// Module ID: 5020 // Function ID: 5021 // Name: GuildMemberCountStore // Dependencies: [504, 584, 2] // Module 5020 (GuildMemberCountStore) import get_initializedDefault from "get initialized" /* 504 */; import DispatcherDefault from "Dispatcher" /* 584 */; import size from "module_2" /* 2 */; function handleInviteData(invite) { let approximate_presence_count; let guild; ({ guild, approximate_presence_count } = invite.invite); let id; if (guild != null) { id = guild.id; } if (null != id) { if (null != approximate_presence_count) { closure_1[guild.id] = approximate_presence_count; } } return false; } let obj = {}; const Store = get_initializedDefault.Store; class GuildMemberCountStore extends Store { getMemberCounts() { return obj; } getMemberCount(arg0) { let tmp = null; if (null != arg0) { tmp = obj[arg0]; } return tmp; } getOnlineCount(arg0) { let tmp = null; if (null != arg0) { tmp = closure_1[arg0]; } return tmp; } } const prototype = GuildMemberCountStore.prototype; GuildMemberCountStore.displayName = "GuildMemberCountStore"; obj = { CONNECTION_OPEN: function handleConnectionOpen(guilds) { guilds = guilds.guilds; obj = {}; const item = guilds.forEach((id) => { obj[id.id] = id.member_count; }); }, OVERLAY_INITIALIZE: function handleOverlayInitialize(guildMemberCounts) { obj = {}; const merged = Object.assign(guildMemberCounts.guildMemberCounts); }, GUILD_CREATE: function handleGuildCreate(guild) { guild = guild.guild; obj[guild.id] = guild.member_count; }, GUILD_DELETE: function handleGuildDelete(guild) { guild = guild.guild; if (null == obj[guild.id]) { if (null == closure_1[guild.id]) { return false; } } delete obj[guild.id]; delete closure_1[guild.id]; }, GUILD_MEMBER_LIST_UPDATE: function handleGuildMemberListUpdate(arg0) { let guildId; let memberCount; let onlineCount; ({ guildId, memberCount, onlineCount } = arg0); let flag = false; if (obj[guildId] !== memberCount) { obj[guildId] = memberCount; flag = true; } if (closure_1[guildId] !== onlineCount) { closure_1[guildId] = onlineCount; flag = true; } return flag; }, INVITE_ACCEPT_SUCCESS: handleInviteData, INVITE_RESOLVE_SUCCESS: handleInviteData, ONLINE_GUILD_MEMBER_COUNT_UPDATE: function handleOnlineCountUpdate(arg0) { let count; let guildId; ({ guildId, count } = arg0); if (null != guildId) { if (null != count) { closure_1[guildId] = count; } } return false; } }; const guildMemberCountStore = new GuildMemberCountStore(DispatcherDefault, obj); const result = size.fileFinishedImporting("stores/GuildMemberCountStore.tsx"); export default guildMemberCountStore;