398 lines
16 KiB
TypeScript
398 lines
16 KiB
TypeScript
// Module ID: 11700
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// Function ID: 11701
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// Name: fetchGameServerCatalog
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// Dependencies: [1995, 1922, 11701, 4267, 676, 709, 11702, 4388, 530, 11704, 4288, 698, 11705, 11703, 2]
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// Exports: acceptGameServerToS, disableGameServerForGuild, enableGameServerForGuild, fetchGameServerCatalog, fetchGameServerGlobalCatalog, fetchGameServerInstances, fetchGameServerInstructions, fetchGameServerRegions, fetchMyGameServerRegions, fetchMyGameServers, optimisticallyMarkGameServerResizing, resetGameServerRegionState, updateGameServerForGuild, updateGameServerRegionPingState, updateMyGameServerName, wakeGameServer, wakeMyGameServer
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// Module 11700 (fetchGameServerCatalog)
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import sendRequest from "sendRequest" /* 530 */;
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import expandEventPropertiesDefault from "expandEventProperties" /* 698 */;
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import dispatcherDefault from "dispatcher" /* 709 */;
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import _httpGetWithCountryCodeQuery from "_httpGetWithCountryCodeQuery" /* 4388 */;
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import closure_3 from "_getSystemLocale" /* 1995 */;
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import closure_4 from "mergeGuildAvatar" /* 1922 */;
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import closure_5 from "handleGameServerUpsert" /* 11701 */;
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import { GAME_SERVER_COLLECTION_ID } from "str11" /* 4267 */;
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import ME from "ME" /* 676 */;
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require = arg1;
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({ AnalyticEvents: error, Endpoints: closure_8 } = ME);
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let result = require("set").fileFinishedImporting("modules/game_server/GameServerActionCreators.tsx");
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export const fetchGameServerCatalog = function fetchGameServerCatalog(closure_0) {
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const _require = closure_0;
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let flag = arg1;
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if (arg1 === undefined) {
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flag = false;
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}
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if (flag) {
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const _setTimeout = setTimeout;
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const timerId = setTimeout(() => {
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let obj = closure_1_1(closure_1_2[5]);
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obj = { type: "GAME_SERVER_FETCH_CATALOG_SUCCESS", guildId: callback, catalog: null };
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const prop = callback(closure_1_2[6]).GAME_SERVER_GAME_MOCKS;
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obj[2] = prop.reduce((arg0, id) => {
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arg0[id.id] = id;
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return arg0;
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}, {});
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obj.dispatch(obj);
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}, 5000);
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} else {
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const currentUser = authStore.getCurrentUser();
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let flag2;
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if (currentUser != null) {
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flag2 = currentUser.isStaff();
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}
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if (flag2 == null) {
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flag2 = false;
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}
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let obj = { url: null, query: null, oldFormErrors: true, rejectWithError: null, retries: 2 };
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obj[0] = closure_8.STOREFRONT_COLLECTION_WITH_PRODUCTS(GAME_SERVER_COLLECTION_ID);
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obj = { locale: null, guild_id: null, include_unpublished_products: null, include_unpublished_collection: null };
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obj[0] = closure_3.locale;
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obj[1] = closure_0;
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obj[2] = flag2;
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obj[3] = flag2;
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obj[1] = obj;
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const obj2 = _require(4388);
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obj[3] = _require(530).rejectWithMigratedError();
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let result = obj2.httpGetWithCountryCodeQuery(obj);
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return result.then((body) => {
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const products = body.body.products;
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const reduced = products.reduce((arg0, id) => {
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const result = callback(table[9]).productToGameServerGame(id);
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arg0[result.id] = result;
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return arg0;
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}, {});
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let obj = closure_1_1(closure_1_2[5]);
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obj = { type: "GAME_SERVER_FETCH_CATALOG_SUCCESS", guildId: closure_0, catalog: reduced };
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obj.dispatch(obj);
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});
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}
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};
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export const fetchGameServerGlobalCatalog = function fetchGameServerGlobalCatalog() {
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const currentUser = authStore.getCurrentUser();
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let flag;
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if (currentUser != null) {
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flag = currentUser.isStaff();
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}
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if (flag == null) {
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flag = false;
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}
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obj = { url: closure_8.STOREFRONT_COLLECTION_WITH_PRODUCTS(GAME_SERVER_COLLECTION_ID), query: obj, oldFormErrors: true, rejectWithError: null, retries: 2 };
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obj = { locale: closure_3.locale, include_unpublished_products: flag, include_unpublished_collection: flag };
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const obj2 = _httpGetWithCountryCodeQuery;
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obj[3] = sendRequest.rejectWithMigratedError();
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let result = obj2.httpGetWithCountryCodeQuery(obj);
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return result.then((body) => {
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const products = body.body.products;
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const reduced = products.reduce((arg0, id) => {
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const result = callback(table[9]).productToGameServerGame(id);
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arg0[result.id] = result;
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return arg0;
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}, {});
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callback(table[5]).dispatch({ type: "GAME_SERVER_FETCH_GLOBAL_CATALOG_SUCCESS", catalog: reduced });
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});
