decord/alpha/source/modules/games/autocomplete/useGameAutocomplete.tsx
github-actions 97fd043558 chore: update source for alpha 347.5
Skipped 1 file(s) >100MB (GitHub limit): source/__polyfill/04xxx/module_4941.js (118.4 MB)
2026-09-19 06:52:51 +00:00

126 lines
3.5 KiB
TypeScript

// Module ID: 9180
// Function ID: 9181
// Name: useGameAutocomplete
// Dependencies: [32, 19, 5319, 1074, 504, 5320, 9181, 2]
// Exports: useDebouncedGameAutocomplete
// Module 9180 (useGameAutocomplete)
import GameAutocompleteUtils from "GameAutocompleteUtils" /* 5320 */;
import GameAutocompleteActionCreators from "GameAutocompleteActionCreators" /* 9181 */;
import _slicedToArray from "module_32" /* 32 */;
import noop from "module_19" /* 19 */;
import GameAutocompleteStore from "GameAutocompleteStore" /* 5319 */;
require = fn;
const QueryIds = fn(1074).QueryIds;
const initialize = fn(504);
const fetchStore = initialize.createFetchStore(GameAutocompleteStore, {
getQueryId(query) {
return QueryIds.GAME_AUTOCOMPLETE(GameAutocompleteUtils.normalizeGameAutocompleteQuery(query));
},
get(arg0) {
let results = GameAutocompleteStore.getResults(arg0);
if (results == null) {
results = null;
}
return results;
},
load(arg0) {
return GameAutocompleteActionCreators.fetchGameAutocomplete(arg0);
},
getIsLoading(arg0) {
return GameAutocompleteStore.isFetching(arg0);
},
retryConfig: {
retryableErrors: function isRetryableError(status) {
status = status.status;
let tmp = null != status;
if (tmp) {
let tmp2 = 429 === status;
if (!tmp2) {
let tmp3 = status >= 500;
if (tmp3) {
tmp3 = 503 !== status;
}
tmp2 = tmp3;
}
tmp = tmp2;
}
return tmp;
}
},
staleAfter: 3600,
failureStaleAfter: 60
});
const size = fn(2);
let result = size.fileFinishedImporting("modules/games/autocomplete/useGameAutocomplete.tsx");
export const GAME_AUTOCOMPLETE_DEBOUNCE_MS = 200;
export const GAME_AUTOCOMPLETE_DEBOUNCE_MAX_WAIT_MS = 500;
export const useGameAutocomplete = fetchStore;
export const useDebouncedGameAutocomplete = function useDebouncedGameAutocomplete(query) {
const result = GameAutocompleteUtils.normalizeGameAutocompleteQuery(query);
require = result;
c1 = undefined;
[tmp3, c1] = noop.useState(result);
noop.useRef(tmp3);
noop.useRef(0);
const items = [result];
const effect = noop.useEffect(() => {
if (current !== ref.current) {
if (null != tmp) {
if (null != tmp2.current) {
const _Date2 = Date;
function emit() {
ref2.current = Date.now();
ref.current = current;
_undefined(current);
}
const _Math = Math;
const _Math2 = Math;
const _setTimeout = setTimeout;
current = setTimeout(emit, Math.min(200, Math.max(0, 500 - (Date.now() - ref2.current))));
return () => {
clearTimeout(closure_0);
};
}
}
const _Date = Date;
ref2.current = Date.now();
tmp2.current = tmp;
_undefined(tmp);
}
}, items);
const tmp5 = fetchStore(tmp3);
({ data, isLoading } = tmp5);
const tmp2 = _slicedToArray(noop.useState(result), 2);
[tmp7, tmp8] = noop.useState(null);
if (null == result) {
if (null != tmp7) {
tmp8(null);
}
} else {
if (tmp9) {
tmp8(data);
}
tmp9 = null != data && data !== tmp7;
}
let tmp12 = null;
if (null != result) {
if (data == null) {
data = tmp7;
}
tmp12 = data;
}
const obj2 = { results: tmp12, isLoading: null, error: null };
if (!isLoading) {
isLoading = tmp3 !== result;
}
obj2.isLoading = isLoading;
let error = null;
if (tmp3 === result) {
error = tmp5.error;
}
obj2.error = error;
return obj2;
};