decord/source/stores/DetectableGameStore.tsx
2026-07-25 08:10:48 +00:00

948 lines
27 KiB
TypeScript

// Module ID: 4163
// Function ID: 35164
// Name: _isNativeReflectConstruct
// Dependencies: [6, 7, 15, 17, 18, 4154, 653, 4157, 664, 4164, 587, 477, 4165, 21, 1327, 1882, 675, 3804, 566, 686, 2]
// Module 4163 (_isNativeReflectConstruct)
import ME from "ME";
import ApplicationTypes from "ApplicationTypes";
import PermissionOverwriteType from "PermissionOverwriteType";
import explicitContentFromProto from "explicitContentFromProto";
import initialize from "initialize";
import _callSuper from "_callSuper";
import { createExecutable } from "_callSuper";
import { AnalyticEvents } from "ME";
import { ApplicationTypes } from "ApplicationTypes";
import importDefaultResult from "CachedEntriesMap";
import { Storage } from "Storage";
import set from "set";
import set from "_possibleConstructorReturn";
const require = arg1;
function _isNativeReflectConstruct() {
let closure_0 = !valueOf.call(Reflect.construct(Boolean, [], () => {
}));
function _isNativeReflectConstruct() {
return closure_0;
}
const result = _isNativeReflectConstruct();
}
function _createForOfIteratorHelperLoose(iterable) {
let closure_0 = iterable;
iterable = "undefined" !== typeof Symbol;
if (iterable) {
const _Symbol = Symbol;
iterable = iterable[Symbol.iterator];
}
if (!iterable) {
iterable = iterable[Symbol.iterator];
}
if (iterable) {
const iter = iterable.call(iterable);
const next = iter.next;
return next.bind(iter);
} else {
const _Array = Array;
let tmp = iterable;
if (!Array.isArray(iterable)) {
let tmp2;
if (iterable) {
if ("string" === typeof iterable) {
tmp2 = _arrayLikeToArray(iterable, undefined);
} else {
const toString = {}.toString;
const substr = toString.call(iterable).slice(8, -1);
let name = substr;
if (tmp3) {
name = iterable.constructor.name;
}
if ("Map" !== name) {
if ("Set" !== name) {
if ("Arguments" === name) {
let arr = _arrayLikeToArray(iterable, undefined);
} else {
let obj = /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/;
}
}
tmp2 = arr;
}
const _Array2 = Array;
arr = Array.from(iterable);
const callResult = toString.call(iterable);
tmp3 = "Object" === substr && iterable.constructor;
}
}
tmp = tmp2;
if (!tmp2) {
const _TypeError = TypeError;
const typeError = new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
throw typeError;
}
}
if (tmp) {
closure_0 = tmp;
}
let c1 = 0;
return () => {
if (closure_1 >= length.length) {
let obj = { done: true };
} else {
obj = { done: false };
closure_1 = tmp3 + 1;
obj.value = length[+closure_1];
}
return obj;
};
}
}
function _arrayLikeToArray(arg0, arg1) {
let length;
if (tmp) {
length = arg0.length;
}
const ArrayResult = Array(length);
for (let num = 0; num < length; num = num + 1) {
ArrayResult[num] = arg0[num];
}
return ArrayResult;
}
function gameFromServer(value) {
const obj = { id: value.id, name: value.name };
let executables = value.executables;
if (null == executables) {
executables = [];
}
obj.executables = executables.map(createExecutable);
const overlay = value.overlay;
obj.overlay = null != overlay && overlay;
const overlay_warn = value.overlay_warn;
obj.overlayWarn = null != overlay_warn && overlay_warn;
const overlay_compatibility_hook = value.overlay_compatibility_hook;
obj.overlayCompatibilityHook = null != overlay_compatibility_hook && overlay_compatibility_hook;
const hook = value.hook;
obj.hook = null == hook || hook;
let aliases = value.aliases;
if (null == aliases) {
aliases = [];
}
obj.aliases = aliases;
obj.supportsOutOfProcessOverlay = _callSuper.supportsOutOfProcessOverlay(value.overlay_methods);
let themes = value.themes;
if (null == themes) {
themes = [];
}
obj.themes = themes;
const icon_hash = value.icon_hash;