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};
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export const fetchGameServerInstances = function fetchGameServerInstances(arg0) {
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const _require = arg0;
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let flag = arg1;
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if (arg1 === undefined) {
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flag = false;
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}
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if (flag) {
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const _setTimeout = setTimeout;
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const timerId = setTimeout(() => {
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let obj = closure_1_1(closure_1_2[5]);
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obj = { type: "GAME_SERVER_FETCH_INSTANCES_SUCCESS", guildId: callback, instances: null };
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const prop = callback(closure_1_2[6]).GAME_SERVER_INSTANCE_MOCKS;
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obj[2] = prop.reduce((arg0, id) => {
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arg0[id.id] = id;
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return arg0;
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}, {});
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obj.dispatch(obj);
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}, 5000);
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let resolved = Promise.resolve();
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} else {
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const HTTP = _require(530).HTTP;
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let obj = { url: null, rejectWithError: true, retries: 2, signal: null };
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obj[0] = closure_8.GAME_SERVERS(arg0);
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obj[3] = arg2;
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const value = HTTP.get(obj);
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resolved = value.then((body) => {
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if (null != body.body) {
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body = body.body;
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const reduced = body.reduce((arg0, id) => {
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arg0[id.id] = callback(table[10])(id);
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return arg0;
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}, {});
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let obj = closure_1_1(closure_1_2[5]);
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obj = { type: "GAME_SERVER_FETCH_INSTANCES_SUCCESS", guildId: null, instances: null };
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obj[1] = closure_0;
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obj[2] = reduced;
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obj.dispatch(obj);
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}
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});
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}
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return resolved;
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};
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export const fetchGameServerInstructions = function fetchGameServerInstructions(arg0, arg1) {
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const _require = arg0;
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closure_1 = arg1;
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let obj = _require(4388);
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obj = { url: closure_8.STOREFRONT_PRODUCT_BY_SKU_ID(arg1), query: obj, rejectWithError: true, retries: 3 };
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obj = { locale: closure_3.locale };
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const result = obj.httpGetWithCountryCodeQuery(obj);
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return result.then((body) => {
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if (null != body.body) {
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const tenant_metadata = body.body.tenant_metadata;
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let pc;
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if (tenant_metadata != null) {
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const guild_monetization = tenant_metadata.guild_monetization;
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if (guild_monetization != null) {
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const game_server = guild_monetization.game_server;
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if (game_server != null) {
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pc = game_server.instructions.pc;
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}
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}
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}
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if (pc == null) {
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pc = [];
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}
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let obj = callback(closure_1_2[5]);
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obj = { type: "GAME_SERVER_FETCH_GAME_INSTRUCTIONS_SUCCESS", guildId: null, skuId: null, instructions: null };
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obj[1] = closure_0;
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obj[2] = callback;
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obj[3] = pc;
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obj.dispatch(obj);
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}
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});
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};
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export const acceptGameServerToS = function acceptGameServerToS(arg0, arg1) {
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if (arg0) {
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let obj = expandEventPropertiesDefault;
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const currentUser = authStore.getCurrentUser();
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let id;
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if (currentUser != null) {
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id = currentUser.id;
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}
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obj = { user_id: null, provider: null };
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obj[0] = id;
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obj[1] = arg1;
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obj.track(constants.GAME_SERVER_HOSTING_THIRD_PARTY_CONSENT_ACCEPTED, obj);
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}
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};
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export const resetGameServerRegionState = function resetGameServerRegionState() {
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dispatcherDefault.dispatch({ type: "GAME_SERVER_REGION_PING_STATE_RESET" });
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};
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export const updateGameServerRegionPingState = function updateGameServerRegionPingState(pingUrl, state) {
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let obj = dispatcherDefault;
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obj = { type: "GAME_SERVER_REGION_PING_STATE_UPDATE", pingUrl, state };
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obj.dispatch(obj);
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};
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export const enableGameServerForGuild = function enableGameServerForGuild(arg0, arg1, game_server_name, game_server_region) {
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const HTTP = sendRequest.HTTP;
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obj = { url: closure_8.GUILD_POWERUP_TOGGLE(arg0, arg1), body: obj, rejectWithError: true, oldFormErrors: true };
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obj = { game_server_name, game_server_region };
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return HTTP.post(obj);
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};
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export const updateGameServerForGuild = function updateGameServerForGuild(arg0, arg1, sku_id, game_server_name) {
