/* * Vencord, a modification for Discord's desktop app * Copyright (c) 2023 Vendicated and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import { isPluginEnabled } from "@api/PluginManager"; import { definePluginSettings } from "@api/Settings"; import { UserAreaRenderProps } from "@api/UserArea"; import { getUserSettingLazy } from "@api/UserSettings"; import equicordToolbox from "@equicordplugins/equicordToolbox"; import { Devs } from "@utils/constants"; import definePlugin, { OptionType } from "@utils/types"; import { FluxStore } from "@vencord/discord-types"; import { findByPropsLazy, findComponentByCodeLazy, findStoreLazy } from "@webpack"; import { Menu, Popout, useRef, useState, useStateFromStores } from "@webpack/common"; interface ConnectedAccount { id: string; type: string; revoked: boolean; showActivity: boolean; } interface ConnectedAccountsStore extends FluxStore { getAccounts(): ConnectedAccount[]; } const Button = findComponentByCodeLazy(".GREEN,positionKeyStemOverride:"); const ConnectedAccountsStore = findStoreLazy("ConnectedAccountsStore") as ConnectedAccountsStore; const ConnectedAccountActions = findByPropsLazy("setShowActivity"); const ShowCurrentGame = getUserSettingLazy("status", "showCurrentGame")!; const settings = definePluginSettings({ oldIcon: { type: OptionType.BOOLEAN, description: "Use the old icon style before Discord icon redesign", default: false }, location: { type: OptionType.SELECT, description: "Where to show the game activity toggle button", options: [ { label: "Next to Mute/Deafen", value: "PANEL", default: true }, { label: "Equicord Toolbox", value: "TOOLBOX" } ], get hidden() { return !isPluginEnabled(equicordToolbox.name); } } }); function Icon({ className }: { className?: string; }) { const { oldIcon } = settings.use(["oldIcon"]); const showCurrentGame = ShowCurrentGame.useSetting(); const redLinePath = !oldIcon ? "M22.7 2.7a1 1 0 0 0-1.4-1.4l-20 20a1 1 0 1 0 1.4 1.4Z" : "M23 2.27 21.73 1 1 21.73 2.27 23 23 2.27Z"; const maskBlackPath = !oldIcon ? "M23.27 4.73 19.27 .73 -.27 20.27 3.73 24.27Z" : "M23.27 4.54 19.46.73 .73 19.46 4.54 23.27 23.27 4.54Z"; return ( {!showCurrentGame && <> } ); } function GameActivityToggleButton(props: UserAreaRenderProps) { const { location } = settings.use(["location"]); const showCurrentGame = ShowCurrentGame.useSetting(); const connectedAccounts = useStateFromStores([ConnectedAccountsStore], () => ConnectedAccountsStore.getAccounts()); const spotifyAccounts = connectedAccounts.filter(account => account.type === "spotify" && !account.revoked); // The update is an API request which takes a bit to update the store, so we have to use our own state to reflect the change immediately const [shareSpotifyActivity, setShareSpotifyActivity] = useState(spotifyAccounts[0]?.showActivity ?? false); const buttonRef = useRef(null); if (location !== "PANEL" && isPluginEnabled(equicordToolbox.name)) return null; const buttonProps = { tooltipText: showCurrentGame ? "Disable Game Activity" : "Enable Game Activity", icon: Icon, role: "switch", ariaChecked: !showCurrentGame, redGlow: !showCurrentGame, plated: props?.nameplate != null, onClick: () => ShowCurrentGame.updateSetting(old => !old) }; // Only show switch if there's exactly one Spotify account connected. Otherwise it may lead to confusion if (spotifyAccounts.length !== 1) return