let tmp;
if (null != icon_hash) {
tmp = icon_hash;
}
obj.icon = tmp;
let third_party_skus = value.third_party_skus;
if (null == third_party_skus) {
third_party_skus = [];
}
obj.thirdPartySkus = third_party_skus;
const cover_image_hash = value.cover_image_hash;
let tmp2;
if (null != cover_image_hash) {
tmp2 = cover_image_hash;
}
obj.cover_image_hash = tmp2;
const content_classification = value.content_classification;
let tmp3;
if (null != content_classification) {
tmp3 = content_classification;
}
obj.content_classification = tmp3;
return obj;
}
function convertGameRecordToGame(id) {
let thirdPartySkus;
const obj = { id: id.id, name: id.name, executables: id.executables, overlayWarn: id.overlayWarn, overlayCompatibilityHook: id.overlayCompatibilityHook, overlay: id.overlay, hook: id.hook, aliases: id.aliases, supportsOutOfProcessOverlay: id.supportsOutOfProcessOverlay };
let themes = id.themes;
if (null == themes) {
themes = [];
}
obj.themes = themes;
({ icon: obj.icon, thirdPartySkus } = id);
if (null == thirdPartySkus) {
thirdPartySkus = [];
}
obj.thirdPartySkus = thirdPartySkus;
const cover_image_hash = id.cover_image_hash;
let tmp;
if (null != cover_image_hash) {
tmp = cover_image_hash;
}
obj.cover_image_hash = tmp;
const content_classification = id.content_classification;
let tmp2;
if (null != content_classification) {
tmp2 = content_classification;
}
obj.content_classification = tmp2;
return obj;
}
function getExecutableBasename(str) {
const parts = str.split(/[/\\]/);
return parts.pop();
}
function addGameIdToNameCache(id, name) {
if (null == dependencyMap[name]) {
dependencyMap[name] = [];
}
let arr = dependencyMap[name];
arr = arr.push(id);
}
function addDetectableGame(value) {
let done;
let done2;
let id;
let name;
let tmp = value;
if (value instanceof require(4165) /* _isNativeReflectConstruct */.DetectableGameRecord) {
tmp = convertGameRecordToGame(value);
}
const result = importDefaultResult.set(value.id, tmp);
({ name, id } = tmp);
addGameIdToNameCache(id, name.toLowerCase());
const tmp5 = _createForOfIteratorHelperLoose(value.aliases);
let iter = tmp5();
if (!iter.done) {
do {
let str = iter.value;
let tmp6 = addGameIdToNameCache;
let tmp7 = addGameIdToNameCache(tmp.id, str.toLowerCase());
let iter2 = tmp5();
iter = iter2;
done = iter2.done;
} while (!done);
}
if (obj.isDesktop()) {
const tmp9 = _createForOfIteratorHelperLoose(value.executables);
let iter3 = tmp9();
if (!iter3.done) {
do {
let tmp10 = closure_15;
closure_15[iter3.value.name] = tmp.id;
let iter4 = tmp9();
iter3 = iter4;
done2 = iter4.done;
} while (!done2);
}
}
}
const DAY = require("set").Millis.DAY;
importDefaultResult = new importDefaultResult();
let closure_14 = Object.create(null);
let closure_15 = Object.create(null);
let set = Storage.get("GameStoreReportedGames");
if (null == set) {
let _Object = Object;
set = Object.create(null);
}
let c17 = "";
let c18;
let c19 = null;
let c20 = false;
let c21 = null;
let c22 = false;
let c23 = "";
let closure_24 = [];
let closure_25 = [];
const map = new Map();
const HOUR = require("set").Millis.HOUR;
set = new Set();
const set1 = new Set();
let str = "win32";
if (!set.isWindows()) {
let str2 = "darwin";
if (!obj2.isMac()) {
let str3 = null;
if (obj3.isLinux()) {
str3 = "linux";
}
str2 = str3;
obj3 = require("set");
}
str = str2;
obj2 = require("set");
}
let tmp8 = ((PersistedStore) => {
class DetectableGameStore {
constructor() {
self = this;
tmp = outer1_3(this, DetectableGameStore);
obj = outer1_6(DetectableGameStore);
tmp2 = outer1_5;
if (outer1_31()) {
tmp6 = globalThis;
_Reflect = Reflect;
tmp7 = outer1_6;
tmp8 = arguments;
constructResult = Reflect.construct(obj, arguments, outer1_6(self).constructor);
} else {
tmp3 = arguments;
tmp4 = arguments;
