decord/alpha/source/modules/games/autocomplete/useGameAutocomplete.tsx
2026-10-06 11:16:32 +00:00

519 lines
14 KiB
TypeScript

// Module ID: 8598
// Function ID: 8599
// Name: useGameAutocomplete
// Dependencies: [32, 19, 5899, 1085, 504, 5900, 5901, 8599, 558, 576, 8600, 2]
// Module 8598 (useGameAutocomplete)
import react2 from "react" /* 576 */;
import Constants from "Constants" /* 1085 */;
import GameAutocompleteTypes from "GameAutocompleteTypes" /* 5900 */;
import GameAutocompleteUtils from "GameAutocompleteUtils" /* 5901 */;
import GameAutocompleteActionCreators from "GameAutocompleteActionCreators" /* 8599 */;
import GameSearchSession from "GameSearchSession" /* 8600 */;
import _slicedToArray_mod from "_slicedToArray" /* 32 */;
import react from "react" /* 19 */;
import GameAutocompleteStore from "GameAutocompleteStore" /* 5899 */;
import get_initialized from "get initialized" /* 504 */;
import ReactCompilerGating_mod from "ReactCompilerGating" /* 558 */;
import size from "module_2" /* 2 */;
const require = globalThis.__r;
let _slicedToArray = _slicedToArray_mod;
const QueryIds = Constants.QueryIds;
let obj = {
getQueryId(name, DEFAULT) {
if (DEFAULT === undefined) {
DEFAULT = GameAutocompleteTypes.GameAutocompleteProfile.DEFAULT;
}
const GAME_AUTOCOMPLETE = QueryIds.GAME_AUTOCOMPLETE;
const obj = GameAutocompleteUtils;
return GAME_AUTOCOMPLETE(obj.normalizeGameAutocompleteQuery(name), DEFAULT);
},
get(arg0, arg1) {
let results = GameAutocompleteStore.getResults(arg0, arg1);
if (results == null) {
results = null;
}
return results;
},
load(arg0, arg1) {
const obj = GameAutocompleteActionCreators;
return obj.fetchGameAutocomplete(arg0, arg1);
},
getIsLoading(arg0, arg1) {
return GameAutocompleteStore.isFetching(arg0, arg1);
},
retryConfig: {
retryableErrors: function isRetryableError(status) {
status = status.status;
let tmp = null != status;
if (tmp) {
let tmp2 = 429 === status;
if (!tmp2) {
tmp2 = status >= 500 && 503 !== status;
const tmp3 = status >= 500 && 503 !== status;
}
tmp = tmp2;
}
return tmp;
}
},
staleAfter: 3600,
failureStaleAfter: 60
};
const fetchStore = get_initialized.createFetchStore(GameAutocompleteStore, obj);
let ReactCompilerGating = ReactCompilerGating_mod;
let closure_7 = ReactCompilerGating.isReactCompilerEnabled() ? ((arg0) => {
let closure_129_1;
let tmp3;
let tmp4;
let tmp5;
let closure_0 = arg0;
const obj = react2;
const cResult = obj.c(3);
[tmp3, closure_129_1] = _slicedToArray(react.useState(arg0), 2);
const tmp2 = _slicedToArray(react.useState(arg0), 2);
let closure_2 = react.useRef(tmp3);
let closure_3 = react.useRef(0);
const obj2 = react;
if (cResult[0] !== arg0) {
const fn = function n() {
let current;
if (current !== ref.current) {
if (null != current) {
if (null != ref.current) {
const _Date2 = Date;
function emit() {
ref2.current = Date.now();
ref.current = current;
closure_1_1(current);
}
const _Math = Math;
const _Math2 = Math;
const _setTimeout = setTimeout;
current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
return () => {
clearTimeout(current);
};
}
}
const _Date = Date;
ref2.current = Date.now();
ref.current = current;
closure_1(current);
}
};
const items = [arg0];
cResult[0] = arg0;
cResult[1] = fn;
cResult[2] = items;
tmp5 = items;
tmp4 = fn;
} else {
tmp4 = cResult[1];
tmp5 = cResult[2];
}
const effect = obj2.useEffect(tmp4, tmp5);
return tmp3;
}) : ((arg0) => {
let closure_129_1;
let tmp2;
let closure_0 = arg0;
const tmp = _slicedToArray(react.useState(arg0), 2);
[tmp2, closure_129_1] = tmp;
let closure_2 = react.useRef(tmp2);
let closure_3 = react.useRef(0);
const items = [arg0];
const effect = react.useEffect(() => {
let current;
if (current !== ref.current) {
if (null != current) {
if (null != ref.current) {
const _Date2 = Date;
function emit() {
