GoonCord/src/index.ts
2026-08-27 00:33:00 +02:00

92 lines
3.5 KiB
TypeScript

import patchErrorBoundary from "@core/debug/patches/patchErrorBoundary";
import initFixes from "@core/fixes";
import { initFetchI18nStrings } from "@core/i18n";
import initSettings from "@core/ui/settings";
import { initVendettaObject } from "@core/vendetta/api";
import { updateFonts } from "@lib/addons/fonts";
import { initThemes } from "@lib/addons/themes";
import { patchCommands } from "@lib/api/commands";
import { patchLogHook } from "@lib/api/debug";
import { injectFluxInterceptor } from "@lib/api/flux";
import { patchJsx } from "@lib/api/react/jsx";
import { logger } from "@lib/utils/logger";
import { patchSettings } from "@ui/settings";
import { InteractionManager } from "react-native";
import { getDebugInfo, initDebugger } from "@lib/api/debug";
import * as lib from "./lib";
import { timings } from "@lib/utils/timings";
/**
* Start sequence split into critical (UI) and deferred (network/plugin) work.
* The goal is to get the UI ready quickly and run heavy tasks after interactions.
*/
export default async () => {
// Wrap critical initializers as named functions so we can instrument each.
const criticalInitFns: Array<[string, () => Promise<any>]> = [
["initThemes", () => initThemes()],
["injectFluxInterceptor", () => injectFluxInterceptor()],
["patchSettings", () => patchSettings()],
["patchLogHook", () => patchLogHook()],
["patchCommands", () => patchCommands()],
["patchJsx", () => patchJsx()],
["patchErrorBoundary", () => patchErrorBoundary()],
["initVendettaObject", () => initVendettaObject()],
["initFetchI18nStrings", () => initFetchI18nStrings()],
["initSettings", () => initSettings()],
["initFixes", () => initFixes()],
["initDebugger", () => initDebugger()],
];
// Run critical inits with timing instrumentation and collect unpatchers/cleanup handlers.
await Promise.all(
criticalInitFns.map(([name, fn]) =>
timings.measureAsync(`critical:${name}`, async () => fn()),
),
)
.then((u) => u.forEach((f) => f && lib.unload.push(f)))
.catch((e) => {
// Log but don't abort — critical inits failing should be visible in logs.
console.warn("Critical initialization error:", e);
});
// Expose the library object early so UI and other code can access window.bunny.
window.bunny = lib;
logger.log(
"ShiggyCord: UI-critical initialization complete — deferring plugin & network work",
);
// Deferred work: run after interactions to avoid blocking initial paint and navigation.
const runDeferred = async () => {
const { VdPluginManager } = await import("@core/vendetta/plugins");
const { initPlugins, updatePlugins } = await import("@lib/addons/plugins");
await Promise.all([
VdPluginManager.initPlugins()
.then((u) => u && lib.unload.push(u))
.catch((e) => logger.log("Vendetta init failed:", e)),
initPlugins()
.catch((e) => logger.log("initPlugins failed:", e)),
]);
updatePlugins()
.catch((e) => logger.log("updatePlugins failed:", e));
// Update fonts in background
updateFonts().catch((e) => logger.log("updateFonts failed:", e));
};
// Preferred: wait until interactions finish (animations / navigation).
try {
InteractionManager.runAfterInteractions(() => {
// small delay to ensure native lifecycle settled
setTimeout(runDeferred, 50);
});
} catch (e) {
// Fallback if InteractionManager isn't available for any reason.
setTimeout(runDeferred, 200);
}
// Final ready log for basic UI availability.
logger.log("ShiggyCord is ready.");
};