constructResult = obj(...arguments);
}
return tmp2(self, constructResult);
}
}
callback2(DetectableGameStore, PersistedStore);
let obj = {
key: "initialize",
value(detectableGamesEtag) {
if (null != detectableGamesEtag) {
if (null != detectableGamesEtag.detectableGamesEtag) {
const outer1_17 = detectableGamesEtag.detectableGamesEtag;
}
if (null != detectableGamesEtag.blocklistEtag) {
const outer1_23 = detectableGamesEtag.blocklistEtag;
}
if (null != detectableGamesEtag.blocklistExecutables) {
const outer1_24 = detectableGamesEtag.blocklistExecutables;
}
if (null != detectableGamesEtag.blocklistPatterns) {
const blocklistPatterns = detectableGamesEtag.blocklistPatterns;
const outer1_25 = blocklistPatterns.map((arg0) => {
const regExp = new RegExp(arg0, "i");
return regExp;
});
}
const detectableGames = detectableGamesEtag.detectableGames;
if (null != detectableGames) {
const item = detectableGames.forEach((arg0) => {
outer2_38(arg0);
});
}
}
}
};
let items = [obj, , , , , , , , , , , , , , , , , , , , , , , , ];
obj = {
key: "getState",
value() {
let obj = DetectableGameStore(outer1_2[11]);
if (obj.isDesktop()) {
obj = { detectableGamesEtag: outer1_17, detectableGames: outer1_13.values(), blocklistEtag: outer1_23, blocklistExecutables: outer1_24, blocklistPatterns: outer1_25.map((source) => source.source) };
} else {
obj = { detectableGamesEtag: "", detectableGames: [], blocklistEtag: "", blocklistExecutables: [], blocklistPatterns: [] };
}
return obj;
}
};
items[1] = obj;
obj = {
key: "games",
get() {
return outer1_13.values();
}
};
items[2] = obj;
items[3] = {
key: "getDetectableGame",
value(id) {
return outer1_13.get(outer1_1(outer1_2[13]).cast(id));
}
};
items[4] = {
key: "searchGamesByName",
value(str) {
if (null == str) {
return [];
} else {
const formatted = str.toLowerCase();
const _Object = Object;
if (hasOwnProperty.call(outer1_14, formatted)) {
let items = outer1_14[formatted];
} else {
items = [];
}
return items;
}
}
};
items[5] = {
key: "findGame",
value(id) {
let _loopResult;
let self = this;
let closure_0 = id;
let closure_1 = arg1;
self = this;
let detectableGame = this.getDetectableGame(id.id);
if (null != detectableGame) {
return detectableGame;
} else {
if (null != id.name) {
function _loop() {
const detectableGame = self.getDetectableGame(ApplicationTypes);
if (null == detectableGame) {
return 0;
} else if (null != callback) {
callback(detectableGame);
return 0;
} else if (null != id.exePath) {
if (null != detectableGame.executables) {
const parts = id.exePath.split("/");
const found = parts.filter(DetectableGameStore(outer2_2[14]).isNotNullish);
id = found.pop();
const executables = detectableGame.executables;
if (executables.some((name) => name.name === closure_0)) {
const obj = { v: detectableGame };
return obj;
}
const str = id.exePath;
}
}
}
const tmp3 = outer1_32(self.searchGamesByName(id.name));
const iter = tmp3();
let iter2 = iter;
if (!iter.done) {
while (true) {
let value = iter2.value;
_loopResult = _loop();
if (0 !== _loopResult) {
if (_loopResult) {
break;
}
}
let iter3 = tmp3();
iter2 = iter3;
}
return _loopResult.v;
}
}
if (null != id.exePath) {
let parts = id.exePath.split("/");
let found = parts.filter(DetectableGameStore(outer1_2[14]).isNotNullish);
const gameByExecutable = self.getGameByExecutable(found.pop());
if (null != gameByExecutable) {
return gameByExecutable;
} else {
const parts1 = id.exePath.split("/");
const found1 = parts1.filter(DetectableGameStore(outer1_2[14]).isNotNullish);
const substr = found1.slice(-2);
const gameByExecutable1 = self.getGameByExecutable(substr.join("/"));
if (null != gameByExecutable1) {
return gameByExecutable1;
}
const str3 = id.exePath;
}
let str = id.exePath;
}
if (tmp6) {