ref2.current = Date.now();
ref.current = current;
closure_1_1(current);
}
const _Math = Math;
const _Math2 = Math;
const _setTimeout = setTimeout;
current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
return () => {
clearTimeout(current);
};
}
}
const _Date = Date;
ref2.current = Date.now();
ref.current = current;
closure_1(current);
}
}, items);
return tmp2;
});
ReactCompilerGating = ReactCompilerGating_mod;
let tmp4 = ReactCompilerGating.isReactCompilerEnabled() ? ((name, surface) => {
let DEFAULT;
let closure_2;
let data;
let isLoading;
let query;
let tmp10;
let tmp11;
let tmp4;
let tmp = surface;
let tmp2 = DEFAULT;
const obj = surface(DEFAULT[9]);
const cResult = obj.c(27);
surface = surface.surface;
DEFAULT = surface.profile;
if (undefined === DEFAULT) {
DEFAULT = tmp(tmp2[5]).GameAutocompleteProfile.DEFAULT;
}
if (cResult[0] !== name) {
const tmpResult = tmp(tmp2[6]);
const result = tmpResult.normalizeGameAutocompleteQuery(name);
cResult[0] = name;
cResult[1] = result;
tmp4 = result;
} else {
tmp4 = cResult[1];
}
_slicedToArray = tmp4;
const tmp6 = closure_7(tmp4);
const tmp7 = fetchStore(tmp6, DEFAULT);
({ data, isLoading } = tmp7);
const error = tmp7.error;
[tmp10, tmp11] = query.useState(null);
_slicedToArray(query.useState(null), 2);
const tmp8 = _slicedToArray;
if (cResult[2] === data) {
let tmp12;
if (cResult[3] === tmp6) {
tmp12 = cResult[4];
}
if (null == tmp4) {
if (null != tmp10) {
tmp11(null);
}
} else {
let tmp14 = null != tmp12;
if (tmp14) {
let results1;
const results = tmp12.results;
if (tmp10 != null) {
results1 = tmp10.results;
}
tmp14 = results !== results1;
}
if (tmp14) {
tmp11(tmp12);
}
}
let tmp18 = null;
if (null != tmp4) {
if (tmp12 == null) {
tmp12 = tmp10;
}
tmp18 = tmp12;
}
query = undefined;
if (tmp18 != null) {
query = tmp18.query;
}
if (query == null) {
query = null;
}
let results2;
if (tmp18 != null) {
results2 = tmp18.results;
}
if (results2 == null) {
results2 = null;
}
if (cResult[5] === DEFAULT) {
let tmp21;
if (cResult[6] === surface) {
tmp21 = cResult[7];
}
const first = tmp8(obj3.useState(tmp21), 1)[0];
if (cResult[8] === tmp4) {
let tmp23;
let tmp24;
if (cResult[9] === first) {
tmp23 = cResult[10];
tmp24 = cResult[11];
}
const effect = obj3.useEffect(tmp23, tmp24);
if (cResult[12] === query) {
if (cResult[13] === results2) {
let tmp26;
let tmp27;
let tmp29;
if (cResult[14] === first) {
tmp26 = cResult[15];
tmp27 = cResult[16];
}
const effect1 = obj3.useEffect(tmp26, tmp27);
if (cResult[17] !== first.end) {
const fn2 = function q() {
return first.end;
};
cResult[17] = first.end;
class F {
constructor() {
let tmp2 = null != query;
const tmp = query;
if (tmp2) {
tmp2 = null != results2;
}
if (tmp2) {
first.onResults(tmp, results2);
}
}
}
cResult[18] = fn2;
tmp29 = fn2;
} else {
tmp29 = cResult[18];
}
class F {
constructor() {
let tmp2 = null != query;
const tmp = query;
if (tmp2) {
tmp2 = null != results2;
}
if (tmp2) {
first.onResults(tmp, results2);
}
}
}
const effect2 = obj3.useEffect(tmp29, tmp30);
if (!isLoading) {
isLoading = tmp6 !== tmp4;
}
let tmp32 = null;
if (tmp6 === tmp4) {
tmp32 = error;
}
if (cResult[21] === results2) {
if (cResult[22] === first.end) {
if (cResult[23] === first.select) {
if (cResult[24] === isLoading) {
let tmp33;
if (cResult[25] === tmp32) {
tmp33 = cResult[26];
}
return tmp33;
}
}
}
}
const obj2 = { results: results2, isLoading, error: tmp32, onSelect: null, endSession: first.end };
class C {
constructor() {
const gameSearchSession = new GameSearchSession.GameSearchSession(surface, DEFAULT);
return gameSearchSession;
}
}
cResult[21] = results2;
cResult[22] = first.end;
cResult[23] = first.select;
cResult[24] = isLoading;
cResult[25] = tmp32;
cResult[26] = obj2;
tmp33 = obj2;
}
}
class F {
constructor() {
let tmp2 = null != query;
const tmp = query;
