// Module ID: 12633 // Function ID: 12634 // Name: useBoostToUnlockFeaturedPowerup // Dependencies: [32, 19, 1979, 4525, 4526, 1074, 4529, 504, 4545, 2] // Exports: default // Module 12633 (useBoostToUnlockFeaturedPowerup) import _slicedToArray from "module_32" /* 32 */; import noop from "module_19" /* 19 */; import GuildStore from "GuildStore" /* 1979 */; import GuildPowerupsStore from "GuildPowerupsStore" /* 4525 */; const require = globalThis.__r; const require = fn; let closure_7 = fn(4526).GUILD_POWERUP_TIER_3_OVERRIDDEN_SKUS; const GuildFeatures = fn(1074).GuildFeatures; let items = [{ skuId: fn(4529).GUILD_POWERUP_LEVEL_1_SKU_ID, threshold: 1 }, , , , , , ]; let obj = { skuId: fn(4529).GUILD_POWERUP_LEVEL_1_SKU_ID, threshold: 1 }; items[1] = { skuId: fn(4529).GUILD_POWERUP_LEVEL_2_SKU_ID, threshold: 2 }; const obj2 = { skuId: fn(4529).GUILD_POWERUP_LEVEL_2_SKU_ID, threshold: 2 }; items[2] = { skuId: fn(4529).GUILD_POWERUP_LEVEL_3_SKU_ID, threshold: 2 }; const obj3 = { skuId: fn(4529).GUILD_POWERUP_LEVEL_3_SKU_ID, threshold: 2 }; items[3] = { skuId: fn(4529).GUILD_POWERUP_TAG_SKU_ID, threshold: 1 }; const obj4 = { skuId: fn(4529).GUILD_POWERUP_TAG_SKU_ID, threshold: 1 }; items[4] = { skuId: fn(4529).GUILD_POWERUP_ROLE_COLOR_SKU_ID, threshold: 1 }; const obj5 = { skuId: fn(4529).GUILD_POWERUP_ROLE_COLOR_SKU_ID, threshold: 1 }; items[5] = { skuId: fn(4529).GUILD_TAGS_BADGE_PACK_FLEX_POWERUP_SKU_ID, threshold: 1 }; const obj6 = { skuId: fn(4529).GUILD_TAGS_BADGE_PACK_FLEX_POWERUP_SKU_ID, threshold: 1 }; items[6] = { skuId: fn(4529).GUILD_TAGS_BADGE_PACK_PETS_POWERUP_SKU_ID, threshold: 1 }; const size = fn(2); const result = size.fileFinishedImporting("modules/premium/powerups/hooks/useBoostToUnlockFeaturedPowerup.tsx"); export default function useBoostToUnlockFeaturedPowerup(arg0) { _require = arg0; items = [GuildPowerupsStore]; const stateFromStores = require("initialize").useStateFromStores(items, () => GuildPowerupsStore.getStateForGuild(closure_0)); available = stateFromStores(available[8])(arg0).available; const obj = require("initialize"); const items1 = [GuildStore]; const stateFromStores1 = require("initialize").useStateFromStores(items1, () => { const guild = GuildStore.getGuild(closure_0); let hasItem; if (guild != null) { const features = guild.features; hasItem = features.has(GuildFeatures.PREMIUM_TIER_3_OVERRIDE); } return true === hasItem; }); first = stateFromStores1(first.useState(() => Math.random()), 1)[0]; const items2 = [stateFromStores, available, stateFromStores1, first]; return first.useMemo(() => { if (null != stateFromStores) { const unlockedPowerups = stateFromStores.unlockedPowerups; items = []; const iter = items[Symbol.iterator](); const nextResult = iter.next(); while (iter !== undefined) { let skuId = nextResult.skuId; let tmp5 = skuId; let threshold = nextResult.threshold; let tmp6 = tmp23[skuId]; let tmp7 = tmp6; if (null != tmp6) { if (!stateFromStores1) { if (null == unlockedPowerups[tmp5]) { let dependencies = tmp7.dependencies; if (dependencies.every((item) => null != unlockedPowerups[item])) { let diff = tmp7.cost - available; let tmp16 = diff > 0; if (tmp16) { tmp16 = tmp15 <= threshold; } if (tmp16) { let arr = items.push(tmp7); } } } } } continue; } if (items.length > 0) { const _Math = Math; return items[Math.floor(Math, first * items.length)]; } } }, items2); };