const result = self.trackNameMatchFallback(id.name, closure_2, id.exePath);
}
return closure_2;
}
}
};
items[6] = {
key: "getOfficialGame",
value: function getOfficialGame(type) {
const self = this;
if (null == type) {
return null;
} else {
if (type.type === outer1_11.GAME) {
let id = type.id;
} else {
const linkedGames = type.linkedGames;
if (null != linkedGames) {
const found = linkedGames.find((type) => type.type === DetectableGameStore(outer2_2[15]).GameLinkTypes.OFFICIAL);
if (null != found) {
id = found.id;
}
}
}
let detectableGame = null;
if (null != id) {
detectableGame = self.getDetectableGame(id);
}
return detectableGame;
}
}
};
items[7] = {
key: "getGameByApplication",
value: function getGameByApplication(id) {
let self = this;
self = this;
const detectableGame = this.getDetectableGame(id.id);
if (null != detectableGame) {
return detectableGame;
} else {
let tmp4;
let str2 = "none";
if (null != id.linkedGames) {
const tmp3 = outer1_32(id.linkedGames);
let iter = tmp3();
str2 = "none";
if (!iter.done) {
const detectableGame1 = self.getDetectableGame(iter.value.id);
tmp4 = detectableGame1;
str2 = "linked_game";
while (null == detectableGame1) {
let iter2 = tmp3();
iter = iter2;
str2 = "none";
if (iter2.done) {
break;
}
}
}
}
let str3 = str2;
let tmp6 = tmp4;
if (null == tmp4) {
const mapped = self.searchGamesByName(id.name).map((arg0) => self.getDetectableGame(arg0));
const first = mapped.reverse()[0];
tmp6 = tmp4;
str3 = str2;
if (null != first) {
str3 = "name";
tmp6 = first;
}
const searchGamesByNameResult = self.searchGamesByName(id.name);
}
const result = self.maybeTrackApplicationLookupFallthrough(id, str3, tmp6);
return tmp6;
}
}
};
items[8] = {
key: "isGameInDatabase",
value: function isGameInDatabase(nativeProcessObserverId) {
let tmp = null != this.findGame(nativeProcessObserverId);
if (!tmp) {
let tmp2 = undefined !== nativeProcessObserverId.nativeProcessObserverId;
if (tmp2) {
tmp2 = !(2147483648 & nativeProcessObserverId.nativeProcessObserverId);
}
tmp = tmp2;
}
return tmp;
}
};
items[9] = {
key: "fetching",
get() {
return true === outer1_18;
}
};
items[10] = {
key: "detectableGamesEtag",
get() {
return outer1_17;
}
};
items[11] = {
key: "blocklistEtag",
get() {
return outer1_23;
}
};
items[12] = {
key: "lastFetched",
get() {
return outer1_19;
}
};
items[13] = {
key: "hasAttemptedFetch",
get() {
return outer1_20;
}
};
items[14] = {
key: "detectableGamesTtl",
get() {
return outer1_12;
}
};
items[15] = {
key: "canFetchDetectableGames",
value: function canFetchDetectableGames() {
let tmp = true !== outer1_18;
if (tmp) {
let tmp4 = null == outer1_19;
if (!tmp4) {
const _Date = Date;
tmp4 = Date.now() >= outer1_19 + outer1_12;
}
tmp = tmp4;
}
return tmp;
}
};
items[16] = {
key: "canFetchExecutableBlocklist",
value: function canFetchExecutableBlocklist() {
let tmp = !outer1_22;
if (!outer1_22) {
let tmp4 = null == outer1_21;
if (!tmp4) {
const _Date = Date;
tmp4 = Date.now() >= outer1_21 + outer1_12;
}
tmp = tmp4;
}
return tmp;
}
};
items[17] = {
key: "getGameByExecutable",
value: function getGameByExecutable(found) {
const self = this;
if (null != found) {
return self.getDetectableGame(outer1_15[found]);
}
}
};
items[18] = {
key: "shouldBlock",
value: function shouldBlock(exePath) {
const self = this;
let closure_0 = exePath;
if (null != exePath.exePath) {
if ("" !== exePath.exePath) {
let closure_1 = exePath.exePath.toLowerCase();
if (null != exePath.id) {
if (null != outer1_30) {
const detectableGame = self.getDetectableGame(exePath.id);
if (null != detectableGame) {
const executables = detectableGame.executables;
if (executables.some((os) => {
let endsWithResult = os.os === outer2_30;
if (endsWithResult) {
endsWithResult = closure_1.endsWith(os.name.toLowerCase());
const str = os.name;