if (tmp2) {
tmp2 = null != results2;
}
if (tmp2) {
first.onResults(tmp, results2);
}
}
}
const items = [first, query, results2];
cResult[12] = query;
cResult[13] = results2;
class C {
constructor() {
const gameSearchSession = new GameSearchSession.GameSearchSession(surface, DEFAULT);
return gameSearchSession;
}
}
cResult[15] = F;
cResult[16] = items;
tmp27 = items;
tmp26 = F;
}
const fn = function b() {
first.onQuery(closure_2);
};
const items1 = [first, tmp4];
cResult[8] = tmp4;
cResult[9] = first;
class C {
constructor() {
const gameSearchSession = new GameSearchSession.GameSearchSession(surface, DEFAULT);
return gameSearchSession;
}
}
cResult[10] = fn;
cResult[11] = items1;
tmp24 = items1;
tmp23 = fn;
}
class C {
constructor() {
const gameSearchSession = new GameSearchSession.GameSearchSession(surface, DEFAULT);
return gameSearchSession;
}
}
cResult[5] = DEFAULT;
cResult[6] = surface;
cResult[7] = C;
tmp21 = C;
}
let tmp13 = null;
if (null != data) {
tmp13 = null;
if (null != tmp6) {
class F {
constructor() {
let tmp2 = null != query;
const tmp = query;
if (tmp2) {
tmp2 = null != results2;
}
if (tmp2) {
first.onResults(tmp, results2);
}
}
}
}
}
cResult[2] = data;
cResult[3] = tmp6;
cResult[4] = tmp13;
tmp12 = tmp13;
}) : ((name, arg1) => {
let c2;
let data;
let isLoading;
let profile;
let require;
let tmp22;
let tmp8;
let tmp9;
({ surface: require, profile } = arg1);
if (profile === undefined) {
let tmp = require;
let tmp2 = profile;
profile = require("GameAutocompleteTypes").GameAutocompleteProfile.DEFAULT;
}
let query;
let results2;
let first;
const obj = require("GameAutocompleteUtils");
const result = obj.normalizeGameAutocompleteQuery(name);
_slicedToArray = result;
const tmp4 = closure_7(result);
const tmp5 = fetchStore(tmp4, profile);
({ data, isLoading } = tmp5);
const error = tmp5.error;
[tmp8, tmp9] = query.useState(null);
let tmp10 = null;
_slicedToArray(query.useState(null), 2);
const tmp6 = _slicedToArray;
if (null != data) {
tmp10 = null;
if (null != tmp4) {
tmp10 = { query: tmp4, results: data };
const obj3 = { query: tmp4, results: data };
}
}
if (null == result) {
if (null != tmp8) {
tmp9(null);
}
} else {
let tmp11 = null != tmp10;
if (tmp11) {
let results1;
const results = tmp10.results;
if (tmp8 != null) {
results1 = tmp8.results;
}
tmp11 = results !== results1;
}
if (tmp11) {
tmp9(tmp10);
}
}
let tmp15 = null;
if (null != result) {
if (tmp10 == null) {
tmp10 = tmp8;
}
tmp15 = tmp10;
}
query = undefined;
if (tmp15 != null) {
query = tmp15.query;
}
if (query == null) {
query = null;
}
results2 = undefined;
if (tmp15 != null) {
results2 = tmp15.results;
}
if (results2 == null) {
results2 = null;
}
first = tmp6(obj2.useState(() => {
const gameSearchSession = new GameSearchSession.GameSearchSession(_require, profile);
return gameSearchSession;
}), 1)[0];
const items = [first, result];
const effect = obj2.useEffect(() => {
first.onQuery(c2);
}, items);
const items1 = [first, query, results2];
const effect1 = obj2.useEffect(() => {
let tmp2 = null != query;
const tmp = query;
if (tmp2) {
tmp2 = null != results2;
}
if (tmp2) {
first.onResults(tmp, results2);
}
}, items1);
const items2 = [first];
const effect2 = obj2.useEffect(() => first.end, items2);
const obj6 = { results: results2, isLoading, error: tmp22, onSelect: null, endSession: null };
if (!isLoading) {
isLoading = tmp4 !== result;
}
tmp22 = null;
if (tmp4 === result) {
tmp22 = error;
}
({ select: obj4.onSelect, end: obj4.endSession } = first);
return obj6;
});
let result = size.fileFinishedImporting("modules/games/autocomplete/useGameAutocomplete.tsx");
export const GAME_AUTOCOMPLETE_DEBOUNCE_MS = 200;
export const GAME_AUTOCOMPLETE_DEBOUNCE_MAX_WAIT_MS = 500;
export const useGameAutocomplete = fetchStore;
export const useDebouncedGameAutocomplete = tmp4;