134 lines
4.8 KiB
JavaScript
134 lines
4.8 KiB
JavaScript
// Module ID: 365
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// Function ID: 366
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// Name: bezier
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// Dependencies: []
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// Module 365 (bezier)
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let c0 = 0.1;
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let closure_1 = typeof Float32Array === "function";
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arg5.default = function bezier(arg0, arg1, arg2, arg3) {
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closure_0 = arg0;
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closure_1 = arg1;
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closure_2 = arg2;
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closure_3 = arg3;
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if (arg0 >= 0) {
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if (arg0 <= 1) {
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if (arg2 >= 0) {
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if (arg2 <= 1) {
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if (closure_1) {
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const _Float32Array = Float32Array;
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let float32Array = new Float32Array(11);
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} else {
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const _Array = Array;
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float32Array = new Array(11);
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}
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let num4 = 0;
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if (arg0 !== arg1) {
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do {
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let tmp9 = closure_0;
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let result = num4 * closure_0;
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let num5 = 3;
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let num6 = 6;
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float32Array[num4] = (((1 - 3 * arg2 + 3 * arg0) * result + (3 * arg2 - 6 * arg0)) * result + 3 * arg0) * result;
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num4 = num4 + 1;
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let num7 = 11;
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} while (num4 < 11);
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} else {
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num4 = 0;
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}
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return function BezierEasing(arg0) {
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if (closure_0 !== closure_1) {
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let num2 = 0;
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if (0 !== arg0) {
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if (1 === arg0) {
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num2 = 1;
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} else {
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let num5 = 1;
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let num6 = 0;
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let num3 = 1;
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let num4 = 0;
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if (float32Array[1] <= arg0) {
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const sum = num6 + closure_0;
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const sum1 = num5 + 1;
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num3 = sum1;
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num4 = sum;
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while (10 !== sum1) {
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let tmp8 = float32Array;
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num5 = sum1;
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num6 = sum;
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num3 = sum1;
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num4 = sum;
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if (float32Array[sum1] > arg0) {
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break;
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}
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}
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}
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const diff = num3 - 1;
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let sum2 = num4 + (arg0 - float32Array[diff]) / (float32Array[diff + 1] - float32Array[diff]) * closure_0;
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let num7 = 3;
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let num8 = 6;
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const sum3 = 3 * (1 - 3 * closure_2 + 3 * closure_0) * sum2 * sum2 + 2 * (3 * closure_2 - 6 * closure_0) * sum2 + 3 * closure_0;
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let num12 = 0;
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let diff1 = sum2;
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if (0.001 <= sum3) {
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const sum4 = num7 * (1 - num7 * tmp14 + num7 * tmp13) * diff1 * diff1 + 2 * (num7 * tmp14 - num8 * tmp13) * diff1 + num7 * tmp13;
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let tmp27 = diff1;
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while (0 !== sum4) {
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diff1 = diff1 - ((((1 - num7 * tmp14 + num7 * tmp13) * diff1 + (num7 * tmp14 - num8 * tmp13)) * diff1 + num7 * tmp13) * diff1 - arg0) / sum4;
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num12 = num12 + 1;
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tmp27 = diff1;
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if (num12 >= 4) {
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break;
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}
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}
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sum2 = tmp27;
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} else if (0 !== sum3) {
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let sum5 = num4 + closure_0;
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let num13 = 0;
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while (true) {
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let sum6 = num4 + (sum5 - num4) / 2;
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let diff2 = (((1 - num7 * tmp14 + num7 * tmp13) * sum6 + (num7 * tmp14 - num8 * tmp13)) * sum6 + num7 * tmp13) * sum6 - arg0;
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let tmp19 = sum5;
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let tmp20 = num4;
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let tmp21 = num13;
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let tmp22 = sum6;
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if (0 < diff2) {
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tmp19 = sum6;
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tmp22 = num4;
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}
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let _Math = Math;
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sum2 = sum6;
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if (Math.abs(diff2) <= 0.0000001) {
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break;
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} else {
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num13 = num13 + 1;
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sum5 = tmp19;
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num4 = tmp22;
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sum2 = sum6;
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if (num13 >= 10) {
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break;
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}
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}
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}
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}
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diff1 = num7 * tmp;
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num12 = num7 * closure_3;
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const result = num7 * closure_3;
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num7 = num7 * tmp;
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num8 = num12 - num8 * tmp;
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const result1 = (((1 - result + diff1) * sum2 + num8) * sum2 + num7) * sum2;
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}
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}
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let tmp4 = num2;
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} else {
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tmp4 = arg0;
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}
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return tmp4;
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};
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}
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}
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}
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}
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error = new Error("bezier x values must be in [0, 1] range");
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throw error;
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};
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