// Module ID: 356 // Function ID: 5279 // Name: A // Dependencies: [] // Module 356 (A) function A(arg0, arg1) { return 1 - 3 * arg1 + 3 * arg0; } function B(arg0, arg1) { return 3 * arg1 - 6 * arg0; } function C(arg0) { return 3 * arg0; } function calcBezier(arg0, arg1, arg2) { const result = A(arg1, arg2) * arg0; const result1 = (result + B(arg1, arg2)) * arg0; return (result1 + C(arg1)) * arg0; } function getSlope(arg0, arg1, arg2) { const result = 3 * A(arg1, arg2) * arg0 * arg0; const result1 = 2 * B(arg1, arg2) * arg0; return result + result1 + C(arg1); } let closure_0 = "function" === typeof Float32Array; arg5.default = function bezier(arg0, arg1, arg2, arg3) { let closure_0 = arg0; let closure_1 = arg1; let closure_2 = arg2; let closure_3 = arg3; function getTForX(arg0) { let num = 0; let num2 = 1; let num3 = 0; let num4 = 1; if (float32Array[1] <= arg0) { const sum = num + 0.1; const sum1 = num2 + 1; num3 = sum; num4 = sum1; while (10 !== sum1) { let tmp3 = float32Array; num = sum; num2 = sum1; num3 = sum; num4 = sum1; if (float32Array[sum1] > arg0) { break; } } } const diff = num4 - 1; const sum2 = num3 + (arg0 - float32Array[diff]) / (float32Array[diff + 1] - float32Array[diff]) * 0.1; const tmp6 = getTForX(sum2, closure_0, closure_2); if (tmp6 >= 0.001) { let diff1 = sum2; let num9 = 0; const tmp20 = getTForX(diff1, closure_0, closure_2); let tmp22 = diff1; while (0 !== tmp20) { let tmp23 = float32Array; diff1 = diff1 - (float32Array(diff1, tmp16, tmp17) - arg0) / tmp20; num9 = num9 + 1; tmp22 = diff1; if (num9 >= 4) { break; } } let tmp7 = tmp22; } else { tmp7 = sum2; if (0 !== tmp6) { let sum3 = num3 + 0.1; let num7 = 0; while (true) { let tmp12 = float32Array; let sum4 = num3 + (sum3 - num3) / 2; let diff2 = float32Array(sum4, tmp9, tmp10) - arg0; let tmp15 = sum4; if (diff2 > 0) { tmp15 = num3; sum3 = sum4; } let _Math = Math; tmp7 = sum4; if (Math.abs(diff2) <= 0.0000001) { break; } else { num7 = num7 + 1; num3 = tmp15; tmp7 = sum4; if (num7 >= 10) { break; } } } } } return tmp7; } if (arg0 >= 0) { if (arg0 <= 1) { if (arg2 >= 0) { if (arg2 <= 1) { if (closure_0) { const _Float32Array = Float32Array; let float32Array = new Float32Array(11); } else { const _Array = Array; float32Array = new Array(11); } let num4 = 0; if (arg0 !== arg1) { do { let tmp9 = float32Array; let num5 = 0.1; float32Array[num4] = float32Array(num4 * 0.1, arg0, arg2); num4 = num4 + 1; let num6 = 11; } while (num4 < 11); } else { num4 = 0; } return function BezierEasing(arg0) { if (closure_0 !== closure_1) { let num = 0; if (0 !== arg0) { let num2 = 1; if (1 !== arg0) { num2 = float32Array(getTForX(arg0), closure_1, closure_3); } num = num2; } let tmp3 = num; } else { tmp3 = arg0; } return tmp3; }; } } } } const error = new Error("bezier x values must be in [0, 1] range"); throw error; };