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const HTTP = sendRequest.HTTP;
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obj = { url: closure_8.GUILD_POWERUP_UPDATE(arg0, arg1), body: obj, rejectWithError: true, oldFormErrors: true };
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obj = { game_server_name, sku_id };
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return HTTP.patch(obj);
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};
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export const disableGameServerForGuild = function disableGameServerForGuild(arg0, arg1, entitlement_id) {
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const HTTP = sendRequest.HTTP;
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obj = { url: closure_8.GUILD_POWERUP_TOGGLE(arg0, arg1), query: obj, rejectWithError: true, oldFormErrors: true };
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obj = { entitlement_id };
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return HTTP.del(obj);
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};
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export const fetchGameServerRegions = function fetchGameServerRegions(arg0) {
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const HTTP = sendRequest.HTTP;
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const value = HTTP.get({ url: closure_8.GAME_SERVER_REGIONS(arg0), rejectWithError: true, oldFormErrors: true, retries: 3 });
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return value.then((body) => {
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let obj = callback(709);
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obj = { type: "GAME_SERVER_FETCH_REGIONS_SUCCESS", regions: null };
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body = body.body;
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const mapped = body.map(callback(11705));
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obj[1] = mapped.sort((name, name2) => {
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name = name.name;
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return name.localeCompare(name2.name);
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});
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obj.dispatch(obj);
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});
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};
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export const fetchMyGameServerRegions = function fetchMyGameServerRegions() {
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const HTTP = sendRequest.HTTP;
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const value = HTTP.get({ url: closure_8.GAME_SERVER_MY_REGIONS, rejectWithError: true, oldFormErrors: true, retries: 3 });
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return value.then((body) => {
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let obj = callback(709);
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obj = { type: "GAME_SERVER_FETCH_REGIONS_SUCCESS", regions: null, creationDisabled: null };
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const regions = body.body.regions;
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const mapped = regions.map(callback(11705));
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obj[1] = mapped.sort((name, name2) => {
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name = name.name;
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return name.localeCompare(name2.name);
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});
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obj[2] = true === body.body.creation_disabled;
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obj.dispatch(obj);
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});
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};
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export const fetchMyGameServers = function fetchMyGameServers() {
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const HTTP = sendRequest.HTTP;
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const value = HTTP.get({ url: closure_8.GAME_SERVERS_ME, rejectWithError: true, oldFormErrors: true, retries: 3 });
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return value.then((body) => {
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body = body.body;
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let obj = callback(table[5]);
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let game_servers = body.game_servers;
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if (game_servers == null) {
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game_servers = [];
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}
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obj = { type: "GAME_SERVER_FETCH_MY_SERVERS_SUCCESS", gameServers: game_servers, maxServers: body.max_game_servers };
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obj.dispatch(obj);
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});
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};
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export const optimisticallyMarkGameServerResizing = function optimisticallyMarkGameServerResizing(arg0) {
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const _require = arg0;
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const gameServers = store.getGameServers();
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const found = gameServers.find((subscription_id) => subscription_id.subscription_id === closure_0);
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if (null != found) {
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let obj = dispatcherDefault;
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obj = { type: "GAME_SERVER_UPDATE", guildId: "Array", gameServer: "heading-lg/semibold" };
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obj = {};
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const merged = Object.assign(found);
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obj.status = _require(11703).GameServerStatus.STARTING;
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obj[2] = obj;
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obj.dispatch(obj);
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}
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};
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export const updateMyGameServerName = function updateMyGameServerName(arg0, name) {
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const _require = arg0;
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const gameServers = store.getGameServers();
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const found = gameServers.find((subscription_id) => subscription_id.subscription_id === closure_0);
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if (null == found) {
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let resolved = Promise.resolve();
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} else {
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let obj = dispatcherDefault;
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obj = { type: "GAME_SERVER_UPDATE", guildId: "Array", gameServer: "heading-lg/semibold" };
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obj = {};
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const merged = Object.assign(found);
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obj.name = name;
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obj[2] = obj;
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obj.dispatch(obj);
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let HTTP = _require(530).HTTP;
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obj1 = { url: null, body: null, rejectWithError: true };
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obj1[0] = closure_8.GAME_SERVER_ME(found.id);
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const obj2 = { name: null };
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obj2[0] = name;
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obj1[1] = obj2;
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const patchResult = HTTP.patch(obj1);
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resolved = HTTP.patch(obj1).then(() => {
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const HTTP = callback(530).HTTP;
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const value = HTTP.get({ url: constants.GAME_SERVERS_ME, rejectWithError: true, oldFormErrors: true, retries: 3 });
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value.then((body) => {
