if (tmp11) {
tmp10(data);
}
tmp11 = null != data && data !== tmp9;
}
let tmp14 = null;
if (null != tmp4) {
if (data == null) {
data = tmp9;
}
tmp14 = data;
}
if (!isLoading) {
isLoading = tmp6 !== tmp4;
}
let error = null;
if (tmp6 === tmp4) {
error = tmp7.error;
}
if (cResult[2] === tmp14) {
if (cResult[3] === isLoading) {
if (cResult[4] === error) {
let tmp16 = cResult[5];
}
return tmp16;
}
}
const obj2 = { results: tmp14, isLoading, error };
cResult[2] = tmp14;
cResult[3] = isLoading;
cResult[4] = error;
cResult[5] = obj2;
tmp16 = obj2;
}) : ((query) => {
const result = GameAutocompleteUtils.normalizeGameAutocompleteQuery(query);
const tmp2 = closure_7(result);
const tmp3 = fetchStore(tmp2);
({ data, isLoading } = tmp3);
[tmp5, tmp6] = noop.useState(null);
if (null == result) {
if (null != tmp5) {
tmp6(null);
}
} else {
if (tmp7) {
tmp6(data);
}
tmp7 = null != data && data !== tmp5;
}
let tmp10 = null;
if (null != result) {
if (data == null) {
data = tmp5;
}
tmp10 = data;
}
const obj2 = { results: tmp10, isLoading: null, error: null };
if (!isLoading) {
isLoading = tmp2 !== result;
}
obj2.isLoading = isLoading;
let error = null;
if (tmp2 === result) {
error = tmp3.error;
}
obj2.error = error;
return obj2;
});