decord/source/4036__isNativeReflectConstruct.js
2026-07-20 16:05:17 +00:00

361 lines
10 KiB
JavaScript

// Module ID: 4036
// Function ID: 33591
// Name: _isNativeReflectConstruct
// Dependencies: []
// Module 4036 (_isNativeReflectConstruct)
function _isNativeReflectConstruct() {
let closure_0 = !valueOf.call(Reflect.construct(Boolean, [], () => {
}));
function _isNativeReflectConstruct() {
return closure_0;
}
const result = _isNativeReflectConstruct();
}
function getStateForGuild(arg0) {
if (null == closure_7[arg0]) {
const obj = { catalog: {}, instances: {}, instructions: {}, entitlements: {} };
closure_7[arg0] = obj;
}
return closure_7[arg0];
}
function recalculateAppliedBoosts(arg0, entitlements) {
const values = Object.values(entitlements);
return values.reduce((arg0, arg1) => {
const tmp = callback(closure_1[5])(arg1);
let num = 0;
if (null != tmp) {
num = tmp;
}
return arg0 + num;
}, 0);
}
function handleGameServerInstanceCreated(arg0) {
let gameServer;
let guildId;
({ guildId, gameServer } = arg0);
const tmp = getStateForGuild(guildId);
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(tmp);
obj = {};
const merged2 = Object.assign(tmp.instances);
obj[gameServer.id] = importDefault(dependencyMap[6])(gameServer);
obj["instances"] = obj;
obj[guildId] = obj;
closure_7 = obj;
}
function handleGameServerEntitlementsChanged(guildId, entitlements) {
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(entitlements);
obj["appliedBoosts"] = recalculateAppliedBoosts(undefined, entitlements.entitlements);
obj[guildId] = obj;
closure_7 = obj;
}
let closure_2 = importDefault(dependencyMap[0]);
let closure_3 = importDefault(dependencyMap[1]);
let closure_4 = importDefault(dependencyMap[2]);
let closure_5 = importDefault(dependencyMap[3]);
let closure_6 = importDefault(dependencyMap[4]);
let closure_7 = {};
let closure_8 = { catalog: {}, hasFetchedCatalog: false, catalogLastFetchedAt: undefined };
let tmp2 = (PersistedStore) => {
class GameServerStore {
constructor() {
self = this;
tmp = closure_2(this, GameServerStore);
obj = closure_5(GameServerStore);
tmp2 = closure_4;
if (closure_9()) {
tmp6 = globalThis;
_Reflect = Reflect;
tmp7 = closure_5;
tmp8 = arguments;
constructResult = Reflect.construct(obj, arguments, closure_5(self).constructor);
} else {
tmp3 = arguments;
tmp4 = arguments;
constructResult = obj(...arguments);
}
return tmp2(self, constructResult);
}
}
const importDefault = GameServerStore;
callback2(GameServerStore, PersistedStore);
let obj = {
key: "initialize",
value(arg0) {
}
};
const items = [obj, , , , , , , , , , ];
obj = {
key: "getState",
value() {
return closure_7;
}
};
items[1] = obj;
obj = {
key: "getStateForGuild",
value(arg0) {
let tmp;
if (null != arg0) {
tmp = closure_7[arg0];
}
return tmp;
}
};
items[2] = obj;
items[3] = {
key: "getGlobalCatalogState",
value() {
return closure_8;
}
};
items[4] = {
key: "getGlobalCatalogGame",
value(arg0) {
const GameServerStore = arg0;
const values = Object.values(closure_8.catalog);
return values.find((gameId) => gameId.gameId === gameId);
}
};
items[5] = {
key: "getLowestGameCostForGuild",
value(arg0) {
if (null == arg0) {
return null;
} else {
let catalog;
if (null != closure_7[arg0]) {
catalog = tmp2.catalog;
}
if (null == catalog) {
catalog = {};
}
const values = Object.values(catalog);
let applyResult = null;
if (0 !== values.length) {
const _Math = Math;
const items = [];
HermesBuiltin.arraySpread(values.map((baseCost) => baseCost.baseCost), 0);
const _Math2 = Math;
applyResult = HermesBuiltin.apply(items, Math);
}
return applyResult;
}
}
};
items[6] = {
key: "hasFetchedCatalog",
value(arg0) {
let tmp = null != arg0;
if (tmp) {
let hasFetchedCatalog;
if (null != closure_7[arg0]) {
hasFetchedCatalog = tmp3.hasFetchedCatalog;
}
tmp = true === hasFetchedCatalog;
}
return tmp;
}
};
items[7] = {
key: "hasFetchedInstances",
value(arg0) {
let tmp = null != arg0;
if (tmp) {
let hasFetchedInstances;
if (null != closure_7[arg0]) {
hasFetchedInstances = tmp3.hasFetchedInstances;
}
tmp = true === hasFetchedInstances;
}
return tmp;
}
};
items[8] = {
key: "shouldFetchCatalogForGuild",
value(arg0) {
let catalogLastFetchedAt;
if (null != closure_7[arg0]) {
catalogLastFetchedAt = tmp.catalogLastFetchedAt;
}
let tmp3 = null == catalogLastFetchedAt;
if (!tmp3) {
const _Date = Date;
const sum = catalogLastFetchedAt + 86400000;
tmp3 = sum < Date.now();
}
return tmp3;
}
};
items[9] = {
key: "shouldFetchInstancesForGuild",
value(arg0) {
let prop;
if (null != closure_7[arg0]) {
prop = tmp.instancesLastFetchedAt;