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body = body.body;
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let obj = callback(table[5]);
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let game_servers = body.game_servers;
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if (game_servers == null) {
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game_servers = [];
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}
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obj = { type: "GAME_SERVER_FETCH_MY_SERVERS_SUCCESS", gameServers: game_servers, maxServers: body.max_game_servers };
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obj.dispatch(obj);
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}).catch(() => {
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});
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}).catch((arg0) => {
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const HTTP = callback(530).HTTP;
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const value = HTTP.get({ url: constants.GAME_SERVERS_ME, rejectWithError: true, oldFormErrors: true, retries: 3 });
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value.then((body) => {
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body = body.body;
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let obj = callback(table[5]);
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let game_servers = body.game_servers;
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if (game_servers == null) {
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game_servers = [];
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}
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obj = { type: "GAME_SERVER_FETCH_MY_SERVERS_SUCCESS", gameServers: game_servers, maxServers: body.max_game_servers };
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obj.dispatch(obj);
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}).catch(() => {
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});
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throw arg0;
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});
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const nextPromise = HTTP.patch(obj1).then(() => {
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const HTTP = callback(530).HTTP;
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const value = HTTP.get({ url: constants.GAME_SERVERS_ME, rejectWithError: true, oldFormErrors: true, retries: 3 });
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value.then((body) => {
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body = body.body;
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let obj = callback(table[5]);
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let game_servers = body.game_servers;
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if (game_servers == null) {
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game_servers = [];
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}
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obj = { type: "GAME_SERVER_FETCH_MY_SERVERS_SUCCESS", gameServers: game_servers, maxServers: body.max_game_servers };
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obj.dispatch(obj);
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}).catch(() => {
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});
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});
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}
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return resolved;
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};
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export const wakeMyGameServer = function wakeMyGameServer(arg0) {
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const _require = arg0;
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const gameServers = store.getGameServers();
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const found = gameServers.find((id) => id.id === closure_0);
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if (null != found) {
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let obj = dispatcherDefault;
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obj = { type: "GAME_SERVER_UPDATE", guildId: "Array", gameServer: "heading-lg/semibold" };
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obj = {};
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let merged = Object.assign(found);
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obj.status = _require(11703).GameServerStatus.STARTING;
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obj[2] = obj;
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obj.dispatch(obj);
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}
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let HTTP = _require(530).HTTP;
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obj1 = { url: closure_8.GAME_SERVER_ME_WAKE(arg0), rejectWithError: true };
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const postResult = HTTP.post({ url: closure_8.GAME_SERVER_ME_WAKE(arg0), rejectWithError: true });
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return HTTP.post({ url: closure_8.GAME_SERVER_ME_WAKE(arg0), rejectWithError: true }).then((body) => {
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body = body.body;
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let obj = callback2(709);
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let tmp3 = body;
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if (body.status === callback(11703).GameServerStatus.SLEEPING) {
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obj = {};
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const merged = Object.assign(body);
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obj.status = callback(11703).GameServerStatus.STARTING;
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tmp3 = obj;
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}
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obj = { type: "GAME_SERVER_UPDATE", guildId: "Array", gameServer: "heading-lg/semibold" };
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obj[2] = tmp3;
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obj.dispatch(obj);
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}).catch((arg0) => {
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const HTTP = callback(530).HTTP;
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const value = HTTP.get({ url: constants.GAME_SERVERS_ME, rejectWithError: true, oldFormErrors: true, retries: 3 });
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value.then((body) => {
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body = body.body;
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let obj = callback(table[5]);
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let game_servers = body.game_servers;
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if (game_servers == null) {
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game_servers = [];
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}
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obj = { type: "GAME_SERVER_FETCH_MY_SERVERS_SUCCESS", gameServers: game_servers, maxServers: body.max_game_servers };
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obj.dispatch(obj);
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}).catch(() => {
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});
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throw arg0;
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});
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};
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export const wakeGameServer = function wakeGameServer(arg0, arg1) {
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const _require = arg0;
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const HTTP = _require(530).HTTP;
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let obj = { url: closure_8.GAME_SERVER_WAKE(arg0, arg1), rejectWithError: true };
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return HTTP.post({ url: closure_8.GAME_SERVER_WAKE(arg0, arg1), rejectWithError: true }).then((body) => {
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let obj = closure_1_1(closure_1_2[5]);
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obj = { type: "GAME_SERVER_UPDATE_INSTANCE_SUCCESS", guildId: closure_0, instance: closure_1_1(closure_1_2[10])(body.body) };
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obj.dispatch(obj);
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});
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};
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