}
return endsWithResult;
})) {
return false;
}
}
}
}
const found = outer1_24.find((arg0) => closure_1.includes(arg0));
if (null != found) {
self.maybeTrackBlock(exePath, "explicit_list", found);
return true;
} else {
const found1 = outer1_25.find((test) => test.test(exePath.exePath));
let flag = null != found1;
if (flag) {
self.maybeTrackBlock(exePath, "pattern_match", found1.source);
flag = true;
}
return flag;
}
const str4 = exePath.exePath;
}
}
return false;
}
};
items[19] = {
key: "getBlockReason",
value: function getBlockReason(exePath) {
let closure_0 = exePath;
if (null != exePath.exePath) {
if ("" !== exePath.exePath) {
let closure_1 = exePath.exePath.toLowerCase();
const found = outer1_24.find((arg0) => closure_1.includes(arg0));
if (null != found) {
let obj = { matchedExe: found, matchedPattern: null };
return obj;
} else {
const found1 = outer1_25.find((test) => test.test(exePath.exePath));
let tmp5 = null;
if (null != found1) {
obj = { matchedExe: null, matchedPattern: found1.source };
tmp5 = obj;
}
return tmp5;
}
const str = exePath.exePath;
}
}
return null;
}
};
items[20] = {
key: "maybeTrackApplicationLookupFallthrough",
value: function maybeTrackApplicationLookupFallthrough(id, match_type, id2) {
id = id.id;
if (!outer1_28.has(id)) {
outer1_28.add(id);
let obj = outer1_1(outer1_2[16]);
obj = { application_id: id };
let name = id.name;
let tmp7 = null;
if (null != name) {
tmp7 = name;
}
obj.application_name = tmp7;
obj.match_type = match_type;
id = undefined;
if (null != id2) {
id = id2.id;
}
let tmp10 = null;
if (null != id) {
tmp10 = id;
}
obj.matched_game_id = tmp10;
name = undefined;
if (null != id2) {
name = id2.name;
}
let tmp12 = null;
if (null != name) {
tmp12 = name;
}
obj.matched_game_name = tmp12;
obj.track(outer1_10.GAME_APPLICATION_LOOKUP_FALLTHROUGH, obj);
}
}
};
items[21] = {
key: "trackNameMatchFallback",
value: function trackNameMatchFallback(name, closure_2, exePath) {
const formatted = name.toLowerCase();
if (!outer1_29.has(formatted)) {
outer1_29.add(formatted);
let tmp5 = null != exePath;
if (tmp5) {
tmp5 = "" !== exePath;
}
let obj = outer1_1(outer1_2[16]);
obj = { matched_name: name, matched_game_id: closure_2.id };
let tmp10 = null;
if (tmp5) {
const tmp12 = outer1_36(exePath);
tmp10 = null;
if (null != tmp12) {
tmp10 = tmp12;
}
}
obj.exe_name = tmp10;
obj.had_exe_path = tmp5;
obj.track(outer1_10.GAME_NAME_MATCH_FALLBACK, obj);
}
}
};
items[22] = {
key: "maybeTrackBlock",
value: function maybeTrackBlock(exePath, explicit_list, found) {
const tmp = outer1_36(exePath.exePath);
let str = "unknown";
if (null != tmp) {
str = tmp;
}
const value = outer1_26.get(str);
const timestamp = Date.now();
let tmp4 = null == value;
if (!tmp4) {
tmp4 = timestamp - value >= outer1_27;
}
if (tmp4) {
const result = outer1_26.set(str, timestamp);
let obj = outer1_1(outer1_2[16]);
obj = { block_type: explicit_list, matched_entry: found };
let origGameName = exePath.gameName;
if (null == origGameName) {
origGameName = exePath.origGameName;
}
obj.game_name = origGameName;
obj.executable_name = str;
obj.track(outer1_10.GAME_BLOCKLIST_TRIGGERED, obj);
}
}
};
items[23] = {
key: "shouldReport",
value: function shouldReport(name) {
const self = this;
if (this.shouldBlock(name)) {
return false;
} else {
let tmp2 = null != self.findGame(name);
let tmp3 = null != name.name;
if (tmp3) {
tmp3 = null != outer1_16[name.name];
}
const ShowCurrentGame = DetectableGameStore(outer1_2[17]).ShowCurrentGame;
let setting = ShowCurrentGame.getSetting();
if (setting) {
setting = !outer1_18;
}
if (setting) {
if (!tmp2) {
tmp2 = tmp3;
}
setting = !tmp2;
}
return setting;
}
}
};
items[24] = {
key: "markGameReported",
value: function markGameReported(arg0) {
outer1_16[arg0] = true;
