decord/source/modules/guild_progress/GuildProgressStore.tsx
2026-07-21 06:55:02 +00:00

343 lines
9.6 KiB
TypeScript

// Module ID: 11497
// Function ID: 89557
// Name: _isNativeReflectConstruct
// Dependencies: []
// Module 11497 (_isNativeReflectConstruct)
function _isNativeReflectConstruct() {
let closure_0 = !valueOf.call(Reflect.construct(Boolean, [], () => {
}));
function _isNativeReflectConstruct() {
return closure_0;
}
const result = _isNativeReflectConstruct();
}
function _createForOfIteratorHelperLoose(@@iterator) {
let importDefault = Symbol_iterator;
@@iterator = "undefined" !== typeof Symbol;
if (Symbol_iterator) {
const _Symbol = Symbol;
@@iterator = Symbol_iterator[Symbol.iterator];
}
if (!Symbol_iterator) {
@@iterator = Symbol_iterator[Symbol.iterator];
}
if (Symbol_iterator) {
const iter = Symbol_iterator.call(Symbol_iterator);
const next = iter.next;
return next.bind(iter);
} else {
const _Array = Array;
let tmp = Symbol_iterator;
if (!Array.isArray(Symbol_iterator)) {
let tmp2;
if (Symbol_iterator) {
if ("string" === typeof Symbol_iterator) {
tmp2 = _arrayLikeToArray(Symbol_iterator, undefined);
} else {
const toString = {}.toString;
const substr = toString.call(Symbol_iterator).slice(8, -1);
let name = substr;
if (tmp3) {
name = Symbol_iterator.constructor.name;
}
if ("Map" !== name) {
if ("Set" !== name) {
if ("Arguments" === name) {
let arr = _arrayLikeToArray(Symbol_iterator, undefined);
} else {
const obj = /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/;
}
}
tmp2 = arr;
}
const _Array2 = Array;
arr = Array.from(Symbol_iterator);
const callResult = toString.call(Symbol_iterator);
const tmp3 = "Object" === substr && Symbol_iterator.constructor;
}
}
tmp = tmp2;
if (!tmp2) {
const _TypeError = TypeError;
const typeError = new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
throw typeError;
}
}
if (tmp) {
importDefault = tmp;
}
let closure_1 = 0;
return () => {
if (closure_1 >= tmp.length) {
let obj = { done: true };
} else {
obj = { done: false };
closure_1 = tmp3 + 1;
obj.value = tmp[+closure_1];
}
return obj;
};
}
}
function _arrayLikeToArray(arg0, arg1) {
let length;
if (tmp) {
length = arg0.length;
}
const ArrayResult = Array(length);
for (let num = 0; num < length; num = num + 1) {
ArrayResult[num] = arg0[num];
}
return ArrayResult;
}
function completeStep(guildId, AVATAR) {
let tmp = null != obj;
if (tmp) {
let flag = !obj.has(AVATAR);
if (flag) {
const _Set = Set;
const set = new Set(obj.add(AVATAR));
closure_11[guildId] = set;
flag = true;
}
tmp = flag;
}
return tmp;
}
let closure_2 = importDefault(dependencyMap[0]);
let closure_3 = importDefault(dependencyMap[1]);
let closure_4 = importDefault(dependencyMap[2]);
let closure_5 = importDefault(dependencyMap[3]);
let closure_6 = importDefault(dependencyMap[4]);
let closure_7 = importDefault(dependencyMap[5]);
let closure_8 = importDefault(dependencyMap[6]);
let closure_9 = importDefault(dependencyMap[7]);
const Steps = arg1(dependencyMap[8]).Steps;
let closure_11 = {};
let tmp2 = (PersistedStore) => {
class GuildProgressStore {
constructor() {
self = this;
tmp = closure_2(this, GuildProgressStore);
obj = closure_5(GuildProgressStore);
tmp2 = closure_4;
if (closure_12()) {
tmp6 = globalThis;
_Reflect = Reflect;
tmp7 = closure_5;
tmp8 = arguments;
constructResult = Reflect.construct(obj, arguments, closure_5(self).constructor);
} else {
tmp3 = arguments;
tmp4 = arguments;
constructResult = obj(...arguments);
}
return tmp2(self, constructResult);
}
}
const importDefault = GuildProgressStore;
callback2(GuildProgressStore, PersistedStore);
let obj = {
key: "initialize",
value(arg0) {
const GuildProgressStore = arg0;
this.waitFor(closure_7, closure_8, closure_9);
let closure_11 = {};
if (null != arg0) {
const keys = GuildProgressStore(closure_1[9]).keys(arg0);
const item = keys.forEach((arg0) => {
let tmp2 = null != tmp;
if (tmp2) {
const _Symbol = Symbol;
tmp2 = "function" === typeof tmp[Symbol.iterator];
}
if (tmp2) {
const _Set = Set;
const set = new Set(tmp);
closure_11[arg0] = set;
}
});
const obj = GuildProgressStore(closure_1[9]);
