decord/source/modules/game_detection/RunningGameStore.native.tsx
2026-07-25 08:10:48 +00:00

293 lines
6 KiB
TypeScript

// Module ID: 4151
// Function ID: 35026
// Name: _isNativeReflectConstruct
// Dependencies: [6, 7, 15, 17, 18, 4152, 4163, 4166, 4177, 566, 686, 2]
// Exports: gameKey, getRawOverlayGameStatus, isDetectionEnabled, maybeTransformSubgame, transformForGameSettings
// Module 4151 (_isNativeReflectConstruct)
import _isNativeReflectConstruct from "_isNativeReflectConstruct";
import closure_3 from "_isNativeReflectConstruct";
import _possibleConstructorReturn from "_possibleConstructorReturn";
import _getPrototypeOf from "_getPrototypeOf";
import _inherits from "_inherits";
import closure_7 from "_isNativeReflectConstruct";
import closure_8 from "_isNativeReflectConstruct";
import closure_9 from "_isNativeReflectConstruct";
const require = arg1;
function _isNativeReflectConstruct() {
let closure_0 = !valueOf.call(Reflect.construct(Boolean, [], () => {
}));
function _isNativeReflectConstruct() {
return closure_0;
}
const result = _isNativeReflectConstruct();
}
let tmp2 = ((Store) => {
class RunningGameStore {
constructor() {
self = this;
tmp = outer1_2(this, RunningGameStore);
obj = outer1_5(RunningGameStore);
tmp2 = outer1_4;
if (outer1_10()) {
tmp6 = globalThis;
_Reflect = Reflect;
tmp7 = outer1_5;
tmp8 = arguments;
constructResult = Reflect.construct(obj, arguments, outer1_5(self).constructor);
} else {
tmp3 = arguments;
tmp4 = arguments;
constructResult = obj(...arguments);
}
return tmp2(self, constructResult);
}
}
callback2(RunningGameStore, Store);
let obj = {
key: "initialize",
value() {
}
};
const items = [obj, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ];
obj = {
key: "getVisibleGame",
value() {
return null;
}
};
items[1] = obj;
obj = {
key: "getCurrentGameForAnalytics",
value() {
return null;
}
};
items[2] = obj;
items[3] = {
key: "getCurrentNonGameForAnalytics",
value() {
return null;
}
};
items[4] = {
key: "getVisibleRunningGames",
value() {
return [];
}
};
items[5] = {
key: "getRunningGames",
value() {
return [];
}
};
items[6] = {
key: "getDebugRunningGame",
value() {
return null;
}
};
items[7] = {
key: "getDetectionDebug",
value() {
return null;
}
};
items[8] = {
key: "getRunningNonGames",
value() {
return [];
}
};
items[9] = {
key: "getRunningDiscordApplicationIds",
value() {
return [];
}
};
items[10] = {
key: "getRunningVerifiedApplicationIds",
value() {
return [];
}
};
items[11] = {
key: "getGameForPID",
value() {
return null;
}
};
items[12] = {
key: "getGameForName",
value() {
return null;
}
};
items[13] = {
key: "getGameOrTransformedSubgameForPID",
value() {
return null;
}
};
items[14] = {
key: "getLauncherForPID",
value() {
return null;
}
};
items[15] = {
key: "getOverlayOptionsForPID",
value() {
return null;
}
};
items[16] = {
key: "shouldElevateProcessForPID",
value() {
return false;
}
};
items[17] = {
key: "shouldContinueWithoutElevatedProcessForPID",
value() {
return false;
}
};
items[18] = {
key: "canCollectExecutableFingerprintsForRunningGames",
value() {
return false;
}
};
items[19] = {
key: "getCandidateGames",
value() {
return [];
}
};
items[20] = {
key: "isGamesSeenLoaded",
value() {
return true;
}
};
items[21] = {
key: "isGameSeen",
value() {
return false;
}
};
items[22] = {
key: "getGamesSeen",
value() {
return [];
}
};
items[23] = {
key: "getSeenGameByName",
value() {
return null;
}
};
items[24] = {
key: "isObservedAppRunning",
value() {
return false;
}
};
items[25] = {
key: "getOverlayEnabledForGame",
value() {
return false;
}
};
items[26] = {
key: "getOverrides",
value() {
return [];
}
};
items[27] = {
key: "getOverrideForGame",
value() {
return null;
}
};
items[28] = {
key: "getGameOverlayStatus",
value() {
return null;
}
};
items[29] = {
key: "getObservedAppNameForWindow",
value() {
return null;
}
};
items[30] = {
key: "canShowAdminWarning",
get() {
return false;
}
};
items[31] = {
key: "isDetectionEnabled",
value() {
return false;
}
};
items[32] = {
key: "addExecutableTrackedByAnalytics",
value() {
}
};
items[33] = {
key: "getSystemServiceStatus",
value() {
return { state: "unknown" };
}
};
items[34] = {
key: "isSystemServiceInitialized",
value() {
return false;
}
};
return callback(RunningGameStore, items);
})(require("initialize").Store);
tmp2.displayName = "RunningGameStore";
tmp2 = new tmp2(require("dispatcher"), {});
let result = require("_possibleConstructorReturn").fileFinishedImporting("modules/game_detection/RunningGameStore.native.tsx");
export default tmp2;
export function gameKey() {
return "";
}
export const getRawOverlayGameStatus = function getRawOverlayGameStatus() {
if (arg1 === undefined) {
const items = [closure_8, closure_9, closure_7];
}
const obj = { source: require(4177) /* DevToolsFocusedPidsTrackMode */.OverlayGameStatusSource.UNKNOWN, enabledOOP: false, enabledLegacy: false, overlayMethod: require(4177) /* DevToolsFocusedPidsTrackMode */.OverlayMethod.Disabled, reason: "Dummy implementation" };
return obj;
};
export function isDetectionEnabled(value) {
return false;
}
export function maybeTransformSubgame(arg0) {
return arg0;
}
export const transformForGameSettings = function transformForGameSettings(arg0) {
const obj = {};
const merged = Object.assign(arg0);
obj["played"] = "";
obj["overlay"] = false;
obj["verified"] = false;
obj["detectable"] = false;
return obj;
};