const Storage = DetectableGameStore(outer1_2[10]).Storage;
const result = Storage.set("GameStoreReportedGames", outer1_16);
}
};
return callback(DetectableGameStore, items);
})(require("initialize").PersistedStore);
tmp8.displayName = "GameStore";
tmp8.persistKey = "GameStore";
let items = [
(arg0) => {
let detectableGames;
if (null != arg0) {
let obj = {};
({ detectableGamesEtag: obj2.detectableGamesEtag, detectableGames } = arg0);
let mapped;
if (null != detectableGames) {
mapped = detectableGames.map((aliases) => {
const detectableGameRecord = new outer1_0(outer1_2[12]).DetectableGameRecord(aliases);
return outer1_35(detectableGameRecord);
});
}
if (null == mapped) {
mapped = [];
}
obj.detectableGames = mapped;
} else {
obj = { detectableGamesEtag: "", detectableGames: [] };
}
return obj;
},
(arg0) => {
let tmp = arg0;
let obj = require(477) /* set */;
if (!obj.isDesktop()) {
obj = { detectableGamesEtag: "", detectableGames: [] };
tmp = obj;
}
return tmp;
},
() => ({ detectableGamesEtag: "", detectableGames: [] }),
(blocklistEtag) => {
const obj = {};
const merged = Object.assign(blocklistEtag);
blocklistEtag = blocklistEtag.blocklistEtag;
let str = "";
if (null != blocklistEtag) {
str = blocklistEtag;
}
obj["blocklistEtag"] = str;
let blocklistExecutables = blocklistEtag.blocklistExecutables;
if (null == blocklistExecutables) {
blocklistExecutables = [];
}
obj["blocklistExecutables"] = blocklistExecutables;
let blocklistPatterns = blocklistEtag.blocklistPatterns;
if (null == blocklistPatterns) {
blocklistPatterns = [];
}
obj["blocklistPatterns"] = blocklistPatterns;
return obj;
}
];
tmp8.migrations = items;
set = {
OVERLAY_INITIALIZE: function handleOverlayInitialize(detectableApplications) {
let done;
importDefaultResult.clear();
let closure_14 = Object.create(null);
let closure_15 = Object.create(null);
const tmp2 = _createForOfIteratorHelperLoose(detectableApplications.detectableApplications);
let iter = tmp2();
if (!iter.done) {
do {
let tmp3 = addDetectableGame;
let tmp4 = addDetectableGame(iter.value);
let iter2 = tmp2();
iter = iter2;
done = iter2.done;
} while (!done);
}
},
GAMES_DATABASE_FETCH: function handleApplicationsFetch() {
let c18 = true;
},
GAMES_DATABASE_FETCH_FAIL: function handleApplicationsFetchFail() {
let c18 = false;
let c20 = true;
},
GAMES_DATABASE_UPDATE: function handleDetectableGamesUpdated(etag) {
let done;
etag = etag.etag;
let tmp = null != etag;
if (tmp) {
tmp = etag !== etag;
}
if (tmp) {
importDefaultResult.clear();
const _Object = Object;
let closure_14 = Object.create(null);
const _Object2 = Object;
let closure_15 = Object.create(null);
}
const tmp6 = _createForOfIteratorHelperLoose(etag.games);
let iter = tmp6();
if (!iter.done) {
do {
let tmp7 = addDetectableGame;
let tmp8 = gameFromServer;
let tmp9 = addDetectableGame(gameFromServer(iter.value));
let iter2 = tmp6();
iter = iter2;
done = iter2.done;
} while (!done);
}
let c18;
let closure_19 = Date.now();
let c20 = true;
},
GAMES_BLOCKLIST_FETCH: function handleGamesBlocklistFetch() {
let c22 = true;
},
GAMES_BLOCKLIST_FETCH_FAIL: function handleGamesBlocklistFetchFail() {
let c22 = false;
},
GAMES_BLOCKLIST_UPDATE: function handleGamesBlocklistUpdated(arg0) {
let etag;
let executables;
let patterns;
({ executables, patterns, etag } = arg0);
let tmp = null != etag;
if (tmp) {
tmp = etag !== etag;
}
if (tmp) {
let closure_24 = executables.map((str) => str.toLowerCase());
let closure_25 = patterns.map((arg0) => {
const regExp = new RegExp(arg0, "i");
return regExp;
});
}
let c22 = false;
let closure_21 = Date.now();
}
};
tmp8 = new tmp8(require("dispatcher"), set);
let result = set.fileFinishedImporting("stores/DetectableGameStore.tsx");
export default tmp8;
export { gameFromServer };