Equicord/src/plugins/autoDndWhilePlaying.discordDesktop/index.ts
2025-10-13 01:22:16 -04:00

70 lines
2.1 KiB
TypeScript

/*
* Vencord, a Discord client mod
* Copyright (c) 2024 Vendicated and contributors
* SPDX-License-Identifier: GPL-3.0-or-later
*/
import { definePluginSettings, migratePluginSettings } from "@api/Settings";
import { getUserSettingLazy } from "@api/UserSettings";
import { Devs } from "@utils/constants";
import definePlugin, { OptionType } from "@utils/types";
let savedStatus: string | null;
const StatusSettings = getUserSettingLazy<string>("status", "status")!;
const settings = definePluginSettings({
statusToSet: {
type: OptionType.SELECT,
description: "Status to set while playing a game",
options: [
{
label: "Online",
value: "online",
},
{
label: "Idle",
value: "idle",
},
{
label: "Do Not Disturb",
value: "dnd",
default: true
},
{
label: "Invisible",
value: "invisible",
}
]
},
excludeInvisible: {
type: OptionType.BOOLEAN,
description: "Prevent automatic status changes while your status is set to invisible",
default: false
},
});
migratePluginSettings("AutoDNDWhilePlaying", "StatusWhilePlaying");
export default definePlugin({
name: "AutoDNDWhilePlaying",
description: "Automatically updates your online status (online, idle, dnd) when launching games",
authors: [Devs.thororen],
isModified: true,
settings,
flux: {
RUNNING_GAMES_CHANGE({ games }) {
const status = StatusSettings.getSetting();
if (settings.store.excludeInvisible && (savedStatus ?? status) === "invisible") return;
if (games.length > 0) {
if (status !== settings.store.statusToSet) {
savedStatus = status;
StatusSettings.updateSetting(settings.store.statusToSet);
}
} else if (savedStatus && savedStatus !== settings.store.statusToSet) {
StatusSettings.updateSetting(savedStatus);
}
}
}
});