163 lines
4.9 KiB
TypeScript
163 lines
4.9 KiB
TypeScript
// Module ID: 10655
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// Function ID: 10656
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// Name: SocialSdkGameResolver
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// Dependencies: [2037, 2]
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// Exports: withProcessIdentity
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// Module 10655 (SocialSdkGameResolver)
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import DetectableGameStore from "DetectableGameStore" /* 2037 */;
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import size from "module_2" /* 2 */;
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let map;
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const SdkCanonicalGameResolutionType = { UNRESOLVED: 0, [0]: "UNRESOLVED", MATCHES_DETECTED: 1, [1]: "MATCHES_DETECTED", DIFFERS: 2, [2]: "DIFFERS" };
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let closure_2 = { type: SdkCanonicalGameResolutionType.UNRESOLVED };
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let result = size.fileFinishedImporting("modules/game_detection/SocialSdkGameResolver.tsx");
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class SocialSdkGameResolver {
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constructor() {
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const merged = Object.assign({ resolutionsByPid: null, canonicalGameIdByPid: null });
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merged[0] = new Map();
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merged[1] = {};
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new Map();
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return merged;
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}
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setCanonicalGameIds(canonicalGameIdByPid) {
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this.canonicalGameIdByPid = canonicalGameIdByPid;
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}
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resolve(arr) {
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const self = this;
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let tmp = arr;
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let closure_1 = arr;
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map = new Map();
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const mapped = arr.map((processGame) => {
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let obj;
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let obj10;
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let obj4;
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let tmp = processGame;
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processGame = processGame.processGame;
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let tmp2 = processGame;
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if (null != processGame) {
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obj = { processGame: undefined };
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const merged = Object.assign(tmp);
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({ id: obj.id, name: obj.name } = processGame);
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tmp2 = obj;
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}
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const detectableGame = DetectableGameStore.getDetectableGame(self.canonicalGameIdByPid[tmp.pid]);
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const obj2 = DetectableGameStore;
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const tmp6 = self;
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if (null == detectableGame) {
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obj4 = closure_2;
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} else {
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let id2 = tmp2.id;
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const id = detectableGame.id;
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if (id2 == null) {
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const findGameResult = obj2.findGame(tmp2);
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let id1;
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if (findGameResult != null) {
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id1 = findGameResult.id;
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}
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id2 = id1;
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}
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if (id === id2) {
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obj4 = { type: obj.MATCHES_DETECTED, game: detectableGame };
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const obj3 = { type: obj.MATCHES_DETECTED, game: detectableGame };
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} else {
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obj4 = { type: obj.DIFFERS, game: detectableGame };
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}
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}
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const resolutionsByPid = tmp6.resolutionsByPid;
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const value = resolutionsByPid.get(tmp.pid);
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const tmp13 = obj;
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if (obj4.type !== obj.UNRESOLVED) {
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const result = map.set(tmp.pid, obj4);
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} else if (null != value) {
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const result1 = map.set(tmp.pid, value);
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}
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const value2 = map.get(tmp.pid);
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let type;
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if (value2 != null) {
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type = value2.type;
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}
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let tmp20 = tmp2;
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if (type === tmp13.DIFFERS) {
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if (null != tmp.processGame) {
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tmp20 = tmp;
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}
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const obj5 = { id: value2.game.id, name: value2.game.name, processGame: obj10 };
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const merged1 = Object.assign(tmp2);
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obj10 = { id: null, name: null };
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({ id: obj6.id, name: obj6.name } = tmp2);
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tmp = obj5;
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}
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return tmp20;
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});
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let someResult = mapped.some((item, index) => item !== arr[index]);
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let someResult1 = map.size !== this.resolutionsByPid.size;
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if (!someResult1) {
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const items = [];
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let tmp5 = items;
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let tmp6 = map;
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HermesBuiltin.arraySpread(items, map, 0);
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someResult1 = items.some((item) => {
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let tmp;
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let tmp2;
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[tmp, tmp2] = item;
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const resolutionsByPid = self.resolutionsByPid;
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const value = resolutionsByPid.get(tmp);
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let type;
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if (value != null) {
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type = value.type;
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}
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let tmp5 = type !== tmp2.type;
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if (!tmp5) {
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let id;
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if (null != value) {
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if (value.type !== obj.UNRESOLVED) {
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id = value.game.id;
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}
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}
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let id1;
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if (null != tmp2) {
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if (tmp2.type !== obj.UNRESOLVED) {
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id1 = tmp2.game.id;
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}
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}
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tmp5 = id !== id1;
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}
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return tmp5;
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});
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}
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this.resolutionsByPid = map;
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if (someResult) {
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tmp = mapped;
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}
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let obj = { games: tmp, changed: someResult };
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if (!someResult) {
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someResult = someResult1;
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}
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return obj;
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}
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getResolution(arg0) {
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const resolutionsByPid = this.resolutionsByPid;
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let value = resolutionsByPid.get(arg0);
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if (value == null) {
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value = closure_2;
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}
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return value;
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}
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}
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const prototype = SocialSdkGameResolver.prototype;
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export { SdkCanonicalGameResolutionType };
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export const withProcessIdentity = function withProcessIdentity(processGame) {
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processGame = processGame.processGame;
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let tmp = processGame;
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if (null != processGame) {
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const obj = { processGame: undefined };
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const merged = Object.assign(processGame);
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({ id: obj.id, name: obj.name } = processGame);
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tmp = obj;
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}
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return tmp;
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};
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export { SocialSdkGameResolver };
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