}
}
};
const items = [obj, , , ];
obj = {
key: "getProgress",
value(arg0) {
return closure_11[arg0];
}
};
items[1] = obj;
obj = {
key: "hasProgress",
value(arg0) {
let tmp = null != obj;
if (tmp) {
tmp = !obj.has(constants.DISMISSED);
}
return tmp;
}
};
items[2] = obj;
items[3] = {
key: "getState",
value() {
return closure_11;
}
};
return callback(GuildProgressStore, items);
}(importDefault(dependencyMap[10]).PersistedStore);
tmp2.displayName = "GuildProgressStore";
tmp2.persistKey = "GuildProgressStore";
tmp2 = new tmp2(importDefault(dependencyMap[11]), {
CONNECTION_OPEN: function handleConnectionOpen() {
const items = [];
const importDefault = items;
const keys = importDefault(dependencyMap[9]).keys(closure_11);
const item = keys.forEach((arg0) => {
if (obj.has(constants.COMPLETED)) {
items.push(arg0);
}
});
const item1 = items.forEach((arg0) => callback(arg0, constants.DISMISSED));
},
GUILD_PROGRESS_INITIALIZE: function handleInitialize(guildId) {
guildId = guildId.guildId;
if (null == closure_11[guildId]) {
const _Set = Set;
const set = new Set();
closure_11[guildId] = set;
}
if (!obj.has(Steps.COMPLETED)) {
closure_11[guildId].delete(Steps.DISMISSED);
const obj2 = closure_11[guildId];
}
},
GUILD_PROGRESS_COMPLETED_SEEN: function handleCompletedSeen(guildId) {
guildId = guildId.guildId;
if (null == closure_11[guildId]) {
return false;
} else {
const _Set = Set;
const set = new Set(closure_11[guildId].add(Steps.COMPLETED));
closure_11[guildId] = set;
}
},
GUILD_PROGRESS_DISMISS: function handleGuildProgressDismiss(guildId) {
return completeStep(guildId.guildId, Steps.DISMISSED);
},
GUILD_CREATE: function handleGuildCreate(guild) {
guild = guild.guild;
guild = guild.getGuild(guild.id);
if (null == guild) {
return false;
} else {
let tmp3 = guild.ownerId === store.getId();
if (tmp3) {
tmp3 = null != closure_11[guild.id];
}
if (tmp3) {
if (null != guild.icon) {
closure_11[guild.id].add(Steps.AVATAR);
const obj = closure_11[guild.id];
}
if (guild.member_count > 1) {
closure_11[guild.id].add(Steps.INVITE);
const obj2 = closure_11[guild.id];
}
}
}
},
CHANNEL_CREATE: function handleChannelCreate(channel) {
channel = channel.channel;
let tmp = null != channel && null != channel.guild_id;
if (tmp) {
tmp = null != closure_11[channel.guild_id];
}
if (tmp) {
tmp = completeStep(channel.guild_id, Steps.CHANNEL);
}
return tmp;
},
CHANNEL_UPDATES: function handleChannelUpdates(channels) {
let iter3;
const tmp = _createForOfIteratorHelperLoose(channels.channels);
const iter = tmp();
let iter2 = iter;
let flag = false;
let flag2 = false;
if (!iter.done) {
do {
let value = iter2.value;
let tmp2 = null != value && null != value.guild_id;
if (tmp2) {
let tmp3 = closure_11;
tmp2 = null != closure_11[value.guild_id];
}
if (tmp2) {
let tmp4 = closure_15;
let tmp5 = closure_10;
tmp2 = false !== closure_15(value.guild_id, closure_10.CHANNEL);
}
if (tmp2) {
flag = true;
}
iter3 = tmp();
iter2 = iter3;
flag2 = flag;
} while (!iter3.done);
}
return flag2;
},
GUILD_SETTINGS_SUBMIT_SUCCESS: function handleGuildSettings(guild) {
guild = guild.guild;
let tmp = null != guild;
if (tmp) {
let tmp2 = null != guild.id;
if (tmp2) {
tmp2 = null != closure_11[guild.id];
}
if (tmp2) {
tmp2 = null != guild.icon;
}
if (tmp2) {
tmp2 = completeStep(guild.id, Steps.AVATAR);
}
tmp = tmp2;
}
return tmp;
},
MESSAGE_CREATE: function handleMessage(channelId) {
const channel = channel.getChannel(channelId.channelId);
const author = channelId.message.author;
let id;
if (null != author) {
id = author.id;
}
let tmp3 = id === store.getId() && null != channel;
if (tmp3) {
tmp3 = null != closure_11[channel.guild_id];
}
if (tmp3) {
tmp3 = completeStep(channel.guild_id, Steps.MESSAGE);
}
return tmp3;
},
GUILD_MEMBER_LIST_UPDATE: function handleGuildMember(guildId) {
guildId = guildId.guildId;
let tmp2 = null != closure_11[guildId];
if (tmp2) {
tmp2 = tmp > 1;
}
if (tmp2) {
tmp2 = completeStep(guildId, Steps.INVITE);
}
return tmp2;
}
});
const result = arg1(dependencyMap[12]).fileFinishedImporting("modules/guild_progress/GuildProgressStore.tsx");
export default tmp2;