// Module ID: 6813 // Function ID: 6814 // Name: GameActionCreators // Dependencies: [5, 2007, 1085, 1282, 584, 2046, 12, 2] // Exports: fetchGamesWithSupplementalData // Module 6813 (GameActionCreators) import DispatcherDefault from "Dispatcher" /* 584 */; import Constants from "Constants" /* 1085 */; import HTTPUtils from "HTTPUtils" /* 1282 */; import Timers from "Timers" /* 2046 */; import _asyncToGenerator from "_asyncToGenerator" /* 5 */; import GameStore from "GameStore" /* 2007 */; import size from "module_2" /* 2 */; let c4, c5; function requestGames() { return obj(...arguments); } let obj = function _requestGames() { obj = _asyncToGenerator(async (arg0, value) => { let closure_0; let obj5; if (c5 === 2) { c5 = 3; throw new TypeError("Generator functions may not be called on executing generators"); } else if (tmp3 === 3) { if (arg0 === 1) { throw value; } else if (arg0 === 2) { const obj2 = { value, done: true }; return obj2; } else { return { value: "IconComponent", done: null }; } } else { let c3; try { let body; c5 = 2; if (0 === c4) { if (arg0 === 1) { c5 = 3; throw value; } else if (arg0 === 2) { c5 = 3; const obj3 = { value, done: true }; return obj3; } else { let closure_2 = tmp; let closure_1 = tmp4; body = undefined; c3 = 1; const HTTP = HTTPUtils.HTTP; const request = { url: constants.GAMES, query: obj5, rejectWithError: true }; obj5 = { game_ids: gameIds }; c4 = 2; c5 = 1; const obj6 = { value: HTTP.get(request), done: false }; return obj6; } } else { if (1 === c4) { c3 = 0; const obj7 = { type: "GAME_FETCH_FAILURE", gameIds }; const obj4 = closure_130_1(closure_130_2[4]); obj4.dispatch(obj7); } else if (arg0 === 1) { c5 = 3; throw value; } else if (arg0 === 2) { c3 = 0; c5 = 3; const obj8 = { value, done: true }; return obj8; } else { body = value.body; const obj9 = { type: "GAME_FETCH_SUCCESS", gameIds, games: body }; obj = closure_130_1(closure_130_2[4]); obj.dispatch(obj9); c3 = 0; } c5 = 3; return { value: "IconComponent", done: null }; } } catch (tmp18) { if (0 === c3) { c5 = 3; throw tmp18; } else { c4 = 1; } } } }); return obj(...arguments); }; obj = function _fetchGamesWithSupplementalData() { obj = _asyncToGenerator(async (arg0) => { const length = arg0; let c2 = 0; let c1 = 0; return (async (arg0, value) => { if (c1 === 2) { c1 = 3; throw new TypeError("Generator functions may not be called on executing generators"); } else if (tmp2 === 3) { if (arg0 === 1) { throw value; } else if (arg0 === 2) { return { value, done: true }; } else { return { value: "IconComponent", done: null }; } } else { try { c1 = 2; if (0 === c2) { if (arg0 === 1) { c1 = 3; throw value; } else if (arg0 === 2) { c1 = 3; return { value, done: true }; } else if (0 !== length.length) { c2 = 1; c1 = 1; const obj4 = { value: batchInvocationManager.queue(tmp4), done: false }; return obj4; } } else if (arg0 === 1) { c1 = 3; throw value; } else if (arg0 === 2) { c1 = 3; return { value, done: true }; } c1 = 3; return { value: "IconComponent", done: null }; } catch (tmp6) { c1 = 3; throw tmp6; } } })(); }); return obj(...arguments); }; const Endpoints = Constants.Endpoints; const BatchInvocationManager = Timers.BatchInvocationManager; let closure_0 = _asyncToGenerator(async (arg0, value) => { let chunkResult; let v3; closure_0 = arg0; if (c1 === 2) { c1 = 3; throw new TypeError("Generator functions may not be called on executing generators"); } else if (tmp2 === 3) { if (arg0 === 1) { throw value; } else if (arg0 === 2) { const obj3 = { value, done: true }; return obj3; } else { return { value: "IconComponent", done: null }; } } else { try { c1 = 2; if (0 === c2) { if (arg0 === 1) { c1 = 3; throw value; } else if (arg0 === 2) { c1 = 3; const obj4 = { value, done: true }; return obj4; } else { const obj2 = c1(c2[6]); c2 = 1; c1 = 1; const obj5 = { value: all(chunkResult.map(requestGames)), done: false }; chunkResult = obj2.chunk(closure_0, 20); return obj5; } } else if (arg0 === 1) { c1 = 3; throw value; } else if (arg0 === 2) { c1 = 3; obj = { value, done: true }; return obj; } else { c1 = 3; return { value: "IconComponent", done: null }; } } catch (tmp9) { c1 = 3; throw tmp9; } } }); obj = { predicate(item) { return !GameStore.hasNoData(item); }, onQueued(gameIds) { obj = DispatcherDefault; const obj2 = { type: "GAME_FETCH", gameIds }; return obj.dispatch(obj2); }, onCancelled(gameIds) { obj = DispatcherDefault; const obj2 = { type: "GAME_FETCH_CANCELLED", gameIds }; return obj.dispatch(obj2); } }; const batchInvocationManager = new BatchInvocationManager(function() { return closure_0(...arguments); }, obj); const result = size.fileFinishedImporting("modules/games/GameActionCreators.tsx"); export const fetchGamesWithSupplementalData = function fetchGamesWithSupplementalData() { return obj(...arguments); };