// Module ID: 4536 // Function ID: 4537 // Name: GuildBoostSlotRecord // Dependencies: [1386, 2] // Module 4536 (GuildBoostSlotRecord) import Record from "Record" /* 1386 */; let GuildBoostSlotRecord; class GuildBoostSlotRecord extends tmp2 { constructor(arg0) { tmp = new GuildBoostSlotRecord(new.target, new.target); ({ id: tmp.id, subscriptionId: tmp.subscriptionId, premiumGuildSubscription: tmp.premiumGuildSubscription, canceled: tmp.canceled, cooldownEndsAt: tmp.cooldownEndsAt, subscription: tmp.subscription } = global); return tmp; } } const prototype = GuildBoostSlotRecord.prototype; GuildBoostSlotRecord["createFromServer"] = function createFromServer(premium_guild_subscription, subscription) { ({ id, subscription_id } = premium_guild_subscription); let tmp3 = null; if (null != premium_guild_subscription.premium_guild_subscription) { const obj = { id: premium_guild_subscription.premium_guild_subscription.id, guildId: premium_guild_subscription.premium_guild_subscription.guild_id }; tmp3 = obj; } ({ canceled, cooldown_ends_at } = premium_guild_subscription); if (typeof GuildBoostSlotRecord === "function") { const tmp8 = new GuildBoostSlotRecord(tmp, tmp2, new.target, id, subscription_id, tmp3, canceled, cooldown_ends_at); tmp8.id = id; tmp8.subscriptionId = subscription_id; tmp8.premiumGuildSubscription = tmp3; tmp8.canceled = canceled; tmp8.cooldownEndsAt = cooldown_ends_at; tmp8.subscription = subscription; return tmp8; } else { throw new TypeError("Trying to call a non-function"); } }; prototype["isOnCooldown"] = function isOnCooldown() { let tmp2 = null != this.cooldownEndsAt; if (tmp2) { const _Date = Date; const date = new Date(tmp.cooldownEndsAt); const _Date2 = Date; const time = date.getTime(); tmp2 = time >= Date.now(); } return tmp2; }; prototype["isAvailable"] = function isAvailable() { const self = this; return null == this.premiumGuildSubscription && !self.isOnCooldown(); }; const size = fn(2); const result = size.fileFinishedImporting("records/GuildBoostSlotRecord.tsx"); export default GuildBoostSlotRecord;