}
let tmp3 = null == prop;
if (!tmp3) {
const _Date = Date;
const sum = prop + 300000;
tmp3 = sum < Date.now();
}
return tmp3;
}
};
items[10] = {
key: "shouldFetchGlobalCatalog",
value() {
const catalogLastFetchedAt = closure_8.catalogLastFetchedAt;
let tmp = null == catalogLastFetchedAt;
if (!tmp) {
const _Date = Date;
const sum = catalogLastFetchedAt + 86400000;
tmp = sum < Date.now();
}
return tmp;
}
};
return callback(GameServerStore, items);
}(importDefault(dependencyMap[7]).PersistedStore);
tmp2.displayName = "GameServerStore";
tmp2.persistKey = "GameServerStore";
tmp2 = new tmp2(importDefault(dependencyMap[8]), {
LOGOUT: function handleReset() {
let closure_7 = {};
let closure_8 = { catalog: {}, hasFetchedCatalog: false, catalogLastFetchedAt: undefined };
},
GAME_SERVER_FETCH_CATALOG_SUCCESS: function handleFetchCatalogSuccess(guildId) {
guildId = guildId.guildId;
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(getStateForGuild(guildId));
obj["catalog"] = guildId.catalog;
obj["hasFetchedCatalog"] = true;
obj["catalogLastFetchedAt"] = Date.now();
obj[guildId] = obj;
closure_7 = obj;
},
GAME_SERVER_FETCH_GLOBAL_CATALOG_SUCCESS: function handleFetchGlobalCatalogSuccess(catalog) {
let closure_8 = { catalog: catalog.catalog, hasFetchedCatalog: true, catalogLastFetchedAt: Date.now() };
},
GAME_SERVER_FETCH_INSTANCES_SUCCESS: function handleFetchInstancesSuccess(guildId) {
guildId = guildId.guildId;
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(getStateForGuild(guildId));
obj["instances"] = guildId.instances;
obj["hasFetchedInstances"] = true;
obj["instancesLastFetchedAt"] = Date.now();
obj[guildId] = obj;
closure_7 = obj;
},
GAME_SERVER_FETCH_GAME_INSTRUCTIONS_SUCCESS: function handleFetchProductSuccess(guildId) {
let instructions;
let skuId;
guildId = guildId.guildId;
let obj = {};
({ skuId, instructions } = guildId);
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(getStateForGuild(guildId));
obj = {};
const merged2 = Object.assign(getStateForGuild(guildId).instructions);
obj[skuId] = instructions;
obj["instructions"] = obj;
obj[guildId] = obj;
closure_7 = obj;
},
GAME_SERVER_UPDATE_INSTANCE_SUCCESS: function handleUpdateInstanceSuccess(arg0) {
let guildId;
let instance;
({ guildId, instance } = arg0);
const tmp = getStateForGuild(guildId);
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(tmp);
obj = {};
const merged2 = Object.assign(tmp.instances);
obj[instance.id] = instance;
obj["instances"] = obj;
obj[guildId] = obj;
closure_7 = obj;
},
GUILD_BOOST_ENTITLEMENTS_FETCH_SUCCESS: function handleFetchBoostEntitlementsSuccess(arg0) {
let guildId;
let unlockedGameServers;
({ guildId, unlockedGameServers } = arg0);
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(getStateForGuild(guildId));
obj["entitlements"] = unlockedGameServers;
obj["appliedBoosts"] = recalculateAppliedBoosts(undefined, unlockedGameServers);
obj[guildId] = obj;
closure_7 = obj;
},
GAME_SERVER_CREATE: handleGameServerInstanceCreated,
GAME_SERVER_UPDATE: handleGameServerInstanceCreated,
GAME_SERVER_DELETE: function handleGameServerInstanceDeleted(arg0) {
let gameServerId;
let guildId;
({ guildId, gameServerId } = arg0);
delete r1[r3];
let obj = {};
const merged = Object.assign(closure_7);
obj = {};
const merged1 = Object.assign(getStateForGuild(guildId));
obj[guildId] = obj;
closure_7 = obj;
},
GUILD_POWERUP_ENTITLEMENTS_CREATE: function handleGameServerEntitlementCreated(arg0) {
let entitlements;
let guildId;
({ guildId, entitlements } = arg0);
const tmp = getStateForGuild(guildId);
const importDefault = tmp;
const found = entitlements.filter((sku) => {
sku = sku.sku;
let game_server;
if (null != sku) {
const tenant_metadata = sku.tenant_metadata;
if (null != tenant_metadata) {
const guild_monetization = tenant_metadata.guild_monetization;
if (null != guild_monetization) {
game_server = guild_monetization.game_server;
}
}
}
return null != game_server;
});
const item = found.forEach((id) => {
tmp.entitlements[id.id] = id;
});
handleGameServerEntitlementsChanged(guildId, tmp);
},
GUILD_POWERUP_ENTITLEMENTS_DELETE: function handleGameServerEntitlementDeleted(arg0) {
let entitlements;
let guildId;
({ guildId, entitlements } = arg0);
const tmp = getStateForGuild(guildId);
const importDefault = tmp;
const item = entitlements.forEach((arg0) => {
delete r1[r0];
});
handleGameServerEntitlementsChanged(guildId, tmp);
}
});
const result = arg1(dependencyMap[9]).fileFinishedImporting("modules/premium/game_server/GameServerStore.tsx");
export default tmp2;