CustomSounds: Update "Mention" and "Message" names (#646)
* Add more descriptive names, and try to differentiate between solo and group DM SFX * Add more descriptive names, and try to differentiate between solo and group DM SFX Maybe not necessary, but I forgot to rename rename 'Message 1' to 'Message 1 (Generic)', since that's kinda what it is * Revert additional GDM type * Update names just to fit with something more familiar
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1 changed files with 6 additions and 6 deletions
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@ -78,12 +78,12 @@ export const soundTypes: readonly SoundType[] = [
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{ name: "Highfive Whistle", id: "highfive_whistle" },
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{ name: "Human Man", id: "human_man" },
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{ name: "LoFi Message", id: "lofi_message1" },
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{ name: "Mention 1", id: "mention1" },
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{ name: "Mention 2", id: "mention2" },
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{ name: "Mention 3", id: "mention3" },
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{ name: "Message 1", id: "message1", seasonal: ["halloween_message1"] },
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{ name: "Message 2", id: "message2" },
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{ name: "Message 3", id: "message3" },
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{ name: "Mention 1 (@role)", id: "mention1" },
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{ name: "Mention 2 (@everyone)", id: "mention2" },
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{ name: "Mention 3 (@here)", id: "mention3" },
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{ name: "Message 1 (Generic)", id: "message1", seasonal: ["halloween_message1"] },
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{ name: "Message 2 (Reply in Server)", id: "message2" },
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{ name: "Message 3 (DMs and Group DMs)", id: "message3" },
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{ name: "Mute", id: "mute", seasonal: ["halloween_mute", "winter_mute"] },
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{ name: "Overlay Unlock", id: "overlayunlock" },
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{ name: "Poggermode Achievement", id: "poggermode_achievement_unlock" },
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