// Module ID: 17456 // Function ID: 17457 // Name: batchChannelUpdate // Dependencies: [673, 706, 527, 2] // Exports: batchChannelUpdate, batchRoleUpdate // Module 17456 (batchChannelUpdate) import set from "set" /* 2 */; import sendRequest from "sendRequest" /* 527 */; import ME from "ME" /* 673 */; import dispatcherDefault from "dispatcher" /* 706 */; function batchChannelUpdate(closure_1_0) { if (arg1.length > 0) { function onEnd() { return callback(table[1]).dispatch({ type: "GUILD_SETTINGS_SUBMIT_SUCCESS" }); } let obj = dispatcherDefault; obj.dispatch({ type: "GUILD_SETTINGS_SUBMIT" }); const HTTP = sendRequest.HTTP; obj = { url: null, body: null, oldFormErrors: true, rejectWithError: true }; obj[0] = Endpoints.GUILD_CHANNELS(closure_1_0); obj[1] = arg1; HTTP.patch(obj).then(onEnd, onEnd); const patchResult = HTTP.patch(obj); } } function batchRoleUpdate(closure_1_0) { if (arg1.length > 0) { function onEnd() { return callback(table[1]).dispatch({ type: "GUILD_SETTINGS_SUBMIT_SUCCESS" }); } let obj = dispatcherDefault; obj.dispatch({ type: "GUILD_SETTINGS_SUBMIT" }); const HTTP = sendRequest.HTTP; obj = { url: null, body: null, oldFormErrors: true, rejectWithError: true }; obj[0] = Endpoints.GUILD_ROLES(closure_1_0); obj[1] = arg1; HTTP.patch(obj).then(onEnd, onEnd); const patchResult = HTTP.patch(obj); } } const Endpoints = ME.Endpoints; const result = set.fileFinishedImporting("actions/native/GuildActionCreators.tsx"); export default { batchChannelUpdate, batchRoleUpdate }; export { batchChannelUpdate }; export { batchRoleUpdate };