decord/source/modules/premium/powerups/hooks/useGuildPowerupsBoostCount.tsx

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// Module ID: 4038
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// Function ID: 33613
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// Name: useGuildAppliedBoostCount
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// Dependencies: [31, 1838, 4039, 4018, 4042, 566, 2]
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// Exports: default, getGuildPowerupsBoostCount
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// Module 4038 (useGuildAppliedBoostCount)
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import result from "result";
import _createForOfIteratorHelperLoose from "_createForOfIteratorHelperLoose";
import _isNativeReflectConstruct from "_isNativeReflectConstruct";
import closure_5 from "_isNativeReflectConstruct";
const require = arg1;
const result = require("_isNativeReflectConstruct").fileFinishedImporting("modules/premium/powerups/hooks/useGuildPowerupsBoostCount.tsx");
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export default function useGuildAppliedBoostCount(guildId) {
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const _require = guildId;
const items = [stateFromStores1];
const stateFromStores = _require(num[5]).useStateFromStores(items, () => {
const guild = stateFromStores1.getGuild(closure_0);
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let prop;
if (null != guild) {
prop = guild.premiumSubscriberCount;
}
return prop;
});
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num = 0;
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if (null != stateFromStores) {
num = stateFromStores;
}
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let obj = _require(num[5]);
const gameServerEnabled = _require(num[4]).useGameServerEnabled(guildId, "GuildPowerupsBoostCount");
const obj2 = _require(num[4]);
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const items1 = [closure_5];
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stateFromStores1 = _require(num[5]).useStateFromStores(items1, () => {
const stateForGuild = outer1_5.getStateForGuild(closure_0);
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let appliedBoosts;
if (null != stateForGuild) {
appliedBoosts = stateForGuild.appliedBoosts;
}
return appliedBoosts;
});
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const obj3 = _require(num[5]);
const items2 = [stateFromStores2];
stateFromStores2 = _require(num[5]).useStateFromStores(items2, () => {
const stateForGuild = stateFromStores2.getStateForGuild(closure_0);
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let appliedBoosts;
if (null != stateForGuild) {
appliedBoosts = stateForGuild.appliedBoosts;
}
return appliedBoosts;
});
const items3 = [num, stateFromStores1, stateFromStores2, gameServerEnabled];
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return gameServerEnabled.useMemo(() => {
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if (null != stateFromStores1) {
let num2 = 0;
if (null != stateFromStores2) {
num2 = stateFromStores2;
}
const sum = stateFromStores1 + num2;
let obj = {};
const _Math = Math;
obj.available = Math.max(0, 0 - sum);
obj.spent = sum;
obj.total = 0;
obj.isLoading = false;
return obj;
}
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obj = { available: 0, spent: 0, total: num, isLoading: true };
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return obj;
}, items3);
};
export const getGuildPowerupsBoostCount = function getGuildPowerupsBoostCount(id) {
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guild = guild.getGuild(id);
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let prop;
if (null != guild) {
prop = guild.premiumSubscriberCount;
}
let num = 0;
if (null != prop) {
num = prop;
}
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let obj = require(4042) /* items */;
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const gameServerEnabled = obj.getGameServerEnabled(id, "GuildPowerupsBoostCount");
const stateForGuild = stateForGuild2.getStateForGuild(id);
let appliedBoosts;
if (null != stateForGuild) {
appliedBoosts = stateForGuild.appliedBoosts;
}
const stateForGuild1 = stateForGuild.getStateForGuild(id);
if (null != stateForGuild1) {
appliedBoosts = stateForGuild1.appliedBoosts;
}
if (null != appliedBoosts) {
let num2 = 0;
if (null != appliedBoosts) {
num2 = appliedBoosts;
}
const sum = appliedBoosts + num2;
obj = {};
const _Math = Math;
obj.available = Math.max(0, num - sum);
obj.spent = sum;
obj.total = num;
return obj;
}
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obj = { available: 0, spent: 0, total: num };